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PoGoBattler

Normal-type Male Grunt Counters

Gruntnormal

“Normal does not mean weak.”

Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Teddiursa, Hoothoot, Porygon, Loudred, Stufful, Starly).

Best against the whole line-up

Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 40, 15/15/15, no Megas.

Best counters for all of Normal-type Male Grunt
#PokemonMovesPowerWinsTimeBy slot
1
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
6.986
94%5.2 s
1.1 charged
Slot 1 8.6Slot 2 8.4Slot 3 4.1
2
Giratina (Altered)
dragonDragon Breath
dragonDragon ClawrockAncient Power
6.183
89%7.7 s
1.3 charged
Slot 1 7.6Slot 2 8.7Slot 3 2.2
3
Annihilape
fightingLow Kick
iceIce PunchfightingLow Sweep
6.117
93%6.1 s
1.1 charged
Slot 1 7.2Slot 2 8.8Slot 3 2.3
4
Shadow Giratina (Altered)
dragonDragon Breath
dragonDragon ClawrockAncient Power
6.084
93%7.1 s
1.2 charged
Slot 1 7.3Slot 2 8.3Slot 3 2.6
5
Cobalion
fightingDouble Kick
fightingSacred SwordrockStone Edge
5.691
84%6.1 s
1.2 charged
Slot 1 7.8Slot 2 7.3Slot 3 2.0
6
Ursaluna
normalScratch
normalSwiftelectricThunder Punch
5.623
83%6.1 s
1.2 charged
Slot 1 8.1Slot 2 6.4Slot 3 2.5
7
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
5.489
100%5.0 s
1.0 charged
Slot 1 7.2Slot 2 6.5Slot 3 2.7
8
Marshadow
fightingCounter
fightingClose CombatelectricThunder Punch
5.370
93%6.0 s
0.4 charged
Slot 1 5.2Slot 2 8.5Slot 3 2.4
9
Doublade
psychicPsycho Cut
fightingSacred SwordsteelIron Head
5.311
83%6.0 s
1.2 charged
Slot 1 6.0Slot 2 8.3Slot 3 1.6
10
Dragonite
dragonDragon Breath
fightingSuperpowerdragonDraco Meteor
5.281
100%5.4 s
0.9 charged
Slot 1 5.7Slot 2 5.6Slot 3 4.5
11
Giratina (Origin)
ghostShadow Claw
dragonDragon PulseghostShadow Force
5.264
83%8.5 s
1.6 charged
Slot 1 6.8Slot 2 7.6Slot 3 1.4
12
Lunala
psychicConfusion
psychicFuture SightfairyMoonblast
5.118
93%7.4 s
0.7 charged
Slot 1 4.9Slot 2 7.9Slot 3 2.5
13
Shadow Snorlax
psychicPsywave
fightingSuperpowernormalSkull Bash
5.081
99%5.7 s
1.1 charged
Slot 1 6.9Slot 2 5.1Slot 3 3.2
14
Zygarde (Complete)
dragonDragon Tail
dragonOutragenormalHyper Beam
5.058
97%8.3 s
1.5 charged
Slot 1 7.0Slot 2 5.8Slot 3 2.4
15
Hydreigon
dragonDragon Breath
darkDark PulsedarkBrutal Swing
5.052
94%5.6 s
1.0 charged
Slot 1 7.0Slot 2 5.7Slot 3 2.5

Slot 1 counters

You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 1 counters for Normal-type Male Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
8.553
100%4.8 s
1.0 charged
2
Ursaluna
normalScratch
normalSwiftelectricThunder Punch
8.053
100%5.2 s
1.0 charged
3
Cobalion
fightingDouble Kick
fightingSacred SwordrockStone Edge
7.757
100%5.0 s
1.0 charged
4
Giratina (Altered)
dragonDragon Breath
dragonDragon ClawrockAncient Power
7.644
100%6.7 s
1.2 charged
5
Shadow Ursaluna
normalScratch
normalSwiftelectricThunder Punch
7.530
100%5.0 s
1.0 charged
6
Shadow Giratina (Altered)
dragonDragon Breath
dragonDragon ClawrockAncient Power
7.338
100%6.5 s
1.2 charged
7
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
7.215
100%5.0 s
1.0 charged
8
Hydreigon
dragonDragon Breath
darkDark PulsedarkBrutal Swing
7.016
100%5.0 s
1.0 charged
9
Zygarde (Complete)
dragonDragon Tail
dragonOutragenormalHyper Beam
6.972
100%8.1 s
1.5 charged
10
Guzzlord
dragonDragon Tail
dragonDragon ClawdarkBrutal Swing
6.910
100%6.0 s
1.0 charged
11
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
6.877
100%6.5 s
1.2 charged
12
Giratina (Origin)
ghostShadow Claw
dragonDragon PulseghostShadow Force
6.794
100%7.6 s
1.3 charged

Best for each Pokemon this slot can roll

vs Shadow Teddiursa
  1. 1Melmetal Thunder Shock / Superpower, Double Iron Bash8.02100%
  2. 2Ursaluna Scratch / High Horsepower, Swift7.53100%
  3. 3Giratina (Altered) Dragon Breath / Dragon Claw, Ancient Power5.90100%
vs Shadow Hoothoot
  1. 1Tyranitar Smack Down / Stone Edge, Brutal Swing10.00100%
  2. 2Shadow Tyranitar Smack Down / Stone Edge, Brutal Swing10.00100%
  3. 3Shadow Rhyperior Smack Down / Rock Wrecker, Stone Edge10.00100%
vs Shadow Porygon
  1. 1Giratina (Altered) Dragon Breath / Dragon Claw, Ancient Power10.00100%
  2. 2Shadow Giratina (Altered) Dragon Breath / Dragon Claw, Ancient Power9.83100%
  3. 3Palossand Sand Attack / Earth Power, Scorching Sands7.67100%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Slot 2 counters

