Rock-type Male Grunt Counters
Gruntrock“Let's rock and roll!”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Onix, Kabuto, Cranidos, Shieldon, Graveler, Cranidos).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 40, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 6.610 | 93% | 5.5 s 1.3 charged | Slot 1 8.9Slot 2 7.8Slot 3 3.1 | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.891 | 100% | 5.3 s 1.0 charged | Slot 1 7.0Slot 2 6.6Slot 3 4.1 | |
| 3 | fightingDouble Kick fightingClose CombatgrassLeaf Blade | 5.041 | 99% | 5.3 s 1.0 charged | Slot 1 5.9Slot 2 6.0Slot 3 3.2 | |
| 4 | darkBite groundEarthquakegroundBulldoze | 4.965 | 94% | 8.0 s 1.3 charged | Slot 1 6.9Slot 2 6.1Slot 3 1.9 | |
| 5 | fightingLow Kick ghostShadow BallfightingLow Sweep | 4.935 | 93% | 5.9 s 1.1 charged | Slot 1 7.1Slot 2 5.6Slot 3 2.1 | |
| 6 | fightingCounter fightingClose CombaticeIce Punch | 4.924 | 93% | 5.9 s 0.4 charged | Slot 1 7.0Slot 2 6.2Slot 3 1.6 | |
| 7 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 4.883 | 88% | 7.9 s 1.3 charged | Slot 1 7.4Slot 2 5.9Slot 3 1.4 | |
| 8 | steelMetal Claw steelBehemoth BashfairyMoonblast | 4.758 | 100% | 7.4 s 1.0 charged | Slot 1 5.3Slot 2 5.8Slot 3 3.1 | |
| 9 | psychicConfusion steelDoom DesirefightingAura Sphere | 4.718 | 97% | 6.5 s 1.2 charged | Slot 1 6.0Slot 2 5.4Slot 3 2.7 | |
| 10 | bugFury Cutter steelIron HeadfightingSacred Sword | 4.639 | 89% | 6.2 s 1.1 charged | Slot 1 6.8Slot 2 5.5Slot 3 1.6 | |
| 11 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.602 | 100% | 5.0 s 1.0 charged | Slot 1 6.2Slot 2 4.5Slot 3 3.0 | |
| 12 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 4.546 | 94% | 7.0 s 1.1 charged | Slot 1 6.2Slot 2 5.7Slot 3 1.7 | |
| 13 | psychicPsywave fightingSuperpowergroundEarthquake | 4.469 | 93% | 6.3 s 1.2 charged | Slot 1 5.3Slot 2 6.1Slot 3 2.0 | |
| 14 | grassVine Whip grassPower WhipgrassEnergy Ball | 4.444 | 89% | 6.6 s 1.0 charged | Slot 1 5.8Slot 2 5.8Slot 3 1.8 | |
| 15 | grassRazor Leaf grassFrenzy PlantgrassEnergy Ball | 4.367 | 76% | 6.0 s 0.2 charged | Slot 1 7.1Slot 2 5.0Slot 3 1.0 |
Slot 1 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow OnixCP 2,366 · Atk 171 · Def 253 · HP 768 movesets
Shadow KabutoCP 2,952 · Atk 279 · Def 158 · HP 706 movesets
Shadow CranidosCP 3,900 · Atk 398 · Def 87 · HP 1096 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 8.916 | 100% | 4.5 s 1.0 charged | ||
| 2 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 7.372 | 100% | 7.5 s 1.3 charged | ||
| 3 | grassRazor Leaf grassSeed BombghostPoltergeist | 7.139 | 100% | 5.0 s 0.0 charged | ||
| 4 | fightingLow Kick ghostShadow BallfightingLow Sweep | 7.119 | 100% | 5.5 s 1.2 charged | ||
| 5 | grassRazor Leaf grassFrenzy PlantgrassEnergy Ball | 7.107 | 100% | 4.0 s 0.0 charged | ||
| 6 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.039 | 100% | 5.0 s 1.0 charged | ||
| 7 | fightingCounter fightingClose CombaticeIce Punch | 7.034 | 100% | 5.3 s 0.0 charged | ||
| 8 | grassRazor Leaf grassLeaf BladefightingSacred Sword | 7.003 | 100% | 3.0 s 0.0 charged | ||
| 9 | grassRazor Leaf grassSeed BombghostPoltergeist | 6.898 | 100% | 5.0 s 0.0 charged | ||
| 10 | darkBite groundEarthquakegroundBulldoze | 6.872 | 100% | 7.7 s 1.3 charged | ||
| 11 | bugFury Cutter steelIron HeadfightingSacred Sword | 6.846 | 100% | 5.7 s 1.0 charged | ||
| 12 | dragonDragon Breath darkBrutal SwingdarkCrunch | 6.771 | 100% | 5.5 s 1.0 charged |
Best for each Pokemon this slot can roll
- 1
Melmetal Thunder Shock / Double Iron Bash, Superpower10.00100% - 2
Cobalion Double Kick / Close Combat, Sacred Sword9.92100% - 3
Terrakion Double Kick / Close Combat, Sacred Sword9.34100%
- 1
Kartana Razor Leaf / Leaf Blade, Sacred Sword10.00100% - 2
Decidueye Razor Leaf / Frenzy Plant, Energy Ball10.00100% - 3
Gourgeist (Super) Razor Leaf / Seed Bomb, Poltergeist10.00100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Superpower8.24100% - 2
Shadow Metagross Bullet Punch / Meteor Mash, Flash Cannon7.38100% - 3
