Poison-type Female Grunt Counters
Gruntpoison“Coiled and ready to strike!”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Oddish, Zubat, Qwilfish, Galarian Weezing, Nidorino, Nidorina).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 40, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | normalScratch groundHigh HorsepowernormalSwift | 5.824 | 100% | 5.8 s 1.1 charged | Slot 1 6.5Slot 2 6.9Slot 3 4.1 | |
| 2 | ghostHex ghostShadow BallrockPower Gem | 5.811 | 89% | 6.6 s 1.4 charged | Slot 1 6.6Slot 2 7.5Slot 3 3.3 | |
| 3 | groundMud Shot groundEarthquakegroundDrill Run | 5.764 | 86% | 5.8 s 1.2 charged | Slot 1 6.6Slot 2 7.2Slot 3 3.4 | |
| 4 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 5.753 | 89% | 6.6 s 1.5 charged | Slot 1 7.5Slot 2 8.2Slot 3 1.6 | |
| 5 | normalScratch groundHigh HorsepowernormalSwift | 5.677 | 96% | 6.2 s 1.3 charged | Slot 1 6.9Slot 2 7.4Slot 3 2.8 | |
| 6 | psychicConfusion steelDoom DesirepsychicPsychic | 5.626 | 91% | 6.1 s 0.9 charged | Slot 1 7.0Slot 2 7.1Slot 3 2.8 | |
| 7 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 5.425 | 94% | 6.9 s 1.2 charged | Slot 1 6.7Slot 2 6.6Slot 3 3.0 | |
| 8 | steelMetal Sound darkDark PulsedarkFoul Play | 5.360 | 89% | 7.3 s 1.5 charged | Slot 1 7.6Slot 2 7.1Slot 3 1.4 | |
| 9 | poisonAcid rockPower GemrockRock Slide | 5.316 | 89% | 7.0 s 1.5 charged | Slot 1 6.5Slot 2 7.6Slot 3 1.8 | |
| 10 | groundMud Shot groundEarthquakegroundDrill Run | 5.287 | 86% | 5.8 s 1.2 charged | Slot 1 6.1Slot 2 6.7Slot 3 3.0 | |
| 11 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 5.260 | 93% | 8.3 s 1.7 charged | Slot 1 5.7Slot 2 7.7Slot 3 2.4 | |
| 12 | groundMud-Slap groundEarthquakegroundDrill Run | 5.196 | 91% | 6.7 s 1.3 charged | Slot 1 6.1Slot 2 7.0Slot 3 2.5 | |
| 13 | dragonDragon Tail groundEarthquakedragonOutrage | 5.149 | 100% | 8.6 s 1.8 charged | Slot 1 6.9Slot 2 6.4Slot 3 2.1 | |
| 14 | fireFire Spin psychicPsychic FangssteelIron Head | 5.101 | 85% | 6.9 s 1.3 charged | Slot 1 6.7Slot 2 7.0Slot 3 1.6 | |
| 15 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 5.034 | 96% | 7.6 s 1.5 charged | Slot 1 6.8Slot 2 5.1Slot 3 3.2 |
Slot 1 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow OddishCP 2,631 · Atk 249 · Def 130 · HP 866 movesets
Shadow ZubatCP 1,428 · Atk 168 · Def 89 · HP 816 movesets
Shadow QwilfishCP 4,405 · Atk 339 · Def 156 · HP 10714 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashrockRock Slide | 8.134 | 100% | 4.8 s 1.1 charged | ||
| 2 | steelMetal Sound darkDark PulsedarkFoul Play | 7.619 | 100% | 5.9 s 1.2 charged | ||
| 3 | iceIce Fang normalGiga ImpactsteelBehemoth Bash | 7.173 | 100% | 6.2 s 0.6 charged | ||
| 4 | psychicConfusion psychicPsychicsteelDoom Desire | 6.968 | 100% | 5.5 s 0.5 charged | ||
| 5 | fireFire Spin fireFire BlastrockStone Edge | 6.903 | 79% | 6.0 s 0.3 charged | ||
| 6 | rockSmack Down steelIron HeadnormalBody Slam | 6.887 | 100% | 7.0 s 1.0 charged | ||
| 7 | dragonDragon Tail groundEarthquakedragonOutrage | 6.882 | 100% | 8.3 s 1.7 charged | ||
| 8 | electricThunder Fang groundEarthquakepsychicPsychic Fangs | 6.821 | 100% | 6.0 s 0.9 charged | ||
| 9 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 6.771 | 100% | 6.3 s 1.2 charged | ||
| 10 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 6.762 | 100% | 6.3 s 0.8 charged | ||
| 11 | fireFire Spin psychicPsychic FangssteelIron Head | 6.747 | 100% | 6.2 s 0.8 charged | ||
| 12 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 6.672 | 100% | 6.6 s 1.2 charged |
Best for each Pokemon this slot can roll
- 1
Shadow Heatran Fire Spin / Fire Blast, Flamethrower8.69100% - 2
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon8.06100% - 3
Ho-Oh Incinerate / Brave Bird, Sacred Fire++7.07100%
- 1
Shadow Mewtwo Confusion / Psystrike, Psychic10.00100% - 2
Shadow Golem Rock Throw / Stone Edge, Ancient Power10.00100% - 3
Shadow Alolan Golem Rock Throw / Wild Charge, Stone Edge10.00100%
- 1
Melmetal Thunder Shock / Thunderbolt, Rock Slide6.27100% - 2
