Fairy-type Female Grunt Counters
Gruntfairy“Check out my cute Pokémon!”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Ralts, Snubbull, Alolan Vulpix, Snubbull, Galarian Weezing, Kirlia).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 40, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 8.371 | 100% | 4.8 s 1.0 charged | Slot 1 9.7Slot 2 8.3Slot 3 7.1 | |
| 2 | steelMetal Claw steelBehemoth BladefightingClose Combat | 6.009 | 94% | 6.1 s 0.5 charged | Slot 1 9.1Slot 2 6.6Slot 3 2.4 | |
| 3 | bugFury Cutter steelMagnet BombnormalTechno Blast (Normal) | 5.754 | 100% | 5.4 s 1.0 charged | Slot 1 7.4Slot 2 5.6Slot 3 4.3 | |
| 4 | bugFury Cutter steelMagnet BombfireTechno Blast (Fire) | 5.754 | 100% | 5.4 s 1.0 charged | Slot 1 7.4Slot 2 5.6Slot 3 4.3 | |
| 5 | bugFury Cutter steelMagnet BombiceTechno Blast (Ice) | 5.754 | 100% | 5.4 s 1.0 charged | Slot 1 7.4Slot 2 5.6Slot 3 4.3 | |
| 6 | bugFury Cutter steelMagnet BombpoisonGunk Shot | 5.754 | 100% | 5.4 s 1.0 charged | Slot 1 7.4Slot 2 5.6Slot 3 4.3 | |
| 7 | bugFury Cutter steelMagnet BombelectricTechno Blast (Electric) | 5.754 | 100% | 5.4 s 1.0 charged | Slot 1 7.4Slot 2 5.6Slot 3 4.3 | |
| 8 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 5.750 | 92% | 5.7 s 0.4 charged | Slot 1 8.4Slot 2 6.3Slot 3 2.5 | |
| 9 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 5.567 | 92% | 6.5 s 1.1 charged | Slot 1 6.2Slot 2 6.5Slot 3 4.1 | |
| 10 | ghostHex ghostShadow BallrockPower Gem | 5.555 | 91% | 6.2 s 0.9 charged | Slot 1 7.3Slot 2 5.8Slot 3 3.5 | |
| 11 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 5.478 | 92% | 5.1 s 0.4 charged | Slot 1 8.2Slot 2 5.9Slot 3 2.4 | |
| 12 | normalQuick Attack fireOverheatpsychicPsyshock | 5.357 | 96% | 6.3 s 1.2 charged | Slot 1 7.8Slot 2 5.6Slot 3 2.7 | |
| 13 | psychicConfusion steelDoom DesirepsychicPsychic | 5.353 | 94% | 6.5 s 1.0 charged | Slot 1 7.0Slot 2 5.6Slot 3 3.5 | |
| 14 | steelMetal Sound steelIron HeaddarkDark Pulse | 5.312 | 92% | 6.5 s 1.0 charged | Slot 1 7.6Slot 2 5.1Slot 3 3.2 | |
| 15 | ghostShadow Claw ghostShadow BallghostOminous Wind | 5.292 | 92% | 6.4 s 1.0 charged | Slot 1 7.2Slot 2 6.2Slot 3 2.5 |
Slot 1 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow RaltsCP 1,152 · Atk 160 · Def 75 · HP 686 movesets
Shadow SnubbullCP 2,649 · Atk 259 · Def 102 · HP 1026 movesets
Shadow Alolan VulpixCP 1,892 · Atk 189 · Def 126 · HP 798 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 9.722 | 100% | 4.5 s 1.0 charged | ||
| 2 | steelMetal Claw steelBehemoth BladefightingClose Combat | 9.075 | 100% | 4.3 s 0.0 charged | ||
| 3 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 8.375 | 100% | 4.3 s 0.0 charged | ||
| 4 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 8.150 | 100% | 3.3 s 0.0 charged | ||
| 5 | fireFire Spin steelIron HeadfireFire Blast | 8.104 | 100% | 4.5 s 0.1 charged | ||
| 6 | normalScratch groundHigh HorsepowernormalSwift | 7.818 | 100% | 4.8 s 0.7 charged | ||
| 7 | rockSmack Down rockStone EdgefireFire Blast | 7.777 | 94% | 4.5 s 0.1 charged | ||
| 8 | fireFire Fang fireOverheatfireFusion Flare | 7.739 | 100% | 3.7 s 0.0 charged | ||
| 9 | steelSteel Wing fireFusion FlareiceIce Burn | 7.726 | 100% | 4.3 s 0.0 charged | ||
| 10 | steelMetal Claw steelIron HeadelectricThunder | 7.643 | 100% | 4.3 s 0.0 charged | ||
| 11 | steelMetal Sound steelIron HeaddarkDark Pulse | 7.629 | 100% | 5.7 s 0.8 charged | ||
| 12 | fireFire Fang fireOverheatsteelIron Head | 7.623 | 100% | 4.3 s 0.1 charged |
Best for each Pokemon this slot can roll
- 1
Shadow Scizor Bullet Punch / Iron Head, X-Scissor10.00100% - 2
Shadow Metagross Bullet Punch / Meteor Mash, Flash Cannon10.00100% - 3
Alolan Muk Poison Jab / Gunk Shot, Sludge Wave10.00100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon9.17100% - 2
Zacian (Crowned Sword) Metal Claw / Behemoth Blade, Giga Impact8.15100% - 3
Annihilape Low Kick / Shadow Ball, Rage Fist7.86100%
- 1
Heatran Fire Spin / Fire Blast, Iron Head10.00100% - 2
Shadow Heatran Fire Spin / Fire Blast, Iron Head10.00100% - 3
