Rock-type Male Grunt Counters
Gruntrock“Let's rock and roll!”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Onix, Kabuto, Cranidos, Shieldon, Graveler, Cranidos).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 30, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 5.974 | 89% | 5.6 s 1.2 charged | Slot 1 8.2Slot 2 7.2Slot 3 2.6 | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.014 | 99% | 5.5 s 1.1 charged | Slot 1 6.5Slot 2 5.7Slot 3 2.8 | |
| 3 | darkBite groundEarthquakegroundBulldoze | 4.392 | 88% | 8.0 s 1.3 charged | Slot 1 6.1Slot 2 5.4Slot 3 1.6 | |
| 4 | fightingDouble Kick fightingClose CombatgrassLeaf Blade | 4.380 | 97% | 5.3 s 1.0 charged | Slot 1 5.5Slot 2 4.7Slot 3 2.9 | |
| 5 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 4.283 | 94% | 6.5 s 1.1 charged | Slot 1 5.8Slot 2 5.0Slot 3 2.0 | |
| 6 | fightingLow Kick ghostShadow BallfightingLow Sweep | 4.272 | 90% | 6.2 s 1.1 charged | Slot 1 6.5Slot 2 4.9Slot 3 1.4 | |
| 7 | psychicConfusion steelDoom DesirefightingAura Sphere | 4.237 | 97% | 6.5 s 1.2 charged | Slot 1 5.4Slot 2 4.9Slot 3 2.4 | |
| 8 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 4.198 | 78% | 8.1 s 1.4 charged | Slot 1 6.3Slot 2 5.3Slot 3 1.0 | |
| 9 | bugFury Cutter steelIron HeadfightingSacred Sword | 4.167 | 78% | 6.4 s 1.2 charged | Slot 1 6.3Slot 2 5.0Slot 3 1.2 | |
| 10 | fightingCounter fightingClose CombaticeIce Punch | 4.151 | 88% | 5.9 s 0.5 charged | Slot 1 5.7Slot 2 5.5Slot 3 1.3 | |
| 11 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 4.087 | 88% | 7.3 s 1.3 charged | Slot 1 5.7Slot 2 5.3Slot 3 1.2 | |
| 12 | steelMetal Sound fightingBrick BreaksteelHeavy Slam | 3.986 | 83% | 6.6 s 1.2 charged | Slot 1 5.7Slot 2 5.0Slot 3 1.3 | |
| 13 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 3.913 | 83% | 7.6 s 1.2 charged | Slot 1 6.0Slot 2 4.8Slot 3 1.0 | |
| 14 | steelMetal Claw steelBehemoth BashfairyMoonblast | 3.904 | 100% | 7.4 s 1.0 charged | Slot 1 4.8Slot 2 4.3Slot 3 2.5 | |
| 15 | fightingCounter fightingClose CombatfightingLow Sweep | 3.895 | 86% | 5.9 s 0.4 charged | Slot 1 5.4Slot 2 5.2Slot 3 1.2 |
Slot 1 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow OnixCP 2,366 · Atk 171 · Def 253 · HP 768 movesets
Shadow KabutoCP 2,952 · Atk 279 · Def 158 · HP 706 movesets
Shadow CranidosCP 3,900 · Atk 398 · Def 87 · HP 1096 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 8.154 | 100% | 4.5 s 1.0 charged | ||
| 2 | grassRazor Leaf grassSeed BombghostPoltergeist | 6.747 | 100% | 5.0 s 0.0 charged | ||
| 3 | grassRazor Leaf grassSeed BombghostPoltergeist | 6.538 | 100% | 5.0 s 0.0 charged | ||
| 4 | fightingLow Kick ghostShadow BallfightingLow Sweep | 6.538 | 100% | 5.5 s 1.2 charged | ||
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.527 | 100% | 5.0 s 1.0 charged | ||
| 6 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 6.336 | 100% | 7.8 s 1.4 charged | ||
| 7 | bugFury Cutter steelIron HeadfightingSacred Sword | 6.281 | 100% | 5.7 s 1.0 charged | ||
| 8 | darkBite groundEarthquakegroundBulldoze | 6.130 | 100% | 7.7 s 1.3 charged | ||
| 9 | grassRazor Leaf grassSeed BombghostPoltergeist | 6.093 | 100% | 5.3 s 0.0 charged | ||
| 10 | dragonDragon Breath darkBrutal SwingdarkCrunch | 5.963 | 100% | 5.8 s 1.0 charged | ||
| 11 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.951 | 100% | 7.1 s 1.3 charged | ||
| 12 | grassRazor Leaf grassFrenzy PlantgrassEnergy Ball | 5.761 | 100% | 5.0 s 0.0 charged |
Best for each Pokemon this slot can roll
- 1
Cobalion Double Kick / Close Combat, Sacred Sword9.53100% - 2
Melmetal Thunder Shock / Double Iron Bash, Superpower9.25100% - 3
Terrakion Double Kick / Close Combat, Sacred Sword7.92100%
- 1
Gourgeist (Super) Razor Leaf / Seed Bomb, Poltergeist9.84100% - 2
Decidueye Razor Leaf / Frenzy Plant, Energy Ball9.59100% - 3
Gourgeist (Large) Razor Leaf / Seed Bomb, Poltergeist9.47100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Superpower7.32100% - 2
Shadow Metagross Bullet Punch / Meteor Mash, Flash Cannon6.96100% - 3
