Shadow Alolan Ninetales counters
icefairyFairy-type Female Grunt ยท slot 3Grunt
CP
4,961
Attack
315.6
x1.2 Shadow
Defense
212.8
x0.83 Shadow
HP
116
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Feint Attack / Dazzling GleamPowder Snow / Dazzling GleamCharm / Dazzling GleamFeint Attack / Ice BeamPowder Snow / Ice BeamCharm / Ice BeamFeint Attack / BlizzardPowder Snow / BlizzardCharm / BlizzardFeint Attack / PsyshockPowder Snow / PsyshockCharm / PsyshockFeint Attack / Weather Ball (Ice)Powder Snow / Weather Ball (Ice)Charm / Weather Ball (Ice)
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 7.071 | 100% | 4.5 s 1.0 charged | 85% HP left on average | |
| 2 | steelMetal Sound steelIron HeaddarkDark Pulse | 3.511 | 100% | 6.5 s 1.2 charged | 66% HP left on average | |
| 3 | fairyFairy Wind steelGigaton HammersteelHeavy Slam | 3.375 | 100% | 6.5 s 1.2 charged | 66% HP left on average | |
| 4 | fireEmber fireBlast BurnfireHeat Wave | 3.129 | 93% | 5.5 s 1.1 charged | 60% HP left on average | |
| 5 | steelMetal Claw fightingClose CombatnormalGiga Impact | 3.089 | 100% | 7.6 s 1.2 charged | 60% HP left on average | |
| 6 | steelMetal Claw steelBehemoth BashfightingClose Combat | 3.073 | 100% | 7.5 s 1.4 charged | 58% HP left on average | |
| 7 | psychicPsywave steelHeavy SlamnormalHyper Beam | 2.982 | 100% | 7.1 s 1.2 charged | 61% HP left on average | |
| 8 | poisonPoison Jab fightingClose CombatwaterAqua Jet | 2.829 | 93% | 6.4 s 1.1 charged | 49% HP left on average | |
| 9 | fireEmber fireBlast BurnfireHeat Wave | 2.719 | 93% | 5.5 s 1.1 charged | 55% HP left on average | |
| 10 | fightingLow Kick fightingSuperpowernormalStomp | 2.560 | 87% | 5.5 s 1.0 charged | 46% HP left on average | |
| 11 | poisonPoison Jab fightingSuperpowerbugLunge | 2.519 | 93% | 6.4 s 1.1 charged | 44% HP left on average | |
| 12 | fightingDouble Kick steelIron HeadfightingClose Combat | 2.373 | 87% | 8.1 s 1.5 charged | 43% HP left on average | |
| 13 | poisonPoison Sting poisonSludge BombwaterAqua Tail | 2.301 | 93% | 6.4 s 1.2 charged | 47% HP left on average | |
| 14 | fightingLow Kick steelIron HeadrockRock Slide | 2.287 | 60% | 5.8 s 0.8 charged | 34% HP left on average | |
| 15 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 2.173 | 60% | 6.3 s 1.1 charged | 37% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.