You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 2 counters for Normal-type Male Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Annihilape
fightingLow Kick
iceIce PunchfightingLow Sweep
8.769
100%5.5 s
1.0 charged
2
Giratina (Altered)
dragonDragon Breath
dragonDragon ClawrockAncient Power
8.708
100%6.5 s
0.8 charged
3
Marshadow
fightingCounter
fightingClose CombatelectricThunder Punch
8.511
100%4.7 s
0.0 charged
4
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
8.352
100%4.5 s
1.0 charged
5
Shadow Giratina (Altered)
dragonDragon Breath
dragonDragon ClawrockAncient Power
8.267
100%6.4 s
0.8 charged
6
Doublade
psychicPsycho Cut
fightingSacred SwordsteelIron Head
8.259
100%4.5 s
1.0 charged
7
Lunala
psychicConfusion
psychicFuture SightfairyMoonblast
7.941
100%5.9 s
0.2 charged
8
Gourgeist (Super)
fireIncinerate
fireFire BlastgrassSeed Bomb
7.929
100%5.5 s
1.0 charged
9
Shadow Annihilape
fightingCounter
fightingClose CombaticeIce Punch
7.870
100%4.7 s
0.0 charged
10
Giratina (Origin)
ghostShadow Claw
dragonDragon PulseghostShadow Force
7.642
100%7.6 s
1.5 charged
11
Gourgeist (Large)
fireIncinerate
fireFire BlastgrassSeed Bomb
7.511
100%5.5 s
1.0 charged
12
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
7.306
100%5.0 s
1.0 charged

Best for each Pokemon this slot can roll

vs Shadow Loudred
  1. 1Togekiss Peck / Aura Sphere, Dazzling Gleam9.15100%
  2. 2Enamorus (Incarnate) Fairy Wind / Fly, Dazzling Gleam8.78100%
  3. 3Enamorus (Therian) Fairy Wind / Moonblast, Fly8.78100%
vs Shadow Stufful
  1. 1Aegislash (Shield) Psycho Cut / Flash Cannon, Gyro Ball9.19100%
  2. 2Doublade Psycho Cut / Sacred Sword, Iron Head9.13100%
  3. 3Annihilape Low Kick / Close Combat, Low Sweep8.76100%
vs Shadow Starly
  1. 1Kyurem (White) Ice Fang / Ice Burn, Blizzard10.00100%
  2. 2Tyranitar Smack Down / Stone Edge, Brutal Swing10.00100%
  3. 3Avalugg Ice Fang / Avalanche, Icy Wind10.00100%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Slot 3 counters

You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 3 counters for Normal-type Male Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Dragonite
dragonDragon Breath
fightingSuperpowerdragonDraco Meteor
4.502
100%5.5 s
1.0 charged
2
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
4.054
83%6.4 s
1.4 charged
3
Landorus (Therian)
groundMud Shot
fightingSuperpowergroundEarthquake
3.906
100%5.5 s
1.0 charged
4
Shadow Dragonite
dragonDragon Breath
fightingSuperpowerdragonDraco Meteor
3.834
100%5.5 s
1.0 charged
5
Latios
dragonDragon Breath
fightingAura SpherepsychicLuster Purge
3.426
100%5.5 s
1.0 charged
6
Shadow Latias
dragonDragon Breath
fightingAura SpherepsychicMist Ball
3.325
100%5.5 s
1.0 charged
7
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
3.304
100%5.5 s
1.0 charged
8
Togekiss
flyingPeck
fightingAura SpherefairyDazzling Gleam
3.298
100%6.7 s
1.2 charged
9
Shadow Snorlax
psychicPsywave
fightingSuperpowernormalSkull Bash
3.236
96%6.0 s
1.1 charged
10
Latias
dragonDragon Breath
fightingAura SpherepsychicMist Ball
3.163
92%6.4 s
1.2 charged
11
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
3.103
100%5.5 s
1.0 charged
12
Shadow Raikou
electricThunder Shock
electricWild ChargefightingAura Sphere
3.062
100%5.5 s
1.0 charged

Best for each Pokemon this slot can roll

vs Shadow Ursaring
  1. 1Snorlax Psywave / Superpower, Hyper Beam4.42100%
  2. 2Shadow Snorlax Psywave / Superpower, Hyper Beam3.77100%
  3. 3Melmetal Thunder Shock / Superpower, Dynamic Punch3.34100%
vs Shadow Swellow
  1. 1Melmetal Thunder Shock / Rock Slide, Double Iron Bash7.37100%
  2. 2Stunfisk Thunder Shock / Discharge, Muddy Water5.38100%
  3. 3Togedemaru Thunder Shock / Wild Charge, Gyro Ball5.13100%
vs Shadow Kangaskhan
  1. 1Dragonite Dragon Breath / Superpower, Draco Meteor6.87100%
  2. 2Shadow Dragonite Dragon Breath / Superpower, Draco Meteor5.96100%
  3. 3Landorus (Therian) Mud Shot / Superpower, Earthquake5.84100%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.