Gholdengo Hex / Shadow Ball, Power Gem5.87100% - 3
Aegislash (Shield) Psycho Cut / Shadow Ball, Flash Cannon5.72100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow Galarian WeezingCP 4,939 · Atk 323 · Def 217 · HP 10710 movesets
Shadow NidorinoCP 2,992 · Atk 259 · Def 129 · HP 1038 movesets
Shadow NidorinaCP 2,809 · Atk 225 · Def 138 · HP 1138 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 8.184 | 100% | 5.5 s 1.2 charged | ||
| 2 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 7.693 | 100% | 7.6 s 1.7 charged | ||
| 3 | poisonAcid rockPower GemrockRock Slide | 7.605 | 100% | 6.9 s 1.5 charged | ||
| 4 | ghostHex ghostShadow BallrockPower Gem | 7.533 | 100% | 6.5 s 1.4 charged | ||
| 5 | steelMetal Sound rockMeteor BeamsteelHeavy Slam | 7.469 | 100% | 7.6 s 1.7 charged | ||
| 6 | steelMetal Sound steelIron HeaddarkFoul Play | 7.388 | 100% | 6.2 s 1.3 charged | ||
| 7 | normalScratch groundHigh HorsepowernormalSwift | 7.371 | 100% | 5.9 s 1.2 charged | ||
| 8 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 7.309 | 100% | 6.5 s 1.4 charged | ||
| 9 | groundMud Shot groundEarthquakegroundDrill Run | 7.231 | 100% | 5.5 s 1.2 charged | ||
| 10 | psychicConfusion steelDoom DesirepsychicPsychic | 7.077 | 100% | 6.5 s 1.4 charged | ||
| 11 | groundMud-Slap groundEarthquakegroundDrill Run | 6.952 | 100% | 6.4 s 1.0 charged | ||
| 12 | normalScratch groundHigh HorsepowernormalSwift | 6.946 | 100% | 5.7 s 1.1 charged |
Best for each Pokemon this slot can roll
- 1
Aegislash (Shield) Psycho Cut / Flash Cannon, Gyro Ball7.62100% - 2
Skeledirge Hex / Blast Burn, Shadow Ball7.48100% - 3
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon7.23100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon10.00100% - 2
Steelix Dragon Tail / Earthquake, Heavy Slam10.00100% - 3
Excadrill Mud Shot / Earthquake, Drill Run9.96100%
- 1
Ursaluna Scratch / High Horsepower, Swift9.26100% - 2
Shadow Ursaluna Scratch / High Horsepower, Swift9.26100% - 3
Greninja Water Shuriken / Hydro Cannon, Hydro Pump6.85100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow WeezingCP 4,939 · Atk 323 · Def 217 · HP 10716 movesets
Shadow ToxicroakCP 5,328 · Atk 386 · Def 151 · HP 12620 movesets
Shadow AmoongussCP 4,589 · Atk 290 · Def 157 · HP 1596 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | normalScratch normalSwiftflyingAerial Ace | 4.240 | 100% | 6.2 s 1.1 charged | ||
| 2 | normalQuick Attack psychicPsyshocknormalHyper Beam | 3.725 | 92% | 5.5 s 1.1 charged | ||
| 3 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 3.639 | 71% | 7.1 s 1.3 charged | ||
| 4 | flyingPeck psychicPsyshockflyingAerial Ace | 3.607 | 92% | 5.9 s 1.3 charged | ||
| 5 | groundMud Shot groundEarthquakegroundDrill Run | 3.434 | 58% | 6.3 s 1.1 charged | ||
| 6 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 3.204 | 96% | 6.5 s 1.3 charged | ||
| 7 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 3.032 | 83% | 6.8 s 1.1 charged | ||
| 8 | groundMud Shot groundEarthquakegroundDrill Run | 3.002 | 58% | 6.3 s 1.1 charged | ||
| 9 | ghostHex fireBlast BurnfireFlamethrower | 2.943 | 82% | 6.4 s 1.1 charged | ||
| 10 | flyingWing Attack flyingBrave BirdflyingFly | 2.933 | 83% | 6.8 s 1.3 charged | ||
| 11 | psychicConfusion psychicPsychicsteelDoom Desire | 2.833 | 74% | 6.3 s 0.9 charged | ||
| 12 | groundMud-Slap groundDrill RunrockRock Wrecker | 2.757 | 78% | 6.8 s 1.3 charged |
Best for each Pokemon this slot can roll
- 1
Aegislash (Shield) Psycho Cut / Shadow Ball, Flash Cannon6.2775% - 2
Gholdengo Hex / Shadow Ball, Power Gem5.3275% - 3
Zamazenta (Crowned Shield) Metal Claw / Behemoth Bash, Giga Impact4.70100%
- 1
Shadow Ursaluna Scratch / High Horsepower, Swift5.61100% - 2
Lunala Confusion / Future Sight, Psychic4.82100% - 3
Jirachi Confusion / Psychic, Doom Desire3.2380%
- 1
Shadow Ursaluna Scratch / Fire Punch, Ice Punch6.35100% - 2
Togekiss Peck / Psyshock, Flamethrower5.23100% - 3
Galarian Moltres Wing Attack / Brave Bird, Fly4.88100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.