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PoGoBud

Shadow Ivysaur counters

grasspoisonMale Grunt ยท slot 2Grunt
CP
3,654
Attack
283.7
x1.2 Shadow
Defense
161.4
x0.83 Shadow
HP
102

You 1 shield, Rocket 0. Grunts never shield.

Best counters, averaged over every moveset

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Ivysaur
#PokemonMovesPowerWinsTimeResult
1
Eternatus
dragonDragon Tail
fireFlamethrowerdragonDynamax Cannon
7.743
100%6.5 s
1.0 charged
87% HP left on average
2
Dialga (Origin)
dragonDragon Breath
dragonDraco MeteorsteelIron Head
7.689
100%7.0 s
1.0 charged
86% HP left on average
3
Centiskorch
fireEmber
fireHeat WavebugBug Buzz
7.425
100%5.5 s
1.0 charged
85% HP left on average
4
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
7.375
100%6.5 s
1.0 charged
85% HP left on average
5
Reshiram
fireFire Fang
fireOverheatfireFusion Flare
7.208
100%6.0 s
0.0 charged
84% HP left on average
6
Dialga
dragonDragon Breath
dragonDraco MeteorsteelIron Head
7.208
100%7.0 s
1.0 charged
84% HP left on average
7
Roserade
poisonPoison Sting
fireWeather Ball (Fire)poisonSludge Bomb
6.979
100%4.5 s
1.0 charged
85% HP left on average
8
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
6.796
100%5.0 s
0.0 charged
84% HP left on average
9
Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
6.727
100%7.5 s
0.3 charged
84% HP left on average
10
Giratina (Altered)
dragonDragon Breath
ghostShadow ForcedragonDragon Claw
6.392
100%7.0 s
1.0 charged
83% HP left on average
11
Genesect
bugFury Cutter
normalTechno Blast (Normal)steelMagnet Bomb
6.208
100%5.5 s
1.0 charged
83% HP left on average
12
Genesect (Douse)
bugFury Cutter
steelMagnet BombbugX-Scissor
6.208
100%5.5 s
1.0 charged
83% HP left on average
13
Genesect (Shock)
bugFury Cutter
steelMagnet BombbugX-Scissor
6.208
100%5.5 s
1.0 charged
83% HP left on average
14
Salamence
dragonDragon Tail
flyingFlyfireFire Blast
5.958
100%6.5 s
1.0 charged
82% HP left on average
15
Rayquaza
dragonDragon Tail
flyingDragon AscentflyingHurricane
5.893
100%6.5 s
1.0 charged
82% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.