Flying-type Female Grunt Counters
Gruntflying“Battle against my Flying-type Pokémon!”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Taillow, Rookidee, Swablu, Scyther, Zubat, Gligar).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 40, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 6.809 | 96% | 5.9 s 1.4 charged | Slot 1 9.9Slot 2 6.7Slot 3 3.8 | |
| 2 | normalLock-On rockStone EdgeelectricZap Cannon | 5.923 | 89% | 7.3 s 1.5 charged | Slot 1 9.6Slot 2 4.9Slot 3 3.3 | |
| 3 | icePowder Snow iceBlizzardrockRock Slide | 5.864 | 96% | 5.8 s 0.8 charged | Slot 1 9.1Slot 2 6.3Slot 3 2.2 | |
| 4 | normalLock-On rockMeteor BeamrockRock Slide | 5.858 | 100% | 5.4 s 1.1 charged | Slot 1 8.7Slot 2 5.9Slot 3 2.9 | |
| 5 | dragonDragon Tail dragonOutragedarkCrunch | 5.829 | 96% | 7.4 s 1.5 charged | Slot 1 8.9Slot 2 5.8Slot 3 2.8 | |
| 6 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 5.743 | 96% | 6.4 s 1.2 charged | Slot 1 9.7Slot 2 5.6Slot 3 2.0 | |
| 7 | rockRock Throw rockStone EdgesteelFlash Cannon | 5.619 | 89% | 6.9 s 0.5 charged | Slot 1 8.9Slot 2 5.9Slot 3 2.0 | |
| 8 | iceIce Fang steelBehemoth BashnormalGiga Impact | 5.613 | 94% | 6.6 s 0.8 charged | Slot 1 8.6Slot 2 6.2Slot 3 2.0 | |
| 9 | icePowder Snow iceAvalancheiceIcicle Spear | 5.326 | 97% | 5.2 s 0.8 charged | Slot 1 7.7Slot 2 5.8Slot 3 2.5 | |
| 10 | rockRock Throw rockStone EdgeelectricZap Cannon | 5.295 | 89% | 6.7 s 0.4 charged | Slot 1 9.0Slot 2 5.3Slot 3 1.5 | |
| 11 | rockSmack Down rockRock WreckerrockStone Edge | 5.257 | 81% | 6.7 s 0.4 charged | Slot 1 9.1Slot 2 5.4Slot 3 1.3 | |
| 12 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 5.246 | 100% | 6.2 s 0.9 charged | Slot 1 7.7Slot 2 5.8Slot 3 2.3 | |
| 13 | dragonDragon Breath dragonDragon ClawrockAncient Power | 5.195 | 99% | 7.4 s 1.5 charged | Slot 1 7.2Slot 2 5.2Slot 3 3.1 | |
| 14 | fireIncinerate rockRock SliderockRock Blast | 5.188 | 83% | 7.4 s 1.6 charged | Slot 1 8.8Slot 2 5.2Slot 3 1.6 | |
| 15 | rockSmack Down rockStone EdgedarkBrutal Swing | 5.158 | 88% | 5.7 s 0.4 charged | Slot 1 8.9Slot 2 5.1Slot 3 1.4 |
Slot 1 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow TaillowCP 1,635 · Atk 207 · Def 77 · HP 812 movesets
Shadow RookideeCP 1,427 · Atk 176 · Def 83 · HP 7912 movesets
Shadow SwabluCP 1,767 · Atk 155 · Def 150 · HP 866 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 9.931 | 100% | 4.5 s 1.0 charged | ||
| 2 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 9.658 | 100% | 5.0 s 1.0 charged | ||
| 3 | normalLock-On rockStone EdgeelectricZap Cannon | 9.614 | 100% | 6.0 s 1.0 charged | ||
| 4 | rockSmack Down rockRock WreckerrockStone Edge | 9.097 | 100% | 4.0 s 0.0 charged | ||
| 5 | icePowder Snow iceBlizzardrockRock Slide | 9.080 | 100% | 4.8 s 0.3 charged | ||
| 6 | rockRock Throw rockStone EdgeelectricZap Cannon | 9.048 | 100% | 4.0 s 0.0 charged | ||
| 7 | rockSmack Down rockStone EdgedarkBrutal Swing | 8.927 | 100% | 4.0 s 0.0 charged | ||
| 8 | rockRock Throw rockStone EdgesteelFlash Cannon | 8.906 | 100% | 4.3 s 0.0 charged | ||
| 9 | electricThunder Shock electricDischargewaterMuddy Water | 8.844 | 100% | 4.8 s 1.0 charged | ||
| 10 | fireIncinerate rockRock SliderockRock Blast | 8.778 | 100% | 5.5 s 1.0 charged | ||
| 11 | rockRock Throw rockStone EdgerockRock Slide | 8.767 | 100% | 4.0 s 0.0 charged | ||
| 12 | normalLock-On rockMeteor BeamrockRock Slide | 8.706 | 100% | 5.0 s 1.0 charged |
Best for each Pokemon this slot can roll
- 1
Golem Rock Throw / Stone Edge, Ancient Power10.00100% - 2
Alolan Golem Rock Throw / Wild Charge, Stone Edge10.00100% - 3
Shadow Alolan Golem Rock Throw / Wild Charge, Stone Edge10.00100%
- 1
Aerodactyl Rock Throw / Rock Slide, Ancient Power10.00100% - 2
Tyranitar Smack Down / Stone Edge, Brutal Swing10.00100% - 3
Rhyperior Smack Down / Rock Wrecker, Stone Edge10.00100%
- 1
Melmetal Thunder Shock / Rock Slide, Double Iron Bash10.00100% - 2
Tyranitar Dragon Breath / Stone Edge, Brutal Swing10.00100% - 3
