Shadow Onix counters
rockgroundRock-type Male Grunt ยท slot 1Grunt
CP
2,366
Attack
170.6
x1.2 Shadow
Defense
252.9
x0.83 Shadow
HP
76
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 9.528 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 2 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 9.250 | 100% | 4.5 s 1.0 charged | 90% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.924 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 4 | fightingLow Kick fightingClose CombaticeIce Punch | 7.833 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 5 | darkBite groundEarthquakegroundBulldoze | 7.726 | 100% | 7.5 s 1.0 charged | 87% HP left on average | |
| 6 | steelMetal Sound steelHeavy SlamfightingBrick Break | 7.720 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 7 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 7.583 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 8 | fightingDouble Kick grassLeaf BladefightingClose Combat | 7.094 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 9 | psychicPsywave fightingSuperpowergroundEarthquake | 6.720 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 10 | psychicConfusion steelDoom DesirefightingAura Sphere | 6.563 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 11 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 6.292 | 100% | 7.5 s 1.0 charged | 84% HP left on average | |
| 12 | steelMetal Sound waterWeather Ball (Water)steelFlash Cannon | 5.985 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 13 | grassRazor Leaf grassLeaf BladefightingSacred Sword | 5.833 | 100% | 4.0 s 0.0 charged | 82% HP left on average | |
| 14 | fireFire Spin grassSolar BeamsteelIron Head | 5.829 | 100% | 8.0 s 1.0 charged | 82% HP left on average | |
| 15 | groundMud-Slap groundEarthquakegroundDrill Run | 5.744 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 16 | steelMetal Sound steelFlash CannonsteelMirror Shot | 5.667 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 17 | groundMud-Slap waterSurfgroundEarthquake | 5.543 | 100% | 8.0 s 1.0 charged | 81% HP left on average | |
| 18 | groundMud Shot grassSeed BombgroundEarth Power | 5.463 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 19 | fightingLow Kick waterAqua JetwaterHydro Pump | 5.433 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 20 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 5.384 | 100% | 5.5 s 1.0 charged | 81% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.