Electric-type Female Grunt Counters
Gruntelectric“Get ready to be shocked!”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Voltorb, Shinx, Helioptile, Electabuzz, Magnemite, Alolan Geodude).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 40, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | groundMud Shot groundEarthquakegroundSand Tomb | 7.475 | 100% | 5.5 s 1.0 charged | Slot 1 7.5Slot 2 7.4Slot 3 7.5 | |
| 2 | groundMud-Slap groundEarthquakegroundDrill Run | 7.258 | 97% | 5.4 s 0.6 charged | Slot 1 9.4Slot 2 7.5Slot 3 4.8 | |
| 3 | groundMud-Slap groundEarthquakegroundDrill Run | 7.073 | 96% | 4.7 s 0.6 charged | Slot 1 9.6Slot 2 7.6Slot 3 4.0 | |
| 4 | groundMud Shot groundEarthquakegroundSand Tomb | 7.054 | 99% | 6.0 s 1.2 charged | Slot 1 7.6Slot 2 7.6Slot 3 5.9 | |
| 5 | darkBite groundEarthquakegroundBulldoze | 7.003 | 100% | 8.0 s 1.7 charged | Slot 1 7.8Slot 2 8.2Slot 3 5.0 | |
| 6 | normalScratch groundHigh HorsepowernormalSwift | 6.757 | 99% | 5.6 s 0.9 charged | Slot 1 7.9Slot 2 7.3Slot 3 5.0 | |
| 7 | normalScratch groundHigh HorsepowerfireFire Punch | 6.686 | 100% | 6.4 s 1.2 charged | Slot 1 7.9Slot 2 6.7Slot 3 5.5 | |
| 8 | groundMud-Slap groundEarthquakegroundDrill Run | 6.660 | 96% | 5.1 s 0.6 charged | Slot 1 9.3Slot 2 7.2Slot 3 3.4 | |
| 9 | groundMud Shot groundEarth PowergroundSand Tomb | 6.617 | 92% | 6.1 s 1.3 charged | Slot 1 9.5Slot 2 6.9Slot 3 3.5 | |
| 10 | dragonDragon Breath dragonDragon ClawghostShadow Force | 6.589 | 97% | 7.6 s 1.4 charged | Slot 1 9.6Slot 2 7.0Slot 3 3.1 | |
| 11 | darkBite groundEarthquakegroundBulldoze | 6.570 | 100% | 7.7 s 1.6 charged | Slot 1 6.8Slot 2 7.4Slot 3 5.5 | |
| 12 | groundMud-Slap groundEarthquakegroundDrill Run | 6.400 | 94% | 4.7 s 0.5 charged | Slot 1 9.0Slot 2 7.3Slot 3 2.9 | |
| 13 | groundMud-Slap groundEarthquakegroundSand Tomb | 6.326 | 93% | 6.0 s 0.6 charged | Slot 1 7.6Slot 2 7.4Slot 3 4.0 | |
| 14 | groundMud Shot groundEarth PowergrassSeed Bomb | 6.314 | 90% | 6.5 s 1.3 charged | Slot 1 7.7Slot 2 7.4Slot 3 3.9 | |
| 15 | groundMud-Slap groundEarth PowerfightingDynamic Punch | 6.292 | 92% | 6.0 s 0.6 charged | Slot 1 9.4Slot 2 7.0Slot 3 2.5 |
Slot 1 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow VoltorbCP 2,163 · Atk 212 · Def 129 · HP 816 movesets
Shadow ShinxCP 1,873 · Atk 225 · Def 80 · HP 866 movesets
Shadow HelioptileCP 1,994 · Atk 222 · Def 95 · HP 856 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | groundMud-Slap groundEarth PowerfightingDynamic Punch | 9.935 | 100% | 4.0 s 0.0 charged | ||
| 2 | groundMud-Slap groundEarthquakegroundDrill Run | 9.630 | 100% | 3.5 s 0.0 charged | ||
| 3 | dragonDragon Breath dragonDragon ClawghostShadow Force | 9.591 | 100% | 7.1 s 1.3 charged | ||
