Dark-type Female Grunt Counters
Gruntdark“Wherever there is light, there is also shadow.”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Carvanha, Poochyena, Alolan Rattata, Sneasel, Houndour, Absol).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 40, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 7.071 | 88% | 5.2 s 1.2 charged | Slot 1 9.3Slot 2 6.9Slot 3 5.0 | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.966 | 96% | 4.9 s 0.8 charged | Slot 1 9.9Slot 2 6.4Slot 3 4.5 | |
| 3 | fightingLow Kick fightingFocus BlastbugX-Scissor | 6.684 | 92% | 5.4 s 0.8 charged | Slot 1 9.6Slot 2 6.4Slot 3 4.0 | |
| 4 | fightingCounter fightingClose CombatfightingDynamic Punch | 6.638 | 81% | 4.6 s 0.2 charged | Slot 1 10.0Slot 2 6.7Slot 3 3.2 | |
| 5 | fightingLow Kick fightingClose CombatfightingSecret Sword | 6.467 | 100% | 4.5 s 0.6 charged | Slot 1 9.9Slot 2 5.2Slot 3 4.2 | |
| 6 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.392 | 92% | 4.8 s 0.8 charged | Slot 1 9.9Slot 2 5.8Slot 3 3.5 | |
| 7 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.327 | 94% | 4.9 s 0.8 charged | Slot 1 9.4Slot 2 5.5Slot 3 4.1 | |
| 8 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 6.264 | 100% | 5.4 s 0.9 charged | Slot 1 7.5Slot 2 5.4Slot 3 6.0 | |
| 9 | fightingCounter fightingClose CombatfightingDynamic Punch | 6.185 | 88% | 4.5 s 0.2 charged | Slot 1 10.0Slot 2 6.0Slot 3 2.5 | |
| 10 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 6.066 | 90% | 5.6 s 0.8 charged | Slot 1 8.5Slot 2 6.4Slot 3 3.3 | |
| 11 | fightingKarate Chop fightingClose CombatsteelIron Head | 5.944 | 92% | 4.8 s 0.6 charged | Slot 1 8.2Slot 2 5.1Slot 3 4.5 | |
| 12 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 5.921 | 92% | 6.4 s 1.2 charged | Slot 1 9.0Slot 2 6.2Slot 3 2.6 | |
| 13 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 5.894 | 100% | 4.8 s 0.7 charged | Slot 1 8.9Slot 2 4.2Slot 3 4.5 | |
| 14 | bugBug Bite fireFire BlastrockStone Edge | 5.844 | 83% | 4.8 s 0.2 charged | Slot 1 10.0Slot 2 4.2Slot 3 3.3 | |
| 15 | fightingCounter fightingDynamic PunchfightingFocus Blast | 5.824 | 88% | 4.0 s 0.2 charged | Slot 1 10.0Slot 2 4.9Slot 3 2.6 |
Slot 1 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow CarvanhaCP 2,178 · Atk 318 · Def 54 · HP 866 movesets
Shadow PoochyenaCP 1,448 · Atk 189 · Def 77 · HP 766 movesets
Shadow Alolan RattataCP 1,576 · Atk 201 · Def 86 · HP 706 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | bugBug Bite fireFire BlastrockStone Edge | 10.000 | 100% | 2.3 s 0.0 charged | ||
| 2 | fightingCounter fightingSuperpowerbugLunge | 10.000 | 100% | 2.3 s 0.0 charged | ||
| 3 | fightingCounter fightingClose CombatelectricThunder Punch | 10.000 | 100% | 2.3 s 0.0 charged | ||
| 4 | fightingCounter fightingClose CombatfightingDynamic Punch | 10.000 | 100% | 2.3 s 0.0 charged | ||
| 5 | fightingCounter fightingClose CombatfightingDynamic Punch | 10.000 | 100% | 2.3 s 0.0 charged | ||
| 6 | fightingCounter fightingClose CombatfightingLow Sweep | 10.000 | 100% | 2.3 s 0.0 charged | ||
| 7 | fightingCounter fightingDynamic PunchfightingFocus Blast | 9.958 | 100% | 2.0 s 0.0 charged | ||
| 8 | fightingCounter fightingClose CombatflyingBrave Bird | 9.954 | 100% | 2.3 s 0.0 charged | ||
| 9 | fightingLow Kick fightingClose CombatfightingSecret Sword | 9.944 | 100% | 2.7 s 0.0 charged | ||
| 10 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 9.944 | 100% | 4.0 s 0.0 charged | ||
| 11 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 9.917 | 100% | 3.5 s 0.0 charged | ||
| 12 | fightingCounter fightingClose CombatfightingUpper Hand | 9.833 | 100% | 2.3 s 0.0 charged |
Best for each Pokemon this slot can roll
- 1
Shadow Conkeldurr Force Palm / Dynamic Punch, Focus Blast10.00100% - 2
Machamp Counter / Close Combat, Dynamic Punch10.00100% - 3
Shadow Machamp Counter / Close Combat, Dynamic Punch10.00100%
- 1
Shadow Mewtwo Counter / Focus Blast, Hyper Beam10.00100% - 2
Shadow Heatran Bug Bite / Fire Blast, Iron Head10.00100% - 3
