Fairy-type Female Grunt Counters
Gruntfairy“Check out my cute Pokémon!”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Ralts, Snubbull, Alolan Vulpix, Snubbull, Galarian Weezing, Kirlia).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 40, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 8.526 | 100% | 4.8 s 1.0 charged | Slot 1 9.7Slot 2 8.5Slot 3 7.4 | |
| 2 | steelMetal Claw steelBehemoth BladefightingClose Combat | 6.918 | 100% | 6.2 s 0.6 charged | Slot 1 9.1Slot 2 7.2Slot 3 4.5 | |
| 3 | steelMetal Sound steelIron HeaddarkDark Pulse | 6.376 | 100% | 6.5 s 1.0 charged | Slot 1 8.5Slot 2 6.2Slot 3 4.4 | |
| 4 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 6.268 | 100% | 5.7 s 0.5 charged | Slot 1 8.4Slot 2 7.0Slot 3 3.5 | |
| 5 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 6.202 | 100% | 6.8 s 0.7 charged | Slot 1 7.5Slot 2 5.7Slot 3 5.4 | |
| 6 | ghostHex ghostShadow BallrockPower Gem | 5.946 | 100% | 6.2 s 0.9 charged | Slot 1 7.7Slot 2 6.1Slot 3 4.0 | |
| 7 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 5.900 | 100% | 6.5 s 1.2 charged | Slot 1 6.6Slot 2 6.6Slot 3 4.5 | |
| 8 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 5.887 | 100% | 5.2 s 0.5 charged | Slot 1 8.2Slot 2 6.4Slot 3 3.1 | |
| 9 | ghostShadow Claw ghostShadow BallghostOminous Wind | 5.872 | 100% | 6.4 s 1.0 charged | Slot 1 7.4Slot 2 6.8Slot 3 3.4 | |
| 10 | fireFire Spin steelIron HeadfireFire Blast | 5.736 | 100% | 6.5 s 0.7 charged | Slot 1 8.3Slot 2 5.1Slot 3 3.7 | |
| 11 | ghostShadow Claw ghostShadow ForcerockAncient Power | 5.727 | 100% | 7.6 s 1.1 charged | Slot 1 7.7Slot 2 6.5Slot 3 2.9 | |
| 12 | ghostHex fireBlast BurnghostShadow Ball | 5.707 | 100% | 6.3 s 1.1 charged | Slot 1 6.7Slot 2 6.1Slot 3 4.4 | |
| 13 | ghostShadow Claw ghostShadow BallpsychicFuture Sight | 5.673 | 100% | 6.8 s 1.1 charged | Slot 1 7.3Slot 2 6.4Slot 3 3.3 | |
| 14 | ghostShadow Claw ghostShadow ForcerockAncient Power | 5.511 | 97% | 7.3 s 1.1 charged | Slot 1 7.4Slot 2 6.5Slot 3 2.7 | |
| 15 | poisonAcid poisonGunk ShotpoisonSludge Bomb | 5.463 | 100% | 6.4 s 0.8 charged | Slot 1 6.5Slot 2 5.7Slot 3 4.2 |
Slot 1 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow RaltsCP 1,152 · Atk 160 · Def 75 · HP 686 movesets
Shadow SnubbullCP 2,649 · Atk 259 · Def 102 · HP 1026 movesets
Shadow Alolan VulpixCP 1,892 · Atk 189 · Def 126 · HP 798 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 9.722 | 100% | 4.5 s 1.0 charged | ||
| 2 | steelMetal Claw steelBehemoth BladefightingClose Combat | 9.075 | 100% | 4.3 s 0.0 charged | ||
| 3 | rockRock Throw steelFlash CannonrockStone Edge | 8.593 | 100% | 5.7 s 0.3 charged | ||
| 4 | steelMetal Sound steelIron HeaddarkDark Pulse | 8.548 | 100% | 5.7 s 0.8 charged | ||
| 5 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 8.375 | 100% | 4.3 s 0.0 charged | ||
| 6 | fireFire Spin steelIron HeadfireFire Blast | 8.350 | 100% | 4.5 s 0.1 charged | ||
| 7 | rockSmack Down rockStone EdgefireFire Blast | 8.234 | 100% | 4.5 s 0.1 charged | ||
| 8 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 8.150 | 100% | 3.3 s 0.0 charged | ||
| 9 | psychicPsycho Cut fairyMoonblastgrassGrass Knot | 8.091 | 100% | 6.5 s 1.3 charged | ||
| 10 | steelIron Tail rockStone EdgefireFire Blast | 8.031 | 100% | 5.0 s 0.1 charged | ||
| 11 | fireFire Fang fireOverheatfireFusion Flare | 7.739 | 100% | 3.7 s 0.0 charged | ||
| 12 | steelSteel Wing fireFusion FlareiceIce Burn | 7.726 | 100% | 4.3 s 0.0 charged |
Best for each Pokemon this slot can roll
- 1
Shadow Scizor Bullet Punch / Iron Head, X-Scissor10.00100% - 2
Shadow Metagross Bullet Punch / Meteor Mash, Flash Cannon10.00100% - 3
Alolan Muk Poison Jab / Gunk Shot, Sludge Wave10.00100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon9.17100% - 2
Zacian (Crowned Sword) Metal Claw / Behemoth Blade, Giga Impact8.15100% - 3
Annihilape Low Kick / Shadow Ball, Rage Fist7.86100%
- 1
Heatran Fire Spin / Fire Blast, Iron Head10.00100% - 2
Shadow Heatran Fire Spin / Fire Blast, Iron Head10.00100% - 3
