Shadow Shieldon counters
rocksteelRock-type Male Grunt ยท slot 2Grunt
CP
1,916
Attack
155.2
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
70
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 9.857 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 9.056 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 3 | fightingCounter fightingClose CombatfireFire Punch | 9.050 | 100% | 4.0 s 0.0 charged | 91% HP left on average | |
| 4 | fightingCounter fightingClose CombatfightingLow Sweep | 8.615 | 100% | 4.0 s 0.0 charged | 89% HP left on average | |
| 5 | fireEmber ghostShadow BallfireHeat Wave | 8.405 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 6 | bugFury Cutter fightingSacred SwordsteelIron Head | 8.389 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 7 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 8.100 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 8 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 8.028 | 100% | 7.0 s 1.0 charged | 89% HP left on average | |
| 9 | steelMetal Sound fightingBrick BreaksteelHeavy Slam | 7.833 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 10 | ghostHex fightingFocus BlastghostShadow Ball | 7.821 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 11 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 7.725 | 100% | 7.0 s 1.0 charged | 88% HP left on average | |
| 12 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 7.725 | 100% | 7.5 s 1.0 charged | 88% HP left on average | |
| 13 | ghostShadow Claw ghostShadow BallpsychicFuture Sight | 7.550 | 100% | 7.5 s 1.0 charged | 87% HP left on average | |
| 14 | fightingCounter fightingClose CombatfightingLow Sweep | 7.548 | 100% | 5.0 s 0.0 charged | 86% HP left on average | |
| 15 | steelMetal Sound fightingBrick BreaksteelHeavy Slam | 7.519 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 16 | fireFire Spin groundBone ClubghostShadow Ball | 7.214 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 17 | ghostShadow Claw ghostMoongeist BeamdarkDark Pulse | 7.181 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 18 | groundMud-Slap groundEarthquakefightingSuperpower | 6.702 | 100% | 4.5 s 0.0 charged | 81% HP left on average | |
| 19 | grassLeafage grassFrenzy PlantgrassEnergy Ball | 6.670 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 20 | ghostHex ghostShadow BalldarkDark Pulse | 6.550 | 100% | 6.5 s 1.0 charged | 79% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.