Female Grunt Counters
Grunt“Winning is for winners.”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Snorlax, Lapras).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 40, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | grassVine Whip grassPower WhipgrassEnergy Ball | 3.240 | 78% | 10.5 s 1.8 charged | Slot 1 4.0Slot 2 4.4Slot 3 1.4 | |
| 2 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 3.055 | 88% | 8.2 s 1.3 charged | Slot 1 3.6Slot 2 3.2Slot 3 2.3 | |
| 3 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 2.970 | 71% | 10.8 s 1.7 charged | Slot 1 4.0Slot 2 3.0Slot 3 1.9 | |
| 4 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.894 | 94% | 8.6 s 1.2 charged | Slot 1 3.1Slot 2 3.4Slot 3 2.2 | |
| 5 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.738 | 94% | 8.5 s 1.2 charged | Slot 1 2.9Slot 2 3.2Slot 3 2.1 | |
| 6 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 2.725 | 73% | 8.7 s 1.3 charged | Slot 1 3.5Slot 2 2.6Slot 3 2.1 | |
| 7 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 2.678 | 81% | 8.8 s 1.4 charged | Slot 1 3.4Slot 2 2.9Slot 3 1.6 | |
| 8 | darkSucker Punch flyingOblivion WingfightingFocus Blast | 2.672 | 85% | 10.1 s 1.4 charged | Slot 1 2.9Slot 2 3.3Slot 3 1.8 | |
| 9 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 2.639 | 76% | 8.4 s 1.3 charged | Slot 1 3.4Slot 2 2.6Slot 3 1.9 | |
| 10 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 2.628 | 70% | 9.6 s 1.3 charged | Slot 1 3.2Slot 2 3.0Slot 3 1.7 | |
| 11 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 2.618 | 81% | 8.7 s 1.6 charged | Slot 1 3.4Slot 2 2.4Slot 3 2.1 | |
| 12 | normalQuick Attack normalHyper BeamelectricThunderbolt | 2.601 | 90% | 9.7 s 1.4 charged | Slot 1 2.9Slot 2 3.2Slot 3 1.8 | |
| 13 | dragonDragon Tail flyingAeroblast++flyingFly | 2.596 | 81% | 10.1 s 1.5 charged | Slot 1 2.4Slot 2 4.1Slot 3 1.3 | |
| 14 | fightingKarate Chop fightingClose CombatrockRock Slide | 2.574 | 72% | 6.4 s 1.1 charged | Slot 1 3.2Slot 2 2.4Slot 3 2.1 | |
| 15 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 2.568 | 82% | 10.3 s 1.9 charged | Slot 1 3.5Slot 2 2.2Slot 3 2.0 |
Slot 1 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow SnorlaxCP 6,925 · Atk 350 · Def 188 · HP 20821 movesets
Shadow LaprasCP 5,681 · Atk 307 · Def 193 · HP 17615 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 4.027 | 100% | 10.7 s 1.4 charged | ||
| 2 | grassVine Whip grassPower WhipgrassEnergy Ball | 3.955 | 100% | 10.7 s 1.8 charged | ||
| 3 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 3.583 | 100% | 7.6 s 1.1 charged | ||
| 4 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 3.526 | 81% | 8.3 s 1.1 charged | ||
| 5 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 3.488 | 100% | 10.4 s 1.8 charged | ||
| 6 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 3.447 | 100% | 7.6 s 1.1 charged | ||
| 7 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 3.411 | 100% | 7.6 s 1.1 charged | ||
| 8 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 3.353 | 100% | 9.1 s 1.7 charged | ||
| 9 | dragonDragon Breath dragonDraco MeteorelectricThunder | 3.254 | 100% | 8.6 s 1.2 charged | ||
| 10 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 3.200 | 81% | 10.3 s 1.3 charged | ||
| 11 | fightingKarate Chop fightingClose CombatrockRock Slide | 3.081 | 100% | 6.5 s 1.1 charged | ||
| 12 | darkSucker Punch fightingFocus BlastflyingHurricane | 3.058 | 100% | 10.7 s 1.4 charged |
Best for each Pokemon this slot can roll
- 1
Kingambit Low Kick / Focus Blast, Dark Pulse5.28100% - 2
Urshifu (Single Strike) Sucker Punch / Close Combat, Dynamic Punch4.02100% - 3
Shadow Pangoro Karate Chop / Close Combat, Night Slash3.98100%
- 1
Shadow Metagross Fury Cutter / Meteor Mash, Flash Cannon3.73100% - 2
Zamazenta (Crowned Shield) Metal Claw / Close Combat, Behemoth Bash3.58100% - 3
Necrozma (Dusk Mane) Psycho Cut / Sunsteel Strike, Iron Head3.51100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow PoliwrathCP 5,565 · Atk 336 · Def 204 · HP 13418 movesets