| 4 | groundMud Shot groundEarth PowergroundSand Tomb | 9.467 | 100% | 5.5 s 1.1 charged | ||
| 5 | groundMud-Slap groundEarthquakegroundDrill Run | 9.421 | 100% | 5.0 s 0.0 charged | ||
| 6 | groundMud-Slap groundEarth PowerfightingDynamic Punch | 9.405 | 100% | 5.0 s 0.0 charged | ||
| 7 | groundMud-Slap groundEarthquakegroundDrill Run | 9.329 | 100% | 4.0 s 0.0 charged | ||
| 8 | dragonDragon Breath dragonDragon ClawghostShadow Force | 9.229 | 100% | 6.9 s 0.9 charged | ||
| 9 | groundMud-Slap groundEarthquakerockStone Edge | 9.225 | 100% | 4.0 s 0.0 charged | ||
| 10 | groundMud-Slap groundEarthquakerockStone Edge | 9.125 | 100% | 5.0 s 0.0 charged | ||
| 11 | groundMud-Slap groundEarthquakegroundDrill Run | 8.961 | 100% | 3.5 s 0.0 charged | ||
| 12 | dragonDragon Tail darkCrunchpsychicPsychic Fangs | 8.921 | 100% | 6.0 s 1.1 charged |
Best for each Pokemon this slot can roll
- 1
Shadow Golurk Mud-Slap / Earth Power, Poltergeist9.81100% - 2
Giratina (Altered) Dragon Breath / Shadow Force, Dragon Claw9.39100% - 3
Shadow Giratina (Altered) Dragon Breath / Shadow Force, Dragon Claw9.39100%
- 1
Shadow Rhydon Mud-Slap / Earthquake, Stone Edge10.00100% - 2
Shadow Rhyperior Mud-Slap / Earthquake, Drill Run10.00100% - 3
Excadrill Mud-Slap / Earthquake, Drill Run10.00100%
- 1
Shadow Rhyperior Mud-Slap / Earthquake, Superpower10.00100% - 2
Golem Mud-Slap / Earthquake, Stone Edge10.00100% - 3
Rhyperior Mud-Slap / Earthquake, Superpower10.00100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow ElectabuzzCP 5,027 · Atk 364 · Def 177 · HP 1076 movesets
Shadow MagnemiteCP 2,937 · Atk 307 · Def 139 · HP 6512 movesets
Shadow Alolan GeodudeCP 2,769 · Atk 251 · Def 150 · HP 816 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | darkBite groundEarthquakegroundBulldoze | 8.195 | 100% | 7.8 s 1.7 charged | ||
| 2 | groundMud Shot groundEarthquakegroundSand Tomb | 7.631 | 100% | 5.5 s 1.3 charged | ||
| 3 | groundMud-Slap groundEarthquakegroundDrill Run | 7.592 | 100% | 4.2 s 0.4 charged | ||
| 4 | groundMud-Slap groundEarthquakegroundDrill Run | 7.542 | 100% | 4.7 s 0.4 charged | ||
| 5 | groundMud-Slap groundEarthquakenormalBody Slam | 7.515 | 100% | 4.7 s 0.4 charged | ||
| 6 | groundMud-Slap groundEarthquakegroundSand Tomb | 7.446 | 100% | 5.3 s 0.6 charged | ||
| 7 | darkBite groundEarthquakegroundBulldoze | 7.406 | 100% | 7.8 s 1.7 charged | ||
| 8 | groundMud Shot groundEarthquakegroundSand Tomb | 7.387 | 100% | 5.3 s 0.8 charged | ||
| 9 | groundMud Shot groundEarth PowergrassSeed Bomb | 7.375 | 100% | 5.8 s 1.3 charged | ||
| 10 | groundMud-Slap groundEarthquakegroundDrill Run | 7.325 | 100% | 4.2 s 0.4 charged | ||
| 11 | groundMud Shot groundEarthquakerockRock Slide | 7.250 | 100% | 6.5 s 1.4 charged | ||
