Skip to content
PoGoBud

Shadow Venusaur counters

grasspoisonMale Grunt ยท slot 3Grunt
CP
5,863
Attack
363.9
x1.2 Shadow
Defense
208.7
x0.83 Shadow
HP
124

You 0 shields, Rocket 0. Grunts never shield.

Best counters, averaged over every moveset

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Venusaur
#PokemonMovesPowerWinsTimeResult
1
Eternatus
dragonDragon Tail
fireFlamethrowerdragonDynamax Cannon
5.349
100%6.5 s
1.1 charged
78% HP left on average
2
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
5.180
100%6.5 s
1.1 charged
78% HP left on average
3
Dialga (Origin)
dragonDragon Breath
dragonDraco MeteorsteelIron Head
5.055
100%7.1 s
1.1 charged
77% HP left on average
4
Dialga
dragonDragon Breath
dragonDraco MeteorsteelIron Head
5.043
100%7.1 s
1.1 charged
77% HP left on average
5
Centiskorch
fireEmber
fireHeat WavebugBug Buzz
4.965
88%5.5 s
1.0 charged
71% HP left on average
6
Reshiram
dragonDragon Breath
fireOverheatfireFusion Flare
4.903
100%6.6 s
1.1 charged
72% HP left on average
7
Victini
normalQuick Attack
fireV-createfireOverheat
4.224
100%5.5 s
1.1 charged
69% HP left on average
8
Moltres
flyingWing Attack
fireOverheatflyingFly
4.051
88%6.4 s
1.0 charged
67% HP left on average
9
Ho-Oh
fireIncinerate
flyingBrave BirdfireSacred Fire++
4.044
100%8.1 s
1.3 charged
63% HP left on average
10
Crobat
flyingGust
flyingAir CutterpoisonSludge Bomb
4.021
100%6.5 s
1.1 charged
70% HP left on average
11
Shadow Dialga
dragonDragon Breath
dragonDraco MeteorsteelIron Head
3.997
100%7.1 s
1.1 charged
71% HP left on average
12
Salamence
dragonDragon Tail
flyingFlyfireFire Blast
3.990
88%6.4 s
1.0 charged
66% HP left on average
13
Rayquaza
dragonDragon Tail
flyingDragon AscentflyingHurricane
3.947
88%6.4 s
1.0 charged
66% HP left on average
14
Yanmega
flyingWing Attack
flyingAerial AcebugBug Buzz
3.713
88%6.4 s
1.0 charged
65% HP left on average
15
Jirachi
psychicConfusion
psychicPsychicsteelDoom Desire
3.685
100%6.5 s
1.1 charged
70% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.