Male Grunt Counters
Grunt“Winning is for winners.”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Bulbasaur, Charmander, Squirtle).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 40, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 5.588 | 97% | 6.7 s 1.1 charged | Slot 1 7.1Slot 2 6.1Slot 3 3.6 | |
| 2 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.250 | 92% | 8.0 s 1.3 charged | Slot 1 7.8Slot 2 5.9Slot 3 2.1 | |
| 3 | dragonDragon Breath dragonDraco MeteorwaterAqua Tail | 5.044 | 94% | 6.4 s 1.1 charged | Slot 1 7.4Slot 2 4.9Slot 3 2.8 | |
| 4 | dragonDragon Breath dragonDraco MeteorfireFusion Flare | 4.969 | 92% | 7.0 s 1.2 charged | Slot 1 6.3Slot 2 5.8Slot 3 2.8 | |
| 5 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 4.808 | 93% | 7.7 s 1.3 charged | Slot 1 7.1Slot 2 5.1Slot 3 2.2 | |
| 6 | dragonDragon Tail dragonDraco MeteorwaterAqua Tail | 4.638 | 85% | 6.2 s 1.1 charged | Slot 1 6.7Slot 2 5.2Slot 3 2.1 | |
| 7 | fightingLow Kick darkDark PulsedarkFoul Play | 4.444 | 86% | 7.3 s 1.5 charged | Slot 1 7.9Slot 2 4.3Slot 3 1.2 | |
| 8 | dragonDragon Breath electricThundersteelIron Head | 4.421 | 97% | 7.3 s 1.1 charged | Slot 1 5.5Slot 2 4.6Slot 3 3.1 | |
| 9 | normalQuick Attack fireV-createpsychicPsyshock | 4.415 | 80% | 7.0 s 1.3 charged | Slot 1 6.8Slot 2 4.4Slot 3 2.0 | |
| 10 | normalScratch groundHigh HorsepowernormalSwift | 4.381 | 90% | 6.2 s 1.2 charged | Slot 1 6.9Slot 2 4.2Slot 3 2.0 | |
| 11 | dragonDragon Breath dragonGlaive RushdragonOutrage | 4.338 | 94% | 6.0 s 1.1 charged | Slot 1 6.0Slot 2 4.5Slot 3 2.5 | |
| 12 | dragonDragon Tail dragonDraco MeteorflyingFly | 4.337 | 93% | 6.7 s 1.1 charged | Slot 1 5.6Slot 2 4.8Slot 3 2.7 | |
| 13 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 4.313 | 97% | 6.8 s 1.2 charged | Slot 1 5.3Slot 2 4.5Slot 3 3.2 | |
| 14 | electricThunder Shock rockRock SlidenormalHyper Beam | 4.292 | 100% | 7.0 s 1.2 charged | Slot 1 7.4Slot 2 3.0Slot 3 2.5 | |
| 15 | dragonDragon Tail flyingDragon AscentflyingHurricane | 4.242 | 97% | 6.6 s 1.1 charged | Slot 1 4.9Slot 2 4.7Slot 3 3.1 |
Slot 1 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow BulbasaurCP 2,393 · Atk 227 · Def 129 · HP 866 movesets
Shadow CharmanderCP 2,095 · Atk 223 · Def 110 · HP 806 movesets
Shadow SquirtleCP 2,024 · Atk 186 · Def 139 · HP 856 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Tail dragonDragon ClawdarkBrutal Swing | 8.546 | 100% | 5.0 s 1.0 charged | ||
| 2 | fightingLow Kick darkDark PulsedarkFoul Play | 7.896 | 100% | 5.5 s 1.1 charged | ||
| 3 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 7.758 | 100% | 7.1 s 1.3 charged | ||
| 4 | electricThunder Shock rockRock SlidenormalHyper Beam | 7.434 | 100% | 5.5 s 1.1 charged | ||
| 5 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 7.077 | 100% | 6.5 s 1.1 charged | ||
| 6 | ghostShadow Claw ghostShadow BalldarkFoul Play | 6.906 | 100% | 5.5 s 1.1 charged | ||
| 7 | normalScratch groundHigh HorsepowernormalSwift | 6.870 | 100% | 5.0 s 1.0 charged | ||
| 8 | dragonDragon Tail dragonDraco MeteorwaterAqua Tail | 6.656 | 100% | 5.0 s 1.0 charged | ||
| 9 | normalQuick Attack psychicPsyshocknormalHyper Beam | 6.537 | 100% | 5.5 s 1.1 charged | ||
| 10 | bugFury Cutter fireTechno Blast (Fire)bugX-Scissor | 6.323 | 100% | 5.5 s 1.1 charged | ||
| 11 | bugFury Cutter iceTechno Blast (Ice)bugX-Scissor | 6.323 | 100% | 5.5 s 1.1 charged | ||
| 12 | bugFury Cutter bugX-ScissordarkNight Slash | 6.187 | 100% | 5.0 s 1.0 charged |
Best for each Pokemon this slot can roll
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon9.58100% - 2
Reshiram Fire Fang / Overheat, Fusion Flare8.60100% - 3
Giratina (Altered) Dragon Breath / Shadow Force, Dragon Claw8.44100%
- 1
Golem Rock Throw / Earthquake, Stone Edge10.00100% - 2
Alolan Golem Rock Throw / Stone Edge, Wild Charge10.00100% - 3
Shadow Regirock Rock Throw / Stone Edge, Earthquake10.00100%
- 1
Guzzlord Dragon Tail / Dragon Claw, Brutal Swing8.99100% - 2
Gourgeist (Large) Razor Leaf / Seed Bomb, Poltergeist8.85100% - 3
