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PoGoBud

Shadow Charmeleon counters

fireMale Grunt ยท slot 2Grunt
CP
3,552
Attack
295.0
x1.2 Shadow
Defense
143.9
x0.83 Shadow
HP
100

You 1 shield, Rocket 0. Grunts never shield.

Best counters, averaged over every moveset

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Charmeleon
#PokemonMovesPowerWinsTimeResult
1
Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
9.025
100%5.0 s
1.0 charged
90% HP left on average
2
Palkia (Origin)
dragonDragon Breath
waterHydro PumpwaterAqua Tail
9.025
100%5.0 s
1.0 charged
90% HP left on average
3
Shadow Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
8.354
100%5.0 s
1.0 charged
89% HP left on average
4
Goodra
dragonDragon Breath
dragonDraco MeteorwaterAqua Tail
8.125
100%5.0 s
1.0 charged
87% HP left on average
5
Tyranitar
dragonDragon Breath
rockStone EdgedarkBrutal Swing
7.953
100%5.0 s
1.0 charged
87% HP left on average
6
Milotic
dragonDragon Tail
waterSurfwaterAqua Tail
7.844
100%5.0 s
1.0 charged
87% HP left on average
7
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
7.832
100%7.6 s
1.7 charged
87% HP left on average
8
Regirock
normalLock-On
rockStone EdgegroundEarthquake
7.700
100%6.1 s
1.2 charged
86% HP left on average
9
Relicanth
waterWater Gun
waterHydro PumpwaterAqua Tail
7.625
100%6.6 s
1.2 charged
86% HP left on average
10
Giratina (Altered)
ghostShadow Claw
ghostShadow ForcerockAncient Power
7.403
100%6.5 s
1.2 charged
85% HP left on average
11
Shadow Tyranitar
dragonDragon Breath
rockStone EdgedarkBrutal Swing
7.088
100%5.0 s
1.0 charged
84% HP left on average
12
Gyarados
dragonDragon Breath
waterHydro PumpwaterAqua Tail
7.078
100%5.0 s
1.0 charged
85% HP left on average
13
Shadow Milotic
dragonDragon Tail
waterSurfwaterAqua Tail
7.078
100%5.0 s
1.0 charged
85% HP left on average
14
Victini
normalQuick Attack
psychicPsyshockfightingFocus Blast
7.013
100%5.5 s
1.2 charged
84% HP left on average
15
Coalossal
rockSmack Down
rockRock SliderockRock Blast
7.012
100%8.3 s
1.7 charged
84% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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