Shadow GardevoirCP 6,636 · Atk 430 · Def 215 · HP 11116 movesets
Shadow SnorlaxCP 6,925 · Atk 350 · Def 188 · HP 20821 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | grassVine Whip grassPower WhipgrassEnergy Ball | 4.402 | 92% | 9.2 s 1.6 charged | ||
| 2 | dragonDragon Tail flyingAeroblast++flyingFly | 4.061 | 100% | 9.5 s 1.5 charged | ||
| 3 | psychicExtrasensory flyingAeroblast++flyingFly | 3.808 | 100% | 12.1 s 1.8 charged | ||
| 4 | ghostShadow Claw psychicFuture SightfairyMoonblast | 3.677 | 83% | 9.5 s 1.4 charged | ||
| 5 | fightingLow Kick steelIron HeadfightingFocus Blast | 3.623 | 88% | 9.2 s 1.3 charged | ||
| 6 | psychicConfusion grassLeaf StormgrassSeed Bomb | 3.550 | 83% | 9.9 s 1.6 charged | ||
| 7 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 3.379 | 100% | 8.4 s 1.2 charged | ||
| 8 | darkSucker Punch flyingOblivion WingfightingFocus Blast | 3.328 | 92% | 9.6 s 1.4 charged | ||
| 9 | flyingWing Attack flyingFlydarkPayback | 3.304 | 92% | 10.2 s 1.9 charged | ||
| 10 | steelMetal Claw steelBehemoth BladefightingClose Combat | 3.238 | 100% | 7.9 s 1.3 charged | ||
| 11 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 3.186 | 100% | 8.4 s 1.2 charged | ||
| 12 | normalQuick Attack normalHyper BeamelectricThunderbolt | 3.151 | 100% | 9.4 s 1.5 charged |
Best for each Pokemon this slot can roll
- 1
Celebi Confusion / Leaf Storm, Seed Bomb6.18100% - 2
Giratina (Altered) Dragon Breath / Shadow Force, Dragon Claw5.57100% - 3
Salamence Dragon Tail / Fly, Draco Meteor5.44100%
- 1
Zarude Vine Whip / Power Whip, Energy Ball4.1475% - 2
Kingambit Metal Sound / Iron Head, Dark Pulse3.88100% - 3
Jirachi Confusion / Doom Desire, Dazzling Gleam3.71100%
- 1
Kingambit Low Kick / Focus Blast, Dark Pulse5.28100% - 2
Urshifu (Single Strike) Sucker Punch / Close Combat, Dynamic Punch4.02100% - 3
Shadow Pangoro Karate Chop / Close Combat, Night Slash3.98100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow GyaradosCP 7,285 · Atk 430 · Def 206 · HP 13912 movesets
Shadow DragoniteCP 8,149 · Atk 474 · Def 218 · HP 13518 movesets
Shadow SnorlaxCP 6,925 · Atk 350 · Def 188 · HP 20821 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fairyPlay RoughfightingClose Combat | 2.577 | 83% | 8.8 s 1.4 charged | ||
| 2 | fairyGeomancy fairyMoonblastelectricThunder | 2.231 | 75% | 8.8 s 1.5 charged | ||
| 3 | darkSucker Punch fightingClose CombatdarkPayback | 2.171 | 75% | 8.7 s 1.3 charged | ||
| 4 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.149 | 83% | 8.1 s 1.2 charged | ||
| 5 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 2.114 | 63% | 8.1 s 1.4 charged | ||
| 6 | psychicPsycho Cut dragonOutragesteelSunsteel Strike | 2.086 | 63% | 9.3 s 1.3 charged | ||
| 7 | fightingKarate Chop fightingClose CombatrockRock Slide | 2.071 | 42% | 7.1 s 1.1 charged | ||
| 8 | steelMetal Sound darkFoul PlayfightingFocus Blast | 2.035 | 54% | 10.5 s 1.9 charged | ||
| 9 | dragonDragon Breath dragonDraco MeteordragonSpacial Rend | 1.999 | 83% | 7.9 s 1.0 charged | ||
| 10 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 1.983 | 67% | 7.6 s 1.4 charged | ||
| 11 | darkSucker Punch darkDark PulsedarkFoul Play | 1.981 | 92% | 7.3 s 1.1 charged | ||
| 12 | steelBullet Punch steelMeteor MashpsychicPsychic | 1.975 | 63% | 8.6 s 1.1 charged |
Best for each Pokemon this slot can roll
- 1
Goodra Dragon Breath / Thunder Punch, Draco Meteor3.0783% - 2
Shadow Chesnaught Vine Whip / Thunder Punch, Frenzy Plant3.0583% - 3
Dragonite Dragon Breath / Thunder Punch, Draco Meteor2.7583%
- 1
Xerneas Geomancy / Moonblast, Giga Impact2.95100% - 2
Florges Fairy Wind / Moonblast, Disarming Voice2.93100% - 3
Alolan Ninetales Powder Snow / Blizzard, Weather Ball (Ice)2.6656%
- 1
Shadow Pangoro Karate Chop / Close Combat, Night Slash3.6890% - 2
Kingambit Low Kick / Focus Blast, Dark Pulse3.6376% - 3
Zacian (Crowned Sword) Metal Claw / Close Combat, Behemoth Blade3.6295%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.