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PoGoBattler

Shadow Cranidos counters

rockRock-type Male Grunt ยท slot 2Grunt
CP
3,900
Attack
397.8
x1.2 Shadow
Defense
87.4
x0.83 Shadow
HP
109

You 1 shield, Rocket 0. Grunts never shield.

Best counters, averaged over every moveset

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Cranidos
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
steelDouble Iron BashfightingSuperpower
8.235
100%4.5 s
1.0 charged
88% HP left on average
2
Shadow Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
7.382
100%4.0 s
0.0 charged
85% HP left on average
3
Kingambit
steelMetal Sound
steelIron HeadfightingFocus Blast
6.477
100%7.0 s
0.0 charged
79% HP left on average
4
Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
6.300
100%5.0 s
0.0 charged
81% HP left on average
5
Guzzlord
dragonDragon Tail
dragonDragon ClawdarkBrutal Swing
6.221
100%5.0 s
1.0 charged
75% HP left on average
6
Solgaleo
fireFire Spin
steelIron HeadpsychicPsychic Fangs
6.201
100%6.5 s
1.0 charged
79% HP left on average
7
Shadow Tyranitar
steelIron Tail
rockStone EdgedarkBrutal Swing
6.158
100%4.5 s
0.0 charged
79% HP left on average
8
Mewtwo
fightingCounter
fightingFocus BlastpsychicPsystrike
6.107
100%4.0 s
0.0 charged
79% HP left on average
9
Urshifu (Single Strike)
fightingCounter
fightingClose CombatfightingDynamic Punch
5.925
100%4.0 s
0.0 charged
79% HP left on average
10
Malamar
psychicPsywave
fightingSuperpowerdarkFoul Play
5.909
100%5.5 s
1.0 charged
68% HP left on average
11
Umbreon
darkSnarl
darkDark PulsedarkFoul Play
5.584
100%6.5 s
1.0 charged
70% HP left on average
12
Bronzong
steelMetal Sound
steelFlash CannonwaterWeather Ball (Water)
5.462
100%5.5 s
1.0 charged
77% HP left on average
13
Shadow Malamar
psychicPsywave
fightingSuperpowerdarkFoul Play
5.456
100%5.5 s
1.0 charged
62% HP left on average
14
Tyranitar
steelIron Tail
rockStone EdgedarkBrutal Swing
5.414
100%6.0 s
0.0 charged
77% HP left on average
15
Jirachi
psychicConfusion
steelDoom DesirefightingAura Sphere
5.414
100%6.5 s
1.0 charged
77% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.