Shadow Cranidos counters
rockRock-type Male Grunt ยท slot 1Grunt
CP
3,900
Attack
397.8
x1.2 Shadow
Defense
87.4
x0.83 Shadow
HP
109
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 7.321 | 100% | 4.5 s 1.0 charged | 85% HP left on average | |
| 2 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 6.961 | 100% | 4.0 s 0.0 charged | 83% HP left on average | |
| 3 | steelMetal Sound steelIron HeadfightingFocus Blast | 6.215 | 100% | 7.0 s 0.0 charged | 75% HP left on average | |
| 4 | psychicPsywave fightingSuperpowerdarkFoul Play | 5.793 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 5 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 5.691 | 100% | 5.0 s 0.0 charged | 78% HP left on average | |
| 6 | dragonDragon Tail dragonDragon ClawdarkBrutal Swing | 5.655 | 100% | 5.0 s 1.0 charged | 71% HP left on average | |
| 7 | psychicPsywave fightingSuperpowerdarkFoul Play | 5.015 | 100% | 5.5 s 1.0 charged | 56% HP left on average | |
| 8 | steelMetal Sound steelFlash CannonwaterWeather Ball (Water) | 4.998 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 9 | fireFire Spin steelIron HeadpsychicPsychic Fangs | 4.985 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 10 | steelIron Tail rockStone EdgedarkBrutal Swing | 4.933 | 100% | 6.0 s 0.0 charged | 74% HP left on average | |
| 11 | psychicConfusion steelDoom DesirefightingAura Sphere | 4.933 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 12 | fightingDouble Kick darkDarkest LariatdarkBrutal Swing | 4.904 | 100% | 5.0 s 1.0 charged | 65% HP left on average | |
| 13 | grassVine Whip grassPower WhipgrassEnergy Ball | 4.641 | 100% | 6.5 s 1.0 charged | 65% HP left on average | |
| 14 | steelMetal Claw steelSunsteel StrikesteelIron Head | 4.497 | 100% | 6.0 s 0.0 charged | 72% HP left on average | |
| 15 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 4.474 | 100% | 5.0 s 0.0 charged | 76% HP left on average | |
| 16 | darkSnarl darkDark PulsedarkFoul Play | 4.401 | 100% | 6.5 s 1.0 charged | 64% HP left on average | |
| 17 | fightingCounter fightingFocus BlastpsychicPsystrike | 4.340 | 100% | 4.0 s 0.0 charged | 70% HP left on average | |
| 18 | darkSnarl darkDark PulsedarkFoul Play | 4.228 | 100% | 6.5 s 1.0 charged | 64% HP left on average | |
| 19 | flyingWing Attack darkPaybackrockAncient Power | 4.185 | 100% | 6.5 s 1.0 charged | 62% HP left on average | |
| 20 | darkSucker Punch fightingFocus BlastdarkDark Pulse | 4.185 | 100% | 7.0 s 0.0 charged | 61% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.