Male Grunt Counters
Grunt“Winning is for winners.”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Bulbasaur, Charmander, Squirtle).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 40, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 6.177 | 100% | 8.1 s 1.3 charged | Slot 1 9.0Slot 2 6.3Slot 3 3.2 | |
| 2 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 6.118 | 100% | 6.7 s 1.1 charged | Slot 1 7.3Slot 2 6.7Slot 3 4.4 | |
| 3 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.632 | 100% | 7.8 s 1.3 charged | Slot 1 8.4Slot 2 5.6Slot 3 3.0 | |
| 4 | dragonDragon Breath dragonDraco MeteorfireFusion Flare | 5.561 | 100% | 7.1 s 1.2 charged | Slot 1 6.6Slot 2 6.4Slot 3 3.7 | |
| 5 | darkBite groundEarthquakegroundBulldoze | 5.399 | 100% | 9.7 s 1.8 charged | Slot 1 7.4Slot 2 6.0Slot 3 2.9 | |
| 6 | dragonDragon Tail dragonDragon ClawdarkBrutal Swing | 5.263 | 99% | 8.5 s 1.8 charged | Slot 1 8.5Slot 2 5.1Slot 3 2.1 | |
| 7 | dragonDragon Breath darkBrutal SwingdarkCrunch | 5.250 | 94% | 6.8 s 1.3 charged | Slot 1 8.3Slot 2 5.3Slot 3 2.2 | |
| 8 | dragonDragon Breath electricThundersteelIron Head | 5.137 | 100% | 7.3 s 1.1 charged | Slot 1 6.6Slot 2 4.9Slot 3 3.8 | |
| 9 | fightingLow Kick darkDark PulsedarkFoul Play | 5.115 | 94% | 7.4 s 1.5 charged | Slot 1 8.2Slot 2 4.8Slot 3 2.3 | |
| 10 | dragonDragon Breath electricFusion BoltdragonOutrage | 5.074 | 100% | 6.7 s 1.1 charged | Slot 1 6.7Slot 2 5.0Slot 3 3.5 | |
| 11 | dragonDragon Breath dragonDraco MeteorfireFusion Flare | 4.954 | 100% | 6.6 s 0.9 charged | Slot 1 6.0Slot 2 5.6Slot 3 3.2 | |
| 12 | electricThunder Shock rockRock SlidenormalHyper Beam | 4.894 | 100% | 7.0 s 1.2 charged | Slot 1 7.7Slot 2 3.7Slot 3 3.3 | |
| 13 | dragonDragon Tail dragonDraco MeteorwaterAqua Tail | 4.827 | 94% | 6.4 s 1.1 charged | Slot 1 6.7Slot 2 5.3Slot 3 2.5 | |
| 14 | dragonDragon Tail dragonDraco MeteorflyingFly | 4.789 | 100% | 6.7 s 1.1 charged | Slot 1 5.9Slot 2 5.3Slot 3 3.2 | |
| 15 | dragonDragon Breath dragonDraco MeteorelectricThunder | 4.786 | 100% | 8.2 s 1.4 charged | Slot 1 6.0Slot 2 4.8Slot 3 3.6 |
Slot 1 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow BulbasaurCP 2,393 · Atk 227 · Def 129 · HP 866 movesets
Shadow CharmanderCP 2,095 · Atk 223 · Def 110 · HP 806 movesets
Shadow SquirtleCP 2,024 · Atk 186 · Def 139 · HP 856 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 8.976 | 100% | 7.1 s 1.3 charged | ||
| 2 | dragonDragon Tail dragonDragon ClawdarkBrutal Swing | 8.546 | 100% | 5.0 s 1.0 charged | ||
| 3 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 8.371 | 100% | 7.1 s 1.3 charged | ||
| 4 | fightingLow Kick darkDark PulsedarkFoul Play | 8.229 | 100% | 5.5 s 1.1 charged | ||
| 5 | electricThunder Shock rockRock SlidenormalHyper Beam | 7.732 | 100% | 5.5 s 1.1 charged | ||
| 6 | darkBite groundEarthquakegroundBulldoze | 7.371 | 100% | 7.7 s 1.8 charged | ||
| 7 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 7.345 | 100% | 6.5 s 1.1 charged | ||
| 8 | normalScratch groundHigh HorsepowernormalSwift | 6.870 | 100% | 5.0 s 1.0 charged | ||
| 9 | dragonDragon Breath electricFusion BoltdragonOutrage | 6.705 | 100% | 6.5 s 1.1 charged | ||
| 10 | dragonDragon Tail dragonDraco MeteorwaterAqua Tail | 6.656 | 100% | 5.0 s 1.0 charged | ||
| 11 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 6.528 | 100% | 6.3 s 0.6 charged | ||
| 12 | dragonDragon Tail waterSurfwaterAqua Tail | 6.472 | 100% | 6.0 s 1.2 charged |
Best for each Pokemon this slot can roll
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon9.58100% - 2
Giratina (Altered) Dragon Breath / Shadow Force, Dragon Claw9.39100% - 3
Heatran Fire Spin / Fire Blast, Flamethrower8.63100%
- 1
Golem Rock Throw / Earthquake, Stone Edge10.00100% - 2
Alolan Golem Rock Throw / Stone Edge, Wild Charge10.00100% - 3
Shadow Regirock Rock Throw / Stone Edge, Earthquake10.00100%
- 1
Giratina (Altered) Dragon Breath / Shadow Force, Dragon Claw10.00100% - 2
Shadow Giratina (Altered) Dragon Breath / Shadow Force, Dragon Claw9.38100% - 3
