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PoGoBud

Shadow Onix counters

rockgroundRock-type Male Grunt ยท slot 1Grunt
CP
2,366
Attack
170.6
x1.2 Shadow
Defense
252.9
x0.83 Shadow
HP
76

You 1 shield, Rocket 0. Grunts never shield.

Best counters, averaged over every moveset

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Onix
#PokemonMovesPowerWinsTimeResult
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
9.528
100%5.0 s
1.0 charged
91% HP left on average
2
Melmetal
electricThunder Shock
steelDouble Iron BashfightingSuperpower
9.250
100%4.5 s
1.0 charged
90% HP left on average
3
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
7.924
100%5.0 s
1.0 charged
87% HP left on average
4
Annihilape
fightingLow Kick
fightingClose CombaticeIce Punch
7.833
100%5.5 s
1.0 charged
87% HP left on average
5
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
7.726
100%7.5 s
1.0 charged
87% HP left on average
6
Shadow Aggron
steelMetal Sound
steelHeavy SlamfightingBrick Break
7.720
100%5.5 s
1.0 charged
87% HP left on average
7
Aegislash (Shield)
psychicPsycho Cut
steelFlash CannonsteelGyro Ball
7.583
100%6.5 s
1.0 charged
85% HP left on average
8
Virizion
fightingDouble Kick
grassLeaf BladefightingClose Combat
7.094
100%5.0 s
1.0 charged
86% HP left on average
9
Snorlax
psychicPsywave
fightingSuperpowergroundEarthquake
6.720
100%5.5 s
1.0 charged
84% HP left on average
10
Jirachi
psychicConfusion
steelDoom DesirefightingAura Sphere
6.563
100%6.5 s
1.0 charged
85% HP left on average
11
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
6.292
100%7.5 s
1.0 charged
84% HP left on average
12
Bronzong
steelMetal Sound
waterWeather Ball (Water)steelFlash Cannon
5.985
100%5.5 s
1.0 charged
83% HP left on average
13
Kartana
grassRazor Leaf
grassLeaf BladefightingSacred Sword
5.833
100%4.0 s
0.0 charged
82% HP left on average
14
Solgaleo
fireFire Spin
grassSolar BeamsteelIron Head
5.829
100%8.0 s
1.0 charged
82% HP left on average
15
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
5.744
100%6.5 s
1.0 charged
82% HP left on average
16
Shadow Magnezone
steelMetal Sound
steelFlash CannonsteelMirror Shot
5.667
100%5.5 s
1.0 charged
82% HP left on average
17
Rhyperior
groundMud-Slap
waterSurfgroundEarthquake
5.543
100%8.0 s
1.0 charged
81% HP left on average
18
Toedscruel
groundMud Shot
grassSeed BombgroundEarth Power
5.463
100%5.5 s
1.0 charged
82% HP left on average
19
Keldeo
fightingLow Kick
waterAqua JetwaterHydro Pump
5.433
100%5.5 s
1.0 charged
82% HP left on average
20
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
5.384
100%5.5 s
1.0 charged
81% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.