Shadow Granbull counters
fairyFairy-type Female Grunt ยท slot 3Grunt
CP
5,490
Attack
387.6
x1.2 Shadow
Defense
149.1
x0.83 Shadow
HP
134
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 7.782 | 100% | 4.5 s 1.0 charged | 87% HP left on average | |
| 2 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 5.961 | 100% | 7.6 s 1.3 charged | 76% HP left on average | |
| 3 | fightingKarate Chop steelIron HeadfightingClose Combat | 5.471 | 67% | 5.8 s 1.0 charged | 58% HP left on average | |
| 4 | fairyGeomancy fairyMoonblastnormalGiga Impact | 5.288 | 100% | 6.5 s 1.3 charged | 72% HP left on average | |
| 5 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 5.081 | 67% | 7.4 s 1.2 charged | 57% HP left on average | |
| 6 | grassVine Whip fairyMoonblastfairyDisarming Voice | 5.052 | 100% | 7.6 s 1.3 charged | 71% HP left on average | |
| 7 | fightingDouble Kick steelIron HeadrockStone Edge | 4.930 | 100% | 8.0 s 1.6 charged | 68% HP left on average | |
| 8 | grassVine Whip grassPower WhipgrassEnergy Ball | 4.842 | 100% | 6.5 s 1.3 charged | 63% HP left on average | |
| 9 | steelMetal Sound steelIron HeaddarkDark Pulse | 4.686 | 100% | 7.6 s 1.3 charged | 70% HP left on average | |
| 10 | steelMetal Claw steelBehemoth BladenormalGiga Impact | 4.583 | 100% | 8.8 s 1.7 charged | 74% HP left on average | |
| 11 | fairyFairy Wind poisonSludgefireOverheat | 4.556 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 12 | darkBite groundEarthquakegroundBulldoze | 4.455 | 100% | 9.2 s 1.6 charged | 67% HP left on average | |
| 13 | fairyFairy Wind steelGigaton HammersteelFlash Cannon | 4.450 | 100% | 7.6 s 1.3 charged | 73% HP left on average | |
| 14 | darkSucker Punch fairyPlay RoughfairyDraining Kiss | 4.374 | 67% | 7.9 s 1.2 charged | 56% HP left on average | |
| 15 | poisonPoison Jab waterAqua JetwaterHydro Pump | 4.360 | 100% | 6.5 s 1.3 charged | 56% HP left on average | |
| 16 | grassVine Whip grassFrenzy PlantsteelGyro Ball | 4.278 | 100% | 6.5 s 1.3 charged | 57% HP left on average | |
| 17 | normalScratch groundHigh HorsepowernormalSwift | 4.275 | 100% | 5.7 s 1.0 charged | 72% HP left on average | |
| 18 | waterWaterfall waterAqua JetfightingClose Combat | 4.275 | 100% | 6.5 s 1.3 charged | 56% HP left on average | |
| 19 | psychicPsywave normalHyper BeamsteelHeavy Slam | 4.211 | 100% | 7.2 s 1.3 charged | 72% HP left on average | |
| 20 | flyingPeck fairyDazzling GleampsychicPsyshock | 4.210 | 100% | 7.6 s 1.3 charged | 68% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.