Fairy-type Female Grunt Counters
Gruntfairy“Check out my cute Pokémon!”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Ralts, Snubbull, Alolan Vulpix, Snubbull, Galarian Weezing, Kirlia).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 45, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 9.268 | 100% | 4.5 s 1.0 charged | Slot 1 9.8Slot 2 9.6Slot 3 8.4 | |
| 2 | steelMetal Claw steelBehemoth BladefightingClose Combat | 6.350 | 97% | 6.1 s 0.5 charged | Slot 1 9.2Slot 2 7.4Slot 3 2.5 | |
| 3 | steelMetal Sound steelIron HeaddarkDark Pulse | 6.188 | 94% | 6.5 s 1.0 charged | Slot 1 8.7Slot 2 6.6Slot 3 3.4 | |
| 4 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 6.076 | 93% | 5.7 s 0.4 charged | Slot 1 8.5Slot 2 7.1Slot 3 2.7 | |
| 5 | ghostHex ghostShadow BallrockPower Gem | 6.051 | 96% | 6.2 s 0.9 charged | Slot 1 8.2Slot 2 6.3Slot 3 3.6 | |
| 6 | bugFury Cutter steelMagnet BombnormalTechno Blast (Normal) | 5.978 | 100% | 5.3 s 1.0 charged | Slot 1 7.6Slot 2 5.9Slot 3 4.5 | |
| 7 | bugFury Cutter steelMagnet BombfireTechno Blast (Fire) | 5.978 | 100% | 5.3 s 1.0 charged | Slot 1 7.6Slot 2 5.9Slot 3 4.5 | |
| 8 | bugFury Cutter steelMagnet BombiceTechno Blast (Ice) | 5.978 | 100% | 5.3 s 1.0 charged | Slot 1 7.6Slot 2 5.9Slot 3 4.5 | |
| 9 | bugFury Cutter steelMagnet BombpoisonGunk Shot | 5.978 | 100% | 5.3 s 1.0 charged | Slot 1 7.6Slot 2 5.9Slot 3 4.5 | |
| 10 | bugFury Cutter steelMagnet BombelectricTechno Blast (Electric) | 5.978 | 100% | 5.3 s 1.0 charged | Slot 1 7.6Slot 2 5.9Slot 3 4.5 | |
| 11 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 5.921 | 96% | 6.7 s 0.7 charged | Slot 1 7.7Slot 2 6.4Slot 3 3.6 | |
| 12 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 5.906 | 93% | 5.0 s 0.4 charged | Slot 1 8.4Slot 2 6.8Slot 3 2.5 | |
| 13 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 5.883 | 96% | 6.5 s 1.2 charged | Slot 1 6.7Slot 2 6.7Slot 3 4.2 | |
| 14 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 5.882 | 99% | 5.9 s 1.1 charged | Slot 1 8.3Slot 2 5.2Slot 3 4.1 | |
| 15 | psychicConfusion steelDoom DesirepsychicPsychic | 5.878 | 94% | 6.5 s 1.0 charged | Slot 1 7.8Slot 2 6.2Slot 3 3.6 |
Slot 1 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow RaltsCP 1,152 · Atk 160 · Def 75 · HP 686 movesets
Shadow SnubbullCP 2,649 · Atk 259 · Def 102 · HP 1026 movesets
Shadow Alolan VulpixCP 1,892 · Atk 189 · Def 126 · HP 798 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 9.819 | 100% | 4.5 s 1.0 charged | ||
| 2 | steelMetal Claw steelBehemoth BladefightingClose Combat | 9.200 | 100% | 4.3 s 0.0 charged | ||
| 3 | rockRock Throw steelFlash CannonrockStone Edge | 8.789 | 100% | 5.7 s 0.3 charged | ||
| 4 | steelMetal Sound steelIron HeaddarkDark Pulse | 8.661 | 100% | 5.7 s 0.8 charged | ||
| 5 | steelIron Tail rockMeteor BeamsteelHeavy Slam | 8.529 | 100% | 5.0 s 0.1 charged | ||
| 6 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 8.479 | 100% | 4.3 s 0.0 charged | ||
| 7 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 8.421 | 100% | 3.3 s 0.0 charged | ||
| 8 | rockSmack Down rockStone EdgefireFire Blast | 8.337 | 100% | 4.5 s 0.1 charged | ||
| 9 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 8.334 | 100% | 5.0 s 0.8 charged | ||
| 10 | rockSmack Down rockStone EdgefireFire Blast | 8.268 | 100% | 5.5 s 0.2 charged | ||
| 11 | ghostHex ghostShadow BallrockPower Gem | 8.218 | 100% | 5.9 s 0.8 charged | ||
| 12 | psychicPsycho Cut fairyMoonblastgrassGrass Knot | 8.202 | 100% | 6.5 s 1.3 charged |
Best for each Pokemon this slot can roll
- 1
Shadow Scizor Bullet Punch / Iron Head, X-Scissor10.00100% - 2
Shadow Metagross Bullet Punch / Meteor Mash, Flash Cannon10.00100% - 3
Galarian Slowbro Poison Jab / Sludge Bomb, Scald10.00100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon9.46100% - 2
Zacian (Crowned Sword) Metal Claw / Behemoth Blade, Giga Impact8.40100% - 3
Annihilape Low Kick / Shadow Ball, Rage Fist7.94100%
- 1
Entei Fire Fang / Overheat, Fire Blast10.00100% - 2
Heatran Fire Spin / Fire Blast, Iron Head10.00100% - 3
