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PoGoBud

Shadow Alolan Vulpix counters

iceFairy-type Female Grunt ยท slot 1Grunt
CP
1,892
Attack
189.2
x1.2 Shadow
Defense
126.4
x0.83 Shadow
HP
79

You 1 shield, Rocket 0. Grunts never shield.

Best counters, averaged over every moveset

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Alolan Vulpix
#PokemonMovesPowerWinsTimeResult
1
Heatran
fireFire Spin
fireFire BlaststeelIron Head
10.000
100%4.5 s
0.0 charged
92% HP left on average
2
Shadow Heatran
fireFire Spin
fireFire BlaststeelIron Head
10.000
100%4.5 s
0.0 charged
92% HP left on average
3
Shadow Entei
fireFire Fang
fireOverheatfireFire Blast
9.375
100%4.0 s
0.0 charged
90% HP left on average
4
Shadow Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
9.050
100%4.0 s
0.0 charged
92% HP left on average
5
Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
9.050
100%5.0 s
0.0 charged
91% HP left on average
6
Jirachi
psychicConfusion
steelDoom DesirefightingAura Sphere
9.039
100%6.5 s
1.3 charged
91% HP left on average
7
Cresselia
psychicPsycho Cut
psychicFuture SightfairyMoonblast
8.727
100%6.5 s
1.3 charged
90% HP left on average
8
Hisuian Samurott
bugFury Cutter
fightingSacred SworddarkDark Pulse
8.646
100%5.0 s
1.0 charged
90% HP left on average
9
Bronzong
steelMetal Sound
steelFlash CannonpsychicPsyshock
8.532
100%5.5 s
1.1 charged
90% HP left on average
10
Tyranitar
rockSmack Down
rockStone EdgefireFire Blast
8.375
100%4.5 s
0.0 charged
90% HP left on average
11
Mewtwo
fightingCounter
fightingFocus BlastfireFlamethrower
8.214
100%4.0 s
0.0 charged
89% HP left on average
12
Shadow Scizor
steelBullet Punch
steelIron HeadbugX-Scissor
8.063
100%4.0 s
0.0 charged
88% HP left on average
13
Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
8.000
100%5.0 s
0.0 charged
87% HP left on average
14
Deoxys (Defense)
fightingLow Kick
psychicPsycho BoostrockRock Slide
7.964
100%5.5 s
1.1 charged
88% HP left on average
15
Shadow Tyranitar
rockSmack Down
rockStone EdgefireFire Blast
7.953
100%4.5 s
0.0 charged
88% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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