Shadow Entei Fire Fang / Overheat, Fire Blast9.38100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow SnubbullCP 2,649 · Atk 259 · Def 102 · HP 1026 movesets
Shadow Galarian WeezingCP 4,939 · Atk 323 · Def 217 · HP 10710 movesets
Shadow KirliaCP 2,071 · Atk 225 · Def 107 · HP 7915 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 8.501 | 100% | 5.0 s 1.0 charged | ||
| 2 | steelMetal Claw steelBehemoth BladenormalGiga Impact | 7.213 | 100% | 5.9 s 0.5 charged | ||
| 3 | steelMetal Sound steelIron HeaddarkFoul Play | 7.048 | 100% | 6.2 s 1.2 charged | ||
| 4 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 6.974 | 100% | 5.5 s 0.5 charged | ||
| 5 | ghostShadow Claw ghostShadow BallghostOminous Wind | 6.829 | 100% | 6.4 s 0.9 charged | ||
| 6 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 6.645 | 100% | 6.5 s 1.2 charged | ||
| 7 | ghostShadow Claw ghostShadow ForcerockAncient Power | 6.532 | 100% | 7.4 s 1.0 charged | ||
| 8 | ghostShadow Claw ghostShadow ForcerockAncient Power | 6.458 | 100% | 7.0 s 1.0 charged | ||
| 9 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 6.433 | 100% | 5.2 s 0.5 charged | ||
| 10 | ghostShadow Claw ghostShadow BallpsychicFuture Sight | 6.353 | 100% | 6.7 s 1.1 charged | ||
| 11 | ghostHex ghostShadow BallrockPower Gem | 6.128 | 100% | 6.4 s 0.8 charged | ||
| 12 | ghostHex fireBlast BurnghostShadow Ball | 6.057 | 100% | 6.5 s 1.2 charged |
Best for each Pokemon this slot can roll
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon9.17100% - 2
Zacian (Crowned Sword) Metal Claw / Behemoth Blade, Giga Impact8.15100% - 3
Annihilape Low Kick / Shadow Ball, Rage Fist7.86100%
- 1
Aegislash (Shield) Psycho Cut / Flash Cannon, Gyro Ball7.62100% - 2
Skeledirge Hex / Blast Burn, Shadow Ball7.48100% - 3
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon7.23100%
- 1
Metagross Bullet Punch / Meteor Mash, Flash Cannon10.00100% - 2
Guzzlord Snarl / Sludge Bomb, Brutal Swing9.73100% - 3
Shadow Metagross Bullet Punch / Meteor Mash, Flash Cannon9.67100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow Alolan NinetalesCP 4,961 · Atk 316 · Def 213 · HP 11615 movesets
Shadow Galarian WeezingCP 4,939 · Atk 323 · Def 217 · HP 10710 movesets
Shadow GranbullCP 5,490 · Atk 388 · Def 149 · HP 1349 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 7.353 | 100% | 5.0 s 1.0 charged | ||
| 2 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 5.419 | 100% | 7.5 s 1.4 charged | ||
| 3 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 4.471 | 100% | 6.5 s 1.2 charged | ||
| 4 | steelMetal Sound steelIron HeaddarkDark Pulse | 4.411 | 100% | 7.2 s 1.3 charged | ||
| 5 | ghostHex fireBlast BurnfireFlamethrower | 4.403 | 100% | 6.5 s 1.2 charged | ||
| 6 | fairyFairy Wind steelGigaton HammersteelHeavy Slam | 4.377 | 100% | 7.2 s 1.3 charged | ||
| 7 | fightingDouble Kick steelIron HeadrockStone Edge | 4.347 | 100% | 8.1 s 1.5 charged | ||
| 8 | steelMetal Claw steelBehemoth BladenormalGiga Impact | 4.322 | 100% | 8.5 s 1.2 charged | ||
| 9 | poisonAcid poisonGunk ShotpoisonSludge Bomb | 4.248 | 100% | 7.5 s 1.4 charged | ||
| 10 | psychicPsywave steelHeavy SlamnormalHyper Beam | 3.914 | 100% | 7.4 s 1.3 charged | ||
| 11 | fairyGeomancy fairyMoonblastelectricThunder | 3.672 | 96% | 8.7 s 1.5 charged | ||
| 12 | fightingKarate Chop steelIron HeadrockRock Slide | 3.603 | 79% | 6.7 s 1.1 charged |
Best for each Pokemon this slot can roll
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon7.07100% - 2
Zamazenta (Crowned Shield) Metal Claw / Behemoth Bash, Close Combat4.49100% - 3
Kingambit Metal Sound / Iron Head, Dark Pulse4.09100%
- 1
Aegislash (Shield) Psycho Cut / Flash Cannon, Gyro Ball7.62100% - 2
Skeledirge Hex / Blast Burn, Shadow Ball7.48100% - 3
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon7.23100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon7.78100% - 2
Zamazenta (Crowned Shield) Metal Claw / Behemoth Bash, Giga Impact5.96100% - 3
Pangoro Karate Chop / Iron Head, Close Combat5.4767%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.