Kingambit Metal Sound / Iron Head, Focus Blast6.22100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow ShieldonCP 1,916 · Atk 155 · Def 215 · HP 706 movesets
Shadow GravelerCP 4,081 · Atk 305 · Def 183 · HP 979 movesets
Shadow CranidosCP 3,900 · Atk 398 · Def 87 · HP 1096 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 7.163 | 100% | 4.8 s 1.0 charged | ||
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.739 | 100% | 5.0 s 1.0 charged | ||
| 3 | fightingCounter fightingClose CombaticeIce Punch | 5.514 | 100% | 5.0 s 0.1 charged | ||
| 4 | dragonDragon Breath ghostShadow SneakdragonDragon Claw | 5.487 | 100% | 7.0 s 1.1 charged | ||
| 5 | darkBite groundEarthquakegroundBulldoze | 5.422 | 100% | 7.5 s 1.1 charged | ||
| 6 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 5.345 | 100% | 6.5 s 1.1 charged | ||
| 7 | psychicPsywave fightingSuperpowergroundEarthquake | 5.242 | 100% | 5.5 s 1.0 charged | ||
| 8 | fightingCounter fightingClose CombatfightingLow Sweep | 5.152 | 100% | 5.0 s 0.1 charged | ||
| 9 | bugFury Cutter fightingSacred SwordsteelIron Head | 5.016 | 88% | 5.6 s 1.0 charged | ||
| 10 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 4.980 | 100% | 6.5 s 1.1 charged | ||
| 11 | steelMetal Sound fightingBrick BreaksteelHeavy Slam | 4.958 | 88% | 5.9 s 1.0 charged | ||
| 12 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 4.956 | 100% | 7.0 s 1.1 charged |
Best for each Pokemon this slot can roll
- 1
Melmetal Thunder Shock / Superpower, Dynamic Punch9.86100% - 2
Cobalion Double Kick / Close Combat, Sacred Sword9.06100% - 3
Marshadow Counter / Close Combat, Fire Punch9.05100%
- 1
Virizion Double Kick / Leaf Blade, Close Combat6.35100% - 2
Zygarde (Complete) Bite / Earthquake, Bulldoze5.32100% - 3
Toedscruel Mud Shot / Seed Bomb, Earth Power4.93100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Superpower7.32100% - 2
Shadow Metagross Bullet Punch / Meteor Mash, Flash Cannon6.96100% - 3
Kingambit Metal Sound / Iron Head, Focus Blast6.22100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow TyrantrumCP 6,718 · Atk 413 · Def 211 · HP 12518 movesets
Shadow GolemCP 6,347 · Atk 386 · Def 218 · HP 12412 movesets
Shadow AurorusCP 6,031 · Atk 343 · Def 182 · HP 16918 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fightingClose CombatfightingSacred Sword | 2.865 | 88% | 6.8 s 1.2 charged | ||
| 2 | fightingDouble Kick fightingClose CombatgrassLeaf Blade | 2.863 | 92% | 6.0 s 1.1 charged | ||
| 3 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 2.682 | 71% | 6.8 s 1.3 charged | ||
| 4 | steelMetal Claw steelBehemoth BashfairyMoonblast | 2.547 | 100% | 7.5 s 1.3 charged | ||
| 5 | fightingLow Kick fightingClose CombatfightingSecret Sword | 2.541 | 100% | 5.5 s 1.1 charged | ||
| 6 | psychicConfusion steelDoom DesirefightingAura Sphere | 2.370 | 92% | 6.5 s 1.1 charged | ||
| 7 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 2.344 | 92% | 7.5 s 1.3 charged | ||
| 8 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 2.169 | 92% | 6.5 s 1.1 charged | ||
| 9 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.085 | 96% | 5.5 s 1.0 charged | ||
| 10 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.072 | 71% | 5.7 s 1.1 charged | ||
| 11 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 2.072 | 96% | 5.8 s 1.1 charged | ||
| 12 | groundMud Shot fightingSuperpowergroundBulldoze | 2.066 | 75% | 5.3 s 0.8 charged |
Best for each Pokemon this slot can roll
- 1
Zacian (Crowned Sword) Metal Claw / Close Combat, Behemoth Blade3.81100% - 2
Tinkaton Fairy Wind / Gigaton Hammer, Flash Cannon3.24100% - 3
Zamazenta (Crowned Shield) Metal Claw / Close Combat, Behemoth Bash3.03100%
- 1
Virizion Double Kick / Leaf Blade, Close Combat5.86100% - 2
Palkia (Origin) Dragon Breath / Hydro Pump, Aqua Tail3.22100% - 3
Palkia Dragon Breath / Hydro Pump, Aqua Tail3.15100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Superpower5.13100% - 2
Cobalion Metal Claw / Close Combat, Sacred Sword4.55100% - 3
Shadow Empoleon Metal Sound / Flash Cannon, Hydro Cannon3.35100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.