| 12 | groundMud-Slap groundEarthquakegroundDrill Run | 7.243 | 100% | 4.7 s 0.4 charged |
Best for each Pokemon this slot can roll
- 1
Giratina (Altered) Dragon Breath / Shadow Force, Dragon Claw8.74100% - 2
Zygarde (Complete) Bite / Earthquake, Bulldoze7.38100% - 3
Shadow Giratina (Altered) Dragon Breath / Shadow Force, Dragon Claw7.14100%
- 1
Excadrill Mud-Slap / Earthquake, Drill Run9.61100% - 2
Shadow Excadrill Mud-Slap / Earthquake, Drill Run9.19100% - 3
Torterra Mud-Slap / Earthquake, Sand Tomb9.19100%
- 1
Shadow Excadrill Mud-Slap / Earthquake, Drill Run9.23100% - 2
Galarian Stunfisk Mud Shot / Earthquake, Rock Slide9.02100% - 3
Shadow Rhyperior Mud-Slap / Earthquake, Drill Run8.89100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow LuxrayCP 6,214 · Atk 421 · Def 175 · HP 1249 movesets
Shadow AmpharosCP 6,135 · Atk 386 · Def 188 · HP 13414 movesets
Shadow GalvantulaCP 4,741 · Atk 369 · Def 146 · HP 11310 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | groundMud Shot groundEarthquakegroundEarth Power | 5.788 | 96% | 6.5 s 1.3 charged | ||
| 2 | dragonDragon Tail groundEarthquakegroundBulldoze | 5.784 | 100% | 8.0 s 1.5 charged | ||
| 3 | darkBite groundEarthquakegroundBulldoze | 5.526 | 100% | 7.7 s 1.4 charged | ||
| 4 | normalScratch groundHigh HorsepowerfireFire Punch | 5.458 | 100% | 6.9 s 1.3 charged | ||
| 5 | groundMud Shot groundEarthquakegroundDrill Run | 5.414 | 100% | 5.5 s 1.1 charged | ||
| 6 | groundMud Shot groundEarthquakegroundEarth Power | 5.066 | 92% | 6.5 s 1.3 charged | ||
| 7 | normalScratch groundHigh HorsepowernormalSwift | 5.035 | 96% | 6.6 s 1.1 charged | ||
| 8 | groundMud-Slap rockRock WreckergroundDrill Run | 4.811 | 92% | 6.5 s 1.2 charged | ||
| 9 | groundMud Shot groundEarthquakegroundDrill Run | 4.602 | 100% | 5.5 s 1.1 charged | ||
| 10 | groundSand Attack groundEarthquakegroundEarth Power | 4.506 | 88% | 7.0 s 1.2 charged | ||
| 11 | groundSand Attack groundEarthquakegroundEarth Power | 4.256 | 92% | 7.1 s 1.3 charged | ||
| 12 | groundMud-Slap groundEarth PowergrassSeed Bomb | 4.088 | 79% | 7.8 s 1.4 charged |
Best for each Pokemon this slot can roll
- 1
Garchomp Mud Shot / Earthquake, Sand Tomb6.79100% - 2
Shadow Garchomp Mud Shot / Earthquake, Sand Tomb6.20100% - 3
Rhyperior Mud-Slap / Earthquake, Drill Run4.98100%
- 1
Shadow Garchomp Mud Shot / Earthquake, Sand Tomb10.00100% - 2
Zygarde (Fifty Percent) Bite / Earthquake, Bulldoze7.34100% - 3
Excadrill Mud Shot / Earthquake, Drill Run7.05100%
- 1
Ursaluna Scratch / Fire Punch, High Horsepower5.79100% - 2
Excadrill Mud Shot / Rock Slide, Earthquake4.40100% - 3
Melmetal Thunder Shock / Rock Slide, Hyper Beam3.93100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.