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Steel-type Male Grunt Counters

Gruntsteel

“You're no match for my iron will!”

Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Alolan Sandshrew, Aron, Beldum).

Best against the whole line-up

Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 40, 15/15/15, no Megas.

Best counters for all of Steel-type Male Grunt
#PokemonMovesPowerWinsTimeBy slot
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
7.428
100%5.9 s
1.2 charged
Slot 1 9.3Slot 2 5.2Slot 3 7.8
2
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
6.550
100%6.3 s
1.4 charged
Slot 1 9.5Slot 2 4.2Slot 3 5.9
3
Heatran
fireFire Spin
fireFire BlastgroundEarth Power
5.683
94%7.4 s
0.9 charged
Slot 1 7.6Slot 2 6.3Slot 3 3.1
4
Kingambit
fightingLow Kick
fightingFocus BlastdarkFoul Play
5.591
97%6.9 s
1.2 charged
Slot 1 8.3Slot 2 5.6Slot 3 2.9
5
Shadow Heatran
fireFire Spin
fireFire BlastgroundEarth Power
5.452
96%6.8 s
0.8 charged
Slot 1 7.7Slot 2 5.1Slot 3 3.5
6
Raikou
electricThunder Shock
electricWild ChargefightingAura Sphere
5.186
100%5.5 s
1.1 charged
Slot 1 5.3Slot 2 5.6Slot 3 4.6
7
Zygarde (Complete)
darkBite
groundBulldozedarkCrunch
5.092
96%8.1 s
1.5 charged
Slot 1 5.8Slot 2 5.1Slot 3 4.3
8
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
5.072
100%8.1 s
1.6 charged
Slot 1 7.1Slot 2 3.8Slot 3 4.3
9
Shadow Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
4.972
97%6.6 s
1.2 charged
Slot 1 7.0Slot 2 5.2Slot 3 2.7
10
Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
4.951
99%6.4 s
1.2 charged
Slot 1 5.7Slot 2 4.1Slot 3 5.1
11
Victini
normalQuick Attack
fireV-createfireOverheat
4.937
85%6.6 s
1.3 charged
Slot 1 6.4Slot 2 5.9Slot 3 2.5
12
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
4.891
94%5.8 s
1.1 charged
Slot 1 6.0Slot 2 3.2Slot 3 5.5
13
Volcanion
fireIncinerate
fireOverheatgroundEarth Power
4.854
90%7.3 s
0.9 charged
Slot 1 6.9Slot 2 5.2Slot 3 2.5
14
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
4.842
100%5.5 s
0.8 charged
Slot 1 5.7Slot 2 4.5Slot 3 4.3
15
Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
4.823
89%8.1 s
1.4 charged
Slot 1 7.9Slot 2 5.0Slot 3 1.6

Slot 1 counters

You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 1 counters for Steel-type Male Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
9.479
100%4.8 s
1.0 charged
2
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
9.264
100%5.0 s
1.0 charged
3
Doublade
bugFury Cutter
fightingSacred SwordsteelIron Head
8.777
100%5.2 s
1.0 charged
4
Kingambit
fightingLow Kick
fightingFocus BlastdarkFoul Play
8.263
100%5.5 s
1.1 charged
5
Aegislash (Shield)
psychicPsycho Cut
ghostShadow BallsteelFlash Cannon
7.954
100%6.5 s
1.2 charged
6
Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
7.877
100%5.5 s
1.1 charged
7
Shadow Heatran
fireFire Spin
fireFire BlastgroundEarth Power
7.726
100%5.3 s
0.5 charged
8
Heatran
fireFire Spin
fireFire BlastgroundEarth Power
7.631
100%6.3 s
0.5 charged
9
Gholdengo
ghostHex
fightingFocus BlastghostShadow Ball
7.596
100%6.5 s
1.2 charged
10
Giratina (Altered)
dragonDragon Breath
ghostShadow ForceghostShadow Sneak
7.453
100%7.1 s
1.2 charged
11
Annihilape
fightingCounter
fightingClose CombatfightingLow Sweep
7.388
100%5.2 s
0.3 charged
12
Marshadow
fightingCounter
fightingClose CombatfireFire Punch
7.321
100%5.0 s
0.0 charged

Best for each Pokemon this slot can roll

vs Shadow Alolan Sandshrew
  1. 1Shadow Entei Fire Fang / Overheat, Fire Blast10.00100%
  2. 2Shadow Heatran Fire Spin / Fire Blast, Flamethrower10.00100%
  3. 3Heatran Fire Spin / Fire Blast, Flamethrower10.00100%
vs Shadow Aron
  1. 1Cobalion Double Kick / Close Combat, Sacred Sword9.94100%
  2. 2Melmetal Thunder Shock / Superpower, Double Iron Bash9.72100%
  3. 3Doublade Fury Cutter / Sacred Sword, Iron Head8.83100%
vs Shadow Beldum
  1. 1Gholdengo Astonish / Shadow Ball, Focus Blast10.00100%
  2. 2Lunala Shadow Claw / Shadow Ball, Moonblast10.00100%
  3. 3Doublade Shadow Claw / Sacred Sword, Iron Head10.00100%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Slot 2 counters

