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PoGoBud

Shadow Cranidos counters

rockRock-type Male Grunt ยท slot 1Grunt
CP
3,900
Attack
397.8
x1.2 Shadow
Defense
87.4
x0.83 Shadow
HP
109

You 1 shield, Rocket 0. Grunts never shield.

Best counters, averaged over every moveset

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Cranidos
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
steelDouble Iron BashfightingSuperpower
7.321
100%4.5 s
1.0 charged
85% HP left on average
2
Shadow Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
6.961
100%4.0 s
0.0 charged
83% HP left on average
3
Kingambit
steelMetal Sound
steelIron HeadfightingFocus Blast
6.215
100%7.0 s
0.0 charged
75% HP left on average
4
Malamar
psychicPsywave
fightingSuperpowerdarkFoul Play
5.793
100%5.5 s
1.0 charged
64% HP left on average
5
Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
5.691
100%5.0 s
0.0 charged
78% HP left on average
6
Guzzlord
dragonDragon Tail
dragonDragon ClawdarkBrutal Swing
5.655
100%5.0 s
1.0 charged
71% HP left on average
7
Shadow Malamar
psychicPsywave
fightingSuperpowerdarkFoul Play
5.015
100%5.5 s
1.0 charged
56% HP left on average
8
Bronzong
steelMetal Sound
steelFlash CannonwaterWeather Ball (Water)
4.998
100%5.5 s
1.0 charged
74% HP left on average
9
Solgaleo
fireFire Spin
steelIron HeadpsychicPsychic Fangs
4.985
100%6.5 s
1.0 charged
75% HP left on average
10
Tyranitar
steelIron Tail
rockStone EdgedarkBrutal Swing
4.933
100%6.0 s
0.0 charged
74% HP left on average
11
Jirachi
psychicConfusion
steelDoom DesirefightingAura Sphere
4.933
100%6.5 s
1.0 charged
74% HP left on average
12
Incineroar
fightingDouble Kick
darkDarkest LariatdarkBrutal Swing
4.904
100%5.0 s
1.0 charged
65% HP left on average
13
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
4.641
100%6.5 s
1.0 charged
65% HP left on average
14
Necrozma (Dusk Mane)
steelMetal Claw
steelSunsteel StrikesteelIron Head
4.497
100%6.0 s
0.0 charged
72% HP left on average
15
Zacian (Crowned Sword)
steelMetal Claw
fightingClose CombatsteelBehemoth Blade
4.474
100%5.0 s
0.0 charged
76% HP left on average
16
Umbreon
darkSnarl
darkDark PulsedarkFoul Play
4.401
100%6.5 s
1.0 charged
64% HP left on average
17
Shadow Mewtwo
fightingCounter
fightingFocus BlastpsychicPsystrike
4.340
100%4.0 s
0.0 charged
70% HP left on average
18
Mandibuzz
darkSnarl
darkDark PulsedarkFoul Play
4.228
100%6.5 s
1.0 charged
64% HP left on average
19
Galarian Moltres
flyingWing Attack
darkPaybackrockAncient Power
4.185
100%6.5 s
1.0 charged
62% HP left on average
20
Yveltal
darkSucker Punch
fightingFocus BlastdarkDark Pulse
4.185
100%7.0 s
0.0 charged
61% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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