Kingambit Metal Sound / Iron Head, Focus Blast6.48100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow ShieldonCP 1,916 · Atk 155 · Def 215 · HP 706 movesets
Shadow GravelerCP 4,081 · Atk 305 · Def 183 · HP 979 movesets
Shadow CranidosCP 3,900 · Atk 398 · Def 87 · HP 1096 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 7.781 | 100% | 4.5 s 1.0 charged | ||
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.558 | 100% | 5.0 s 1.0 charged | ||
| 3 | fightingCounter fightingClose CombaticeIce Punch | 6.186 | 100% | 5.0 s 0.1 charged | ||
| 4 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 6.146 | 100% | 7.0 s 1.1 charged | ||
| 5 | darkBite groundEarthquakegroundBulldoze | 6.131 | 100% | 7.5 s 1.1 charged | ||
| 6 | psychicPsywave fightingSuperpowergroundEarthquake | 6.061 | 100% | 5.5 s 1.0 charged | ||
| 7 | fightingDouble Kick fightingClose CombatgrassLeaf Blade | 5.959 | 100% | 5.0 s 1.0 charged | ||
| 8 | fightingCounter fightingClose CombatfightingDynamic Punch | 5.880 | 100% | 5.0 s 0.1 charged | ||
| 9 | steelMetal Claw steelBehemoth BashfairyMoonblast | 5.827 | 100% | 7.3 s 0.8 charged | ||
| 10 | grassVine Whip grassPower WhipgrassEnergy Ball | 5.758 | 100% | 6.5 s 1.1 charged | ||
| 11 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 5.742 | 100% | 6.3 s 0.8 charged | ||
| 12 | fightingCounter fightingFocus BlastpsychicPsystrike | 5.648 | 100% | 5.0 s 0.1 charged |
Best for each Pokemon this slot can roll
- 1
Melmetal Thunder Shock / Superpower, Double Iron Bash10.00100% - 2
Zamazenta (Crowned Shield) Metal Claw / Close Combat, Behemoth Bash10.00100% - 3
Cobalion Double Kick / Close Combat, Sacred Sword9.92100%
- 1
Virizion Double Kick / Leaf Blade, Close Combat6.96100% - 2
Shadow Torterra Razor Leaf / Frenzy Plant, Solar Beam6.43100% - 3
Zygarde (Complete) Bite / Earthquake, Bulldoze6.36100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Superpower8.24100% - 2
Shadow Metagross Bullet Punch / Meteor Mash, Flash Cannon7.38100% - 3
Kingambit Metal Sound / Iron Head, Focus Blast6.48100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow TyrantrumCP 6,718 · Atk 413 · Def 211 · HP 12518 movesets
Shadow GolemCP 6,347 · Atk 386 · Def 218 · HP 12412 movesets
Shadow AurorusCP 6,031 · Atk 343 · Def 182 · HP 16918 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.075 | 100% | 6.0 s 1.1 charged | ||
| 2 | fightingDouble Kick grassLeaf BladefightingSacred Sword | 3.352 | 75% | 6.3 s 1.2 charged | ||
| 3 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 3.226 | 83% | 7.1 s 1.3 charged | ||
| 4 | steelMetal Claw steelBehemoth BashfairyMoonblast | 3.118 | 100% | 7.5 s 1.3 charged | ||
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.047 | 100% | 5.0 s 1.0 charged | ||
| 6 | fightingLow Kick fightingClose CombatfightingSecret Sword | 2.941 | 100% | 5.5 s 1.1 charged | ||
| 7 | psychicPsywave fightingSuperpowergroundEarthquake | 2.751 | 100% | 5.5 s 1.1 charged | ||
| 8 | psychicConfusion steelDoom DesirefightingAura Sphere | 2.747 | 92% | 6.5 s 1.1 charged | ||
| 9 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 2.731 | 92% | 7.5 s 1.3 charged | ||
| 10 | icePowder Snow fightingSuperpowersteelHeavy Slam | 2.689 | 96% | 5.5 s 1.0 charged | ||
| 11 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 2.476 | 92% | 6.5 s 1.1 charged | ||
| 12 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 2.465 | 96% | 5.8 s 1.1 charged |
Best for each Pokemon this slot can roll
- 1
Zacian (Crowned Sword) Metal Claw / Close Combat, Behemoth Blade4.27100% - 2
Zamazenta (Crowned Shield) Metal Claw / Close Combat, Behemoth Bash3.75100% - 3
Tinkaton Fairy Wind / Gigaton Hammer, Flash Cannon3.63100%
- 1
Virizion Double Kick / Leaf Blade, Close Combat6.32100% - 2
Palkia Dragon Breath / Hydro Pump, Aqua Tail3.89100% - 3
Palkia (Origin) Dragon Breath / Hydro Pump, Aqua Tail3.89100%
- 1
Cobalion Double Kick / Close Combat, Sacred Sword6.41100% - 2
Melmetal Thunder Shock / Double Iron Bash, Superpower6.16100% - 3
Empoleon Metal Sound / Flash Cannon, Hydro Cannon4.85100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.