Shadow Tyranitar Dragon Breath / Stone Edge, Brutal Swing9.50100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow ScytherCP 5,818 · Atk 398 · Def 189 · HP 1138 movesets
Shadow ZubatCP 1,428 · Atk 168 · Def 89 · HP 816 movesets
Shadow GligarCP 3,992 · Atk 269 · Def 204 · HP 1076 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 6.662 | 100% | 6.6 s 1.8 charged | ||
| 2 | ghostShadow Claw iceIce PunchrockRock Slide | 6.349 | 100% | 5.6 s 1.3 charged | ||
| 3 | icePowder Snow iceBlizzardrockRock Slide | 6.279 | 100% | 6.1 s 1.2 charged | ||
| 4 | iceIce Fang steelBehemoth BashnormalGiga Impact | 6.192 | 100% | 6.7 s 0.9 charged | ||
| 5 | fightingLow Kick iceIce PunchghostShadow Ball | 6.095 | 83% | 7.2 s 1.4 charged | ||
| 6 | rockRock Throw rockStone EdgesteelFlash Cannon | 5.943 | 100% | 7.3 s 0.9 charged | ||
| 7 | ghostHex rockPower GemghostShadow Ball | 5.903 | 100% | 6.6 s 1.8 charged | ||
| 8 | icePowder Snow iceBlizzardiceIcy Wind | 5.852 | 100% | 6.1 s 1.2 charged | ||
| 9 | rockSmack Down rockRock WreckerwaterSurf | 5.836 | 100% | 6.8 s 0.8 charged | ||
| 10 | psychicConfusion steelDoom DesirepsychicPsychic | 5.778 | 100% | 5.7 s 1.1 charged | ||
| 11 | icePowder Snow iceAvalancheiceIcicle Spear | 5.768 | 100% | 5.4 s 0.9 charged | ||
| 12 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 5.766 | 100% | 6.4 s 1.2 charged |
Best for each Pokemon this slot can roll
- 1
Melmetal Thunder Shock / Rock Slide, Thunderbolt5.06100% - 2
Stakataka Rock Throw / Stone Edge, Flash Cannon4.79100% - 3
Nihilego Acid / Power Gem, Rock Slide4.23100%
- 1
Shadow Mewtwo Confusion / Psystrike, Psychic10.00100% - 2
Shadow Golem Rock Throw / Stone Edge, Ancient Power10.00100% - 3
Shadow Alolan Golem Rock Throw / Wild Charge, Stone Edge10.00100%
- 1
Gholdengo Hex / Shadow Ball, Power Gem6.53100% - 2
Annihilape Low Kick / Ice Punch, Shadow Ball6.44100% - 3
Shadow Annihilape Low Kick / Ice Punch, Shadow Ball6.26100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow DragoniteCP 8,149 · Atk 474 · Def 218 · HP 13518 movesets
Shadow ToucannonCP 5,778 · Atk 404 · Def 164 · HP 1249 movesets
Shadow SwannaCP 4,477 · Atk 336 · Def 150 · HP 11815 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 3.835 | 88% | 6.7 s 1.4 charged | ||
| 2 | dragonDragon Breath dragonDraco MeteorelectricThunder Punch | 3.447 | 75% | 6.6 s 1.1 charged | ||
| 3 | dragonDragon Breath dragonDragon ClawrockAncient Power | 3.146 | 96% | 7.9 s 1.2 charged | ||
| 4 | dragonDragon Breath dragonDragon ClawrockAncient Power | 3.034 | 96% | 6.6 s 1.1 charged | ||
| 5 | fairyFairy Wind fairyDazzling GleamflyingFly | 2.911 | 79% | 6.0 s 1.0 charged | ||
| 6 | fairyGeomancy electricThunderfairyMoonblast | 2.820 | 92% | 6.5 s 1.1 charged | ||
| 7 | dragonDragon Tail dragonOutragedarkCrunch | 2.785 | 88% | 8.0 s 1.3 charged | ||
| 8 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 2.757 | 88% | 6.8 s 1.1 charged | ||
| 9 | psychicPsycho Cut dragonOutragesteelSunsteel Strike | 2.697 | 100% | 7.5 s 1.2 charged | ||
| 10 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 2.689 | 96% | 6.5 s 1.1 charged | ||
| 11 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 2.689 | 100% | 7.5 s 1.2 charged | ||
| 12 | fairyFairy Wind fairyMoonblastflyingFly | 2.635 | 83% | 6.1 s 1.1 charged |
Best for each Pokemon this slot can roll
- 1
Xerneas Geomancy / Moonblast, Giga Impact2.95100% - 2
Florges Fairy Wind / Moonblast, Disarming Voice2.93100% - 3
Alolan Ninetales Powder Snow / Blizzard, Weather Ball (Ice)2.6656%
- 1
Melmetal Thunder Shock / Rock Slide, Thunderbolt5.12100% - 2
Regirock Lock-On / Stone Edge, Zap Cannon3.79100% - 3
Raikou Thunder Shock / Wild Charge, Thunder3.73100%
- 1
Melmetal Thunder Shock / Thunderbolt, Rock Slide5.28100% - 2
Goodra Dragon Breath / Thunder Punch, Draco Meteor4.50100% - 3
Giratina (Altered) Dragon Breath / Shadow Force, Dragon Claw3.70100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.