Shadow Entei Fire Fang / Overheat, Fire Blast9.37100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow SnubbullCP 2,649 · Atk 259 · Def 102 · HP 1026 movesets
Shadow Galarian WeezingCP 4,939 · Atk 323 · Def 217 · HP 10710 movesets
Shadow KirliaCP 2,071 · Atk 225 · Def 107 · HP 7915 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 8.269 | 100% | 5.0 s 1.0 charged | ||
| 2 | steelMetal Claw steelBehemoth BladenormalGiga Impact | 6.584 | 96% | 5.8 s 0.5 charged | ||
| 3 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 6.454 | 94% | 6.5 s 1.1 charged | ||
| 4 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 6.347 | 96% | 5.5 s 0.5 charged | ||
| 5 | ghostShadow Claw ghostShadow BallghostOminous Wind | 6.222 | 96% | 6.4 s 0.9 charged | ||
| 6 | steelMetal Sound steelIron HeaddarkFoul Play | 6.220 | 92% | 6.2 s 1.2 charged | ||
| 7 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 5.920 | 96% | 5.2 s 0.5 charged | ||
| 8 | ghostShadow Claw ghostShadow ForcerockAncient Power | 5.916 | 96% | 7.3 s 1.0 charged | ||
| 9 | ghostShadow Claw ghostShadow ForcerockAncient Power | 5.912 | 96% | 7.0 s 1.0 charged | ||
| 10 | ghostHex ghostShadow BallrockPower Gem | 5.816 | 94% | 6.4 s 0.8 charged | ||
| 11 | normalQuick Attack psychicPsyshocknormalHyper Beam | 5.700 | 100% | 5.5 s 1.1 charged | ||
| 12 | normalQuick Attack fireOverheatpsychicPsyshock | 5.648 | 100% | 6.0 s 1.1 charged |
Best for each Pokemon this slot can roll
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon9.17100% - 2
Zacian (Crowned Sword) Metal Claw / Behemoth Blade, Giga Impact8.15100% - 3
Annihilape Low Kick / Shadow Ball, Rage Fist7.86100%
- 1
Aegislash (Shield) Psycho Cut / Flash Cannon, Gyro Ball6.22100% - 2
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon6.02100% - 3
Genesect Fury Cutter / Magnet Bomb, Techno Blast (Normal)4.62100%
- 1
Metagross Bullet Punch / Meteor Mash, Flash Cannon10.00100% - 2
Guzzlord Snarl / Sludge Bomb, Brutal Swing9.74100% - 3
Shadow Metagross Bullet Punch / Meteor Mash, Flash Cannon9.67100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow Alolan NinetalesCP 4,961 · Atk 316 · Def 213 · HP 11615 movesets
Shadow Galarian WeezingCP 4,939 · Atk 323 · Def 217 · HP 10710 movesets
Shadow GranbullCP 5,490 · Atk 388 · Def 149 · HP 1349 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 7.121 | 100% | 5.0 s 1.0 charged | ||
| 2 | bugFury Cutter steelMagnet BombnormalTechno Blast (Normal) | 4.297 | 100% | 5.5 s 1.0 charged | ||
| 3 | bugFury Cutter steelMagnet BombfireTechno Blast (Fire) | 4.297 | 100% | 5.5 s 1.0 charged | ||
| 4 | bugFury Cutter steelMagnet BombiceTechno Blast (Ice) | 4.297 | 100% | 5.5 s 1.0 charged | ||
| 5 | bugFury Cutter steelMagnet BombpoisonGunk Shot | 4.297 | 100% | 5.5 s 1.0 charged | ||
| 6 | bugFury Cutter steelMagnet BombelectricTechno Blast (Electric) | 4.297 | 100% | 5.5 s 1.0 charged | ||
| 7 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 4.093 | 88% | 6.5 s 1.1 charged | ||
| 8 | fireIncinerate psychicPsyshockfireHeat Wave | 3.557 | 100% | 5.5 s 1.0 charged | ||
| 9 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 3.530 | 88% | 7.4 s 1.3 charged | ||
| 10 | normalScratch normalSwiftfireFire Punch | 3.507 | 100% | 6.1 s 1.0 charged | ||
| 11 | psychicConfusion steelDoom DesirepsychicPsychic | 3.482 | 83% | 6.5 s 1.0 charged | ||
| 12 | steelMetal Sound steelIron HeaddarkDark Pulse | 3.200 | 83% | 7.1 s 1.3 charged |
Best for each Pokemon this slot can roll
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon7.07100% - 2
Kingambit Metal Sound / Iron Head, Dark Pulse3.51100% - 3
Tinkaton Fairy Wind / Gigaton Hammer, Heavy Slam3.38100%
- 1
Aegislash (Shield) Psycho Cut / Flash Cannon, Gyro Ball6.22100% - 2
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon6.02100% - 3
Genesect Fury Cutter / Magnet Bomb, Techno Blast (Normal)4.62100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon7.78100% - 2
Shadow Galarian Weezing Fairy Wind / Sludge, Overheat4.56100% - 3
Shadow Ursaluna Scratch / High Horsepower, Swift4.28100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.