Shadow Heatran Fire Spin / Fire Blast, Iron Head10.00100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow SnubbullCP 2,649 · Atk 259 · Def 102 · HP 1026 movesets
Shadow Galarian WeezingCP 4,939 · Atk 323 · Def 217 · HP 10710 movesets
Shadow KirliaCP 2,071 · Atk 225 · Def 107 · HP 7915 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 9.571 | 100% | 4.5 s 1.0 charged | ||
| 2 | steelMetal Sound steelIron HeaddarkFoul Play | 7.405 | 100% | 6.2 s 1.2 charged | ||
| 3 | steelMetal Claw steelBehemoth BladenormalGiga Impact | 7.370 | 100% | 5.9 s 0.5 charged | ||
| 4 | ghostShadow Claw ghostShadow BallghostOminous Wind | 7.160 | 100% | 6.4 s 0.9 charged | ||
| 5 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 7.086 | 100% | 5.5 s 0.5 charged | ||
| 6 | ghostShadow Claw ghostShadow SneakrockAncient Power | 6.857 | 100% | 6.9 s 0.9 charged | ||
| 7 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 6.832 | 100% | 4.8 s 0.5 charged | ||
| 8 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 6.746 | 100% | 6.5 s 1.2 charged | ||
| 9 | ghostShadow Claw ghostShadow ForcerockAncient Power | 6.701 | 100% | 7.4 s 1.0 charged | ||
| 10 | steelMetal Claw steelSunsteel StrikesteelIron Head | 6.597 | 100% | 6.5 s 0.6 charged | ||
| 11 | ghostShadow Claw ghostShadow BallpsychicFuture Sight | 6.523 | 100% | 6.7 s 1.1 charged | ||
| 12 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 6.449 | 100% | 6.5 s 0.6 charged |
Best for each Pokemon this slot can roll
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon9.46100% - 2
Zacian (Crowned Sword) Metal Claw / Behemoth Blade, Giga Impact8.40100% - 3
Annihilape Low Kick / Shadow Ball, Rage Fist7.94100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon9.73100% - 2
Skeledirge Hex / Blast Burn, Shadow Ball7.71100% - 3
Aegislash (Shield) Psycho Cut / Flash Cannon, Gyro Ball7.70100%
- 1
Shadow Metagross Bullet Punch / Meteor Mash, Flash Cannon10.00100% - 2
Metagross Bullet Punch / Meteor Mash, Flash Cannon10.00100% - 3
Guzzlord Snarl / Sludge Bomb, Brutal Swing10.00100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow Alolan NinetalesCP 4,961 · Atk 316 · Def 213 · HP 11615 movesets
Shadow Galarian WeezingCP 4,939 · Atk 323 · Def 217 · HP 10710 movesets
Shadow GranbullCP 5,490 · Atk 388 · Def 149 · HP 1349 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 8.413 | 100% | 4.5 s 1.0 charged | ||
| 2 | bugFury Cutter steelMagnet BombnormalTechno Blast (Normal) | 4.482 | 100% | 5.5 s 1.0 charged | ||
| 3 | bugFury Cutter steelMagnet BombfireTechno Blast (Fire) | 4.482 | 100% | 5.5 s 1.0 charged | ||
| 4 | bugFury Cutter steelMagnet BombiceTechno Blast (Ice) | 4.482 | 100% | 5.5 s 1.0 charged | ||
| 5 | bugFury Cutter steelMagnet BombpoisonGunk Shot | 4.482 | 100% | 5.5 s 1.0 charged | ||
| 6 | bugFury Cutter steelMagnet BombelectricTechno Blast (Electric) | 4.482 | 100% | 5.5 s 1.0 charged | ||
| 7 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 4.166 | 88% | 6.5 s 1.1 charged | ||
| 8 | fireIncinerate psychicPsyshockfireHeat Wave | 3.861 | 100% | 5.5 s 1.0 charged | ||
| 9 | normalScratch normalSwiftfireFire Punch | 3.645 | 100% | 6.1 s 1.0 charged | ||
| 10 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 3.636 | 88% | 7.4 s 1.3 charged | ||
| 11 | psychicConfusion steelDoom DesirepsychicPsychic | 3.635 | 83% | 6.5 s 1.0 charged | ||
| 12 | flyingPeck psychicPsyshockfireFlamethrower | 3.557 | 88% | 6.9 s 1.2 charged |
Best for each Pokemon this slot can roll
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon7.51100% - 2
Keldeo Poison Jab / Close Combat, Secret Sword3.8193% - 3
Kingambit Metal Sound / Iron Head, Dark Pulse3.67100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon8.95100% - 2
Aegislash (Shield) Psycho Cut / Flash Cannon, Gyro Ball6.29100% - 3
Genesect Fury Cutter / Magnet Bomb, Techno Blast (Normal)4.78100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon7.92100% - 2
Shadow Galarian Weezing Fairy Wind / Sludge, Overheat4.76100% - 3
Shadow Emboar Ember / Blast Burn, Heat Wave4.57100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.