You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 2 counters for Steel-type Male Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Heatran
fireFire Spin
fireFire BlastgroundEarth Power
6.314
100%8.1 s
1.3 charged
2
Victini
normalQuick Attack
fireV-createfireOverheat
5.910
100%6.2 s
1.2 charged
3
Kingambit
fightingLow Kick
fightingFocus BlastdarkFoul Play
5.646
100%7.2 s
1.2 charged
4
Raikou
electricThunder Shock
electricWild ChargefightingAura Sphere
5.631
100%5.5 s
1.0 charged
5
Melmetal
electricThunder Shock
fightingDynamic PunchelectricThunderbolt
5.427
100%7.7 s
1.3 charged
6
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
5.235
100%7.8 s
1.7 charged
7
Volcanion
fireIncinerate
fireOverheatgroundEarth Power
5.234
100%8.1 s
1.3 charged
8
Shadow Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
5.214
100%7.2 s
1.2 charged
9
Shadow Heatran
fireFire Spin
fireFire BlastgroundEarth Power
5.105
100%7.9 s
1.0 charged
10
Zygarde (Complete)
darkBite
groundBulldozedarkCrunch
5.097
100%9.5 s
1.9 charged
11
Necrozma (Dusk Mane)
psychicPsycho Cut
darkDark PulsesteelIron Head
5.087
100%7.9 s
1.7 charged
12
Metagross
ghostShadow Claw
steelMeteor MashsteelFlash Cannon
5.054
100%8.0 s
1.3 charged

Best for each Pokemon this slot can roll

vs Shadow Lairon
  1. 1Empoleon Metal Sound / Hydro Cannon, Hydro Pump8.18100%
  2. 2Cobalion Double Kick / Close Combat, Sacred Sword8.09100%
  3. 3Heatran Fire Spin / Earth Power, Fire Blast7.39100%
vs Shadow Skarmory
  1. 1Heatran Fire Spin / Fire Blast, Magma Storm6.15100%
  2. 2Raikou Thunder Shock / Wild Charge, Thunder5.74100%
  3. 3Magnezone Volt Switch / Wild Charge, Zap Cannon5.51100%
vs Shadow Metang
  1. 1Kingambit Low Kick / Dark Pulse, Foul Play7.42100%
  2. 2Zygarde (Complete) Bite / Earthquake, Crunch6.99100%
  3. 3Necrozma (Dusk Mane) Psycho Cut / Dark Pulse, Sunsteel Strike6.98100%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Slot 3 counters

You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 3 counters for Steel-type Male Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
7.785
100%5.0 s
1.0 charged
2
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
5.935
100%5.5 s
1.0 charged
3
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
5.515
100%5.0 s
1.0 charged
4
Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
5.137
96%5.5 s
1.0 charged
5
Raikou
electricThunder Shock
fightingAura SphereelectricWild Charge
4.630
100%5.5 s
1.0 charged
6
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
4.360
96%5.5 s
1.0 charged
7
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
4.357
96%7.6 s
1.3 charged
8
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
4.349
100%6.5 s
1.1 charged
9
Zygarde (Complete)
darkBite
groundBulldozedarkCrunch
4.338
88%7.5 s
1.2 charged
10
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
4.338
100%5.5 s
1.0 charged
11
Snorlax
psychicPsywave
fightingSuperpowergroundEarthquake
4.294
96%6.2 s
1.1 charged
12
Shadow Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
4.290
96%5.5 s
1.0 charged

Best for each Pokemon this slot can roll

vs Shadow Aggron
  1. 1Cobalion Double Kick / Close Combat, Sacred Sword6.56100%
  2. 2Melmetal Thunder Shock / Superpower, Dynamic Punch5.73100%
  3. 3Zamazenta (Crowned Shield) Metal Claw / Close Combat, Behemoth Bash4.53100%
vs Shadow Alolan Sandslash
  1. 1Cobalion Double Kick / Close Combat, Sacred Sword8.11100%
  2. 2Shadow Heatran Fire Spin / Fire Blast, Flamethrower5.9292%
  3. 3Melmetal Thunder Shock / Superpower, Dynamic Punch5.75100%
vs Shadow Probopass
  1. 1Cobalion Double Kick / Close Combat, Sacred Sword8.69100%
  2. 2Virizion Double Kick / Close Combat, Sacred Sword8.16100%
  3. 3Excadrill Mud Shot / Earthquake, Drill Run7.90100%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.