Kartana Razor Leaf / Leaf Blade, Sacred Sword8.78100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow IvysaurCP 3,654 · Atk 284 · Def 161 · HP 1026 movesets
Shadow CharmeleonCP 3,552 · Atk 295 · Def 144 · HP 1006 movesets
Shadow WartortleCP 3,198 · Atk 241 · Def 174 · HP 1016 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 6.087 | 100% | 6.5 s 1.1 charged | ||
| 2 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.852 | 100% | 7.1 s 1.1 charged | ||
| 3 | dragonDragon Breath dragonDraco MeteorfireFusion Flare | 5.830 | 100% | 6.6 s 1.1 charged | ||
| 4 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.118 | 100% | 7.1 s 1.1 charged | ||
| 5 | dragonDragon Tail dragonDraco MeteorflyingFly | 4.773 | 100% | 6.5 s 1.1 charged | ||
| 6 | dragonDragon Tail flyingDragon AscentflyingHurricane | 4.723 | 100% | 6.5 s 1.1 charged | ||
| 7 | dragonDragon Breath dragonGlaive RushdragonOutrage | 4.536 | 100% | 5.6 s 1.1 charged | ||
| 8 | dragonDragon Breath dragonDragon EnergydragonOutrage | 4.511 | 100% | 6.6 s 1.1 charged | ||
| 9 | flyingPeck psychicPsyshockfightingAura Sphere | 4.502 | 100% | 5.5 s 1.1 charged | ||
| 10 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 4.463 | 100% | 6.6 s 1.1 charged | ||
| 11 | normalQuick Attack fireV-createpsychicPsyshock | 4.405 | 89% | 6.8 s 1.2 charged | ||
| 12 | dragonDragon Breath darkDark PulseflyingFly | 4.403 | 100% | 6.6 s 1.1 charged |
Best for each Pokemon this slot can roll
- 1
Eternatus Dragon Tail / Flamethrower, Dynamax Cannon7.74100% - 2
Dialga (Origin) Dragon Breath / Draco Meteor, Iron Head7.69100% - 3
Centiskorch Ember / Heat Wave, Bug Buzz7.43100%
- 1
Palkia Dragon Breath / Hydro Pump, Aqua Tail9.02100% - 2
Palkia (Origin) Dragon Breath / Hydro Pump, Aqua Tail9.02100% - 3
Shadow Palkia Dragon Breath / Hydro Pump, Aqua Tail8.35100%
- 1
Virizion Double Kick / Leaf Blade, Close Combat8.19100% - 2
Hydrapple Dragon Tail / Seed Bomb, Outrage6.38100% - 3
Keldeo Low Kick / Close Combat, Secret Sword6.26100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow VenusaurCP 5,863 · Atk 364 · Def 209 · HP 1248 movesets
Shadow CharizardCP 6,200 · Atk 406 · Def 192 · HP 1218 movesets
Shadow BlastoiseCP 5,295 · Atk 318 · Def 227 · HP 12212 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 3.600 | 92% | 7.0 s 1.2 charged | ||
| 2 | dragonDragon Breath electricWild ChargedragonOutrage | 3.221 | 92% | 7.0 s 1.1 charged | ||
| 3 | dragonDragon Breath electricThundersteelIron Head | 3.094 | 92% | 7.7 s 1.3 charged | ||
| 4 | dragonDragon Tail flyingDragon AscentflyingHurricane | 3.091 | 92% | 6.5 s 1.0 charged | ||
| 5 | dragonDragon Breath flyingFlydragonDragon Pulse | 2.930 | 88% | 7.0 s 1.0 charged | ||
| 6 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 2.859 | 96% | 6.5 s 1.0 charged | ||
| 7 | dragonDragon Breath dragonDraco MeteorrockStone Edge | 2.807 | 88% | 7.9 s 1.2 charged | ||
| 8 | dragonDragon Breath dragonDraco MeteordragonSpacial Rend | 2.792 | 88% | 7.4 s 1.0 charged | ||
| 9 | poisonPoison Jab dragonClanging ScalesnormalBoomburst | 2.771 | 83% | 7.4 s 1.0 charged | ||
| 10 | dragonDragon Breath dragonDraco MeteorwaterAqua Tail | 2.751 | 83% | 7.5 s 1.3 charged | ||
| 11 | dragonDragon Tail rockStone EdgeelectricFusion Bolt | 2.747 | 92% | 7.0 s 1.1 charged | ||
| 12 | dragonDragon Breath electricThundersteelIron Head | 2.746 | 88% | 7.4 s 1.2 charged |
Best for each Pokemon this slot can roll
- 1
Eternatus Dragon Tail / Flamethrower, Dynamax Cannon5.35100% - 2
Heatran Fire Spin / Fire Blast, Magma Storm5.18100% - 3
Dialga (Origin) Dragon Breath / Draco Meteor, Iron Head5.05100%
- 1
Regirock Lock-On / Stone Edge, Zap Cannon5.45100% - 2
Shadow Regirock Lock-On / Stone Edge, Zap Cannon4.53100% - 3
Palkia Dragon Breath / Hydro Pump, Aqua Tail4.39100%
- 1
Keldeo Low Kick / Close Combat, Secret Sword5.79100% - 2
Zarude Vine Whip / Power Whip, Energy Ball5.69100% - 3
Chesnaught Vine Whip / Frenzy Plant, Solar Beam5.66100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.