Volcarona Bug Bite / Bug Buzz, Overheat10.00100%
- 1
Shadow Hariyama Force Palm / Close Combat, Superpower10.00100% - 2
Lucario Force Palm / Close Combat, Aura Sphere10.00100% - 3
Conkeldurr Force Palm / Dynamic Punch, Focus Blast10.00100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow SneaselCP 4,416 · Atk 348 · Def 164 · HP 978 movesets
Shadow HoundourCP 2,642 · Atk 285 · Def 100 · HP 866 movesets
Shadow AbsolCP 5,427 · Atk 445 · Def 138 · HP 1078 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 6.921 | 100% | 4.5 s 1.0 charged | ||
| 2 | fightingCounter fightingDynamic PunchfightingBrick Break | 6.882 | 100% | 4.7 s 0.0 charged | ||
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.412 | 100% | 5.0 s 1.0 charged | ||
| 4 | fightingLow Kick fightingFocus BlastbugX-Scissor | 6.393 | 100% | 5.5 s 1.2 charged | ||
| 5 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 6.379 | 100% | 5.9 s 1.1 charged | ||
| 6 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 6.182 | 100% | 6.8 s 1.4 charged | ||
| 7 | fightingCounter fightingClose CombatfightingDynamic Punch | 6.028 | 100% | 4.7 s 0.0 charged | ||
| 8 | bugFury Cutter fightingSacred SwordbugX-Scissor | 5.981 | 100% | 5.0 s 1.0 charged | ||
| 9 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.515 | 100% | 5.0 s 1.0 charged | ||
| 10 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 5.376 | 100% | 5.5 s 1.2 charged | ||
| 11 | grassVine Whip grassPower WhipgrassEnergy Ball | 5.268 | 100% | 6.5 s 1.3 charged | ||
| 12 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 5.127 | 100% | 5.0 s 1.0 charged |
Best for each Pokemon this slot can roll
- 1
Melmetal Thunder Shock / Superpower, Double Iron Bash6.70100% - 2
Urshifu (Single Strike) Counter / Close Combat, Dynamic Punch6.30100% - 3
Urshifu (Rapid Strike) Counter / Close Combat, Dynamic Punch6.26100%
- 1
Tyranitar Smack Down / Stone Edge, Brutal Swing8.94100% - 2
Urshifu (Rapid Strike) Counter / Close Combat, Dynamic Punch8.10100% - 3
Shadow Tyranitar Smack Down / Stone Edge, Brutal Swing8.10100%
- 1
Kingambit Low Kick / Focus Blast, X-Scissor8.94100% - 2
Melmetal Thunder Shock / Superpower, Double Iron Bash8.81100% - 3
Incineroar Double Kick / Blast Burn, Blaze Kick8.37100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow LiepardCP 3,954 · Atk 344 · Def 123 · HP 1068 movesets
Shadow HydreigonCP 7,794 · Atk 463 · Def 208 · HP 1368 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 5.956 | 100% | 5.5 s 1.0 charged | ||
| 2 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 4.951 | 63% | 6.6 s 1.6 charged | ||
| 3 | fightingKarate Chop fightingClose CombatsteelIron Head | 4.543 | 75% | 5.3 s 0.8 charged | ||
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.540 | 88% | 5.8 s 1.3 charged | ||
| 5 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 4.505 | 100% | 5.5 s 1.0 charged | ||
| 6 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.228 | 100% | 5.5 s 1.0 charged | ||
| 7 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.096 | 81% | 5.8 s 1.3 charged | ||
| 8 | fairyFairy Wind fairyDazzling GleamflyingFly | 4.037 | 100% | 5.5 s 1.0 charged | ||
| 9 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 4.018 | 100% | 5.5 s 1.0 charged | ||
| 10 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 3.974 | 100% | 5.5 s 1.0 charged | ||
| 11 | fairyFairy Wind fairyMoonblastflyingFly | 3.957 | 75% | 6.1 s 1.3 charged | ||
| 12 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 3.814 | 100% | 7.8 s 1.4 charged |
Best for each Pokemon this slot can roll
- 1
Melmetal Thunder Shock / Superpower, Double Iron Bash9.23100% - 2
Kingambit Low Kick / Focus Blast, X-Scissor6.66100% - 3
Cobalion Double Kick / Close Combat, Sacred Sword6.65100%
- 1
Florges Fairy Wind / Moonblast, Disarming Voice5.27100% - 2
Pangoro Karate Chop / Close Combat, Iron Head3.86100% - 3
Enamorus (Incarnate) Fairy Wind / Dazzling Gleam, Fly3.83100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.