Giratina (Origin) Shadow Claw / Shadow Force, Shadow Ball9.17100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow IvysaurCP 3,654 · Atk 284 · Def 161 · HP 1026 movesets
Shadow CharmeleonCP 3,552 · Atk 295 · Def 144 · HP 1006 movesets
Shadow WartortleCP 3,198 · Atk 241 · Def 174 · HP 1016 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 6.657 | 100% | 6.5 s 1.1 charged | ||
| 2 | dragonDragon Breath dragonDraco MeteorfireFusion Flare | 6.405 | 100% | 6.6 s 1.1 charged | ||
| 3 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 6.347 | 100% | 7.1 s 1.1 charged | ||
| 4 | darkBite dragonOutragegroundBulldoze | 6.211 | 100% | 8.0 s 1.5 charged | ||
| 5 | dragonDragon Breath dragonDraco MeteorwaterAqua Tail | 5.767 | 100% | 5.7 s 1.1 charged | ||
| 6 | dragonDragon Tail dragonDragon ClawdarkCrunch | 5.708 | 100% | 7.1 s 1.2 charged | ||
| 7 | dragonDragon Breath dragonDraco MeteorfireFusion Flare | 5.609 | 100% | 6.6 s 1.1 charged | ||
| 8 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.554 | 100% | 7.1 s 1.1 charged | ||
| 9 | dragonDragon Breath darkBrutal SwingdarkCrunch | 5.321 | 100% | 5.5 s 1.1 charged | ||
| 10 | dragonDragon Tail dragonDraco MeteorflyingFly | 5.256 | 100% | 6.5 s 1.1 charged | ||
| 11 | dragonDragon Tail dragonOutragegrassSeed Bomb | 5.216 | 100% | 7.7 s 1.4 charged | ||
| 12 | dragonDragon Breath dragonDragon EnergydragonOutrage | 5.049 | 100% | 6.6 s 1.1 charged |
Best for each Pokemon this slot can roll
- 1
Eternatus Dragon Tail / Flamethrower, Dynamax Cannon7.74100% - 2
Dialga (Origin) Dragon Breath / Draco Meteor, Iron Head7.69100% - 3
Centiskorch Ember / Heat Wave, Bug Buzz7.42100%
- 1
Palkia Dragon Breath / Hydro Pump, Aqua Tail9.03100% - 2
Palkia (Origin) Dragon Breath / Hydro Pump, Aqua Tail9.03100% - 3
Shadow Palkia Dragon Breath / Hydro Pump, Aqua Tail8.35100%
- 1
Virizion Double Kick / Leaf Blade, Close Combat8.19100% - 2
Keldeo Low Kick / Secret Sword, Sacred Sword7.30100% - 3
Hydrapple Dragon Tail / Seed Bomb, Outrage6.89100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow VenusaurCP 5,863 · Atk 364 · Def 209 · HP 1248 movesets
Shadow CharizardCP 6,200 · Atk 406 · Def 192 · HP 1218 movesets
Shadow BlastoiseCP 5,295 · Atk 318 · Def 227 · HP 12212 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 4.351 | 100% | 7.0 s 1.2 charged | ||
| 2 | dragonDragon Breath electricThundersteelIron Head | 3.843 | 100% | 7.7 s 1.3 charged | ||
| 3 | dragonDragon Breath dragonDraco MeteorrockStone Edge | 3.622 | 100% | 7.9 s 1.3 charged | ||
| 4 | dragonDragon Breath dragonDraco MeteorelectricThunder | 3.564 | 100% | 8.4 s 1.3 charged | ||
| 5 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 3.544 | 100% | 7.0 s 1.1 charged | ||
| 6 | dragonDragon Tail groundEarthquakenormalHyper Beam | 3.517 | 100% | 10.5 s 1.6 charged | ||
| 7 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 3.462 | 100% | 8.0 s 1.3 charged | ||
| 8 | dragonDragon Tail flyingDragon AscentflyingHurricane | 3.457 | 100% | 6.5 s 1.1 charged | ||
| 9 | dragonDragon Breath ghostShadow ForcerockAncient Power | 3.454 | 100% | 9.3 s 1.4 charged | ||
| 10 | dragonDragon Breath flyingFlydragonDragon Pulse | 3.440 | 100% | 7.0 s 1.1 charged | ||
| 11 | poisonPoison Jab dragonClanging ScalesnormalBoomburst | 3.388 | 100% | 7.5 s 1.2 charged | ||
| 12 | dragonDragon Breath electricThundersteelIron Head | 3.295 | 100% | 7.4 s 1.2 charged |
Best for each Pokemon this slot can roll
- 1
Eternatus Dragon Tail / Flamethrower, Dynamax Cannon6.18100% - 2
Heatran Fire Spin / Fire Blast, Magma Storm5.93100% - 3
Centiskorch Ember / Heat Wave, Bug Buzz5.84100%
- 1
Regirock Lock-On / Stone Edge, Zap Cannon5.45100% - 2
Shadow Regirock Lock-On / Stone Edge, Zap Cannon4.53100% - 3
Palkia Dragon Breath / Hydro Pump, Aqua Tail4.39100%
- 1
Keldeo Low Kick / Close Combat, Secret Sword5.79100% - 2
Zarude Vine Whip / Power Whip, Energy Ball5.69100% - 3
Chesnaught Vine Whip / Frenzy Plant, Solar Beam5.66100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.