Shadow Charmeleon counters
fireMale Grunt ยท slot 2Grunt
CP
3,552
Attack
295.0
x1.2 Shadow
Defense
143.9
x0.83 Shadow
HP
100
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 9.025 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 9.025 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 8.354 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 4 | dragonDragon Breath dragonDraco MeteorwaterAqua Tail | 8.125 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 5 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 7.953 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 6 | dragonDragon Tail waterSurfwaterAqua Tail | 7.844 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 7 | waterWater Gun waterHydro PumpwaterAqua Tail | 6.553 | 100% | 6.6 s 1.2 charged | 83% HP left on average | |
| 8 | normalLock-On rockStone EdgegroundEarthquake | 6.515 | 100% | 6.1 s 1.2 charged | 82% HP left on average | |
| 9 | rockRock Throw rockMeteor BeamrockStone Edge | 6.443 | 100% | 5.0 s 0.0 charged | 83% HP left on average | |
| 10 | ghostShadow Claw ghostShadow ForcerockAncient Power | 6.261 | 100% | 6.5 s 1.2 charged | 81% HP left on average | |
| 11 | normalQuick Attack psychicPsyshockfightingFocus Blast | 5.911 | 100% | 5.5 s 1.2 charged | 79% HP left on average | |
| 12 | groundMud-Slap rockStone EdgewaterRazor Shell | 5.749 | 100% | 6.5 s 1.2 charged | 80% HP left on average | |
| 13 | groundMud Shot rockStone EdgewaterAqua Jet | 5.610 | 100% | 5.5 s 1.2 charged | 78% HP left on average | |
| 14 | poisonAcid rockPower GemrockRock Slide | 5.309 | 100% | 6.5 s 1.2 charged | 78% HP left on average | |
| 15 | ghostShadow Claw ghostShadow ForcerockAncient Power | 5.240 | 100% | 6.5 s 1.2 charged | 78% HP left on average | |
| 16 | darkSnarl rockRock SlideelectricWild Charge | 5.154 | 100% | 6.5 s 1.2 charged | 78% HP left on average | |
| 17 | rockRock Throw rockMeteor BeamrockStone Edge | 5.027 | 100% | 7.0 s 0.2 charged | 77% HP left on average | |
| 18 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 4.960 | 100% | 6.5 s 1.2 charged | 77% HP left on average | |
| 19 | rockRock Throw waterHydro PumprockRock Slide | 4.521 | 100% | 7.0 s 0.2 charged | 75% HP left on average | |
| 20 | darkBite groundEarthquakegroundBulldoze | 3.993 | 100% | 7.6 s 1.7 charged | 73% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.