Fairy-type Female Grunt Counters
Gruntfairy“Check out my cute Pokémon!”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Ralts, Snubbull, Alolan Vulpix, Snubbull, Galarian Weezing, Kirlia).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 30, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 7.198 | 99% | 5.3 s 1.1 charged | Slot 1 9.4Slot 2 7.1Slot 3 5.1 | |
| 2 | steelMetal Sound steelIron HeaddarkDark Pulse | 5.450 | 93% | 6.7 s 1.2 charged | Slot 1 8.0Slot 2 5.8Slot 3 2.6 | |
| 3 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 5.223 | 93% | 5.7 s 0.6 charged | Slot 1 7.7Slot 2 6.0Slot 3 2.0 | |
| 4 | psychicConfusion steelDoom DesirepsychicPsychic | 5.182 | 94% | 6.5 s 1.1 charged | Slot 1 7.1Slot 2 5.3Slot 3 3.2 | |
| 5 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 5.168 | 94% | 6.5 s 1.2 charged | Slot 1 5.8Slot 2 6.0Slot 3 3.7 | |
| 6 | steelMetal Claw steelBehemoth BladefightingClose Combat | 5.067 | 96% | 6.4 s 0.5 charged | Slot 1 7.8Slot 2 5.3Slot 3 2.2 | |
| 7 | bugFury Cutter steelMagnet BombnormalTechno Blast (Normal) | 4.991 | 100% | 5.7 s 1.0 charged | Slot 1 6.7Slot 2 5.0Slot 3 3.3 | |
| 8 | bugFury Cutter steelMagnet BombfireTechno Blast (Fire) | 4.991 | 100% | 5.7 s 1.0 charged | Slot 1 6.7Slot 2 5.0Slot 3 3.3 | |
| 9 | bugFury Cutter steelMagnet BombiceTechno Blast (Ice) | 4.991 | 100% | 5.7 s 1.0 charged | Slot 1 6.7Slot 2 5.0Slot 3 3.3 | |
| 10 | bugFury Cutter steelMagnet BombpoisonGunk Shot | 4.991 | 100% | 5.7 s 1.0 charged | Slot 1 6.7Slot 2 5.0Slot 3 3.3 | |
| 11 | bugFury Cutter steelMagnet BombelectricTechno Blast (Electric) | 4.991 | 100% | 5.7 s 1.0 charged | Slot 1 6.7Slot 2 5.0Slot 3 3.3 | |
| 12 | fightingDouble Kick fireBlast BurnfireBlaze Kick | 4.967 | 81% | 7.0 s 1.4 charged | Slot 1 8.5Slot 2 5.1Slot 3 1.3 | |
| 13 | ghostShadow Claw ghostShadow BallpsychicFuture Sight | 4.964 | 92% | 6.7 s 1.1 charged | Slot 1 7.1Slot 2 5.8Slot 3 2.1 | |
| 14 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 4.910 | 92% | 5.4 s 0.4 charged | Slot 1 7.6Slot 2 5.3Slot 3 1.8 | |
| 15 | ghostShadow Claw ghostShadow ForcerockAncient Power | 4.875 | 81% | 7.5 s 1.2 charged | Slot 1 7.1Slot 2 5.9Slot 3 1.6 |
Slot 1 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow RaltsCP 1,152 · Atk 160 · Def 75 · HP 686 movesets
Shadow SnubbullCP 2,649 · Atk 259 · Def 102 · HP 1026 movesets
Shadow Alolan VulpixCP 1,892 · Atk 189 · Def 126 · HP 798 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 9.379 | 100% | 4.5 s 1.0 charged | ||
| 2 | fightingDouble Kick fireBlast BurnfireBlaze Kick | 8.497 | 100% | 5.0 s 1.0 charged | ||
| 3 | steelMetal Sound steelIron HeaddarkDark Pulse | 8.029 | 100% | 5.7 s 0.9 charged | ||
| 4 | steelMetal Claw steelBehemoth BladefightingClose Combat | 7.768 | 100% | 4.7 s 0.1 charged | ||
| 5 | steelIron Tail rockStone EdgefireFire Blast | 7.717 | 100% | 5.0 s 0.1 charged | ||
| 6 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 7.690 | 100% | 4.3 s 0.0 charged | ||
| 7 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 7.566 | 100% | 3.7 s 0.0 charged | ||
| 8 | rockRock Throw steelFlash CannonrockStone Edge | 7.553 | 100% | 5.7 s 0.3 charged | ||
| 9 | steelIron Tail rockStone EdgefireFire Blast | 7.441 | 100% | 6.0 s 0.3 charged | ||
| 10 | fireFire Spin steelIron HeadfireFlamethrower | 7.178 | 100% | 6.3 s 0.7 charged | ||
| 11 | ghostShadow Claw ghostShadow ForcerockAncient Power | 7.086 | 100% | 5.7 s 0.9 charged | ||
| 12 | darkSnarl poisonSludge BombdarkBrutal Swing | 7.073 | 100% | 5.5 s 1.1 charged |
Best for each Pokemon this slot can roll
- 1
Shadow Metagross Bullet Punch / Meteor Mash, Flash Cannon10.00100% - 2
Shadow Alolan Muk Poison Jab / Gunk Shot, Sludge Wave10.00100% - 3
Dragonite Steel Wing / Hurricane, Hyper Beam10.00100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon8.50100% - 2
Annihilape Low Kick / Shadow Ball, Rage Fist7.33100% - 3
Giratina (Altered) Shadow Claw / Shadow Force, Ancient Power6.58100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Superpower10.00100% - 2
Incineroar Double Kick / Blast Burn, Blaze Kick9.22100% - 3
Stakataka Rock Throw / Stone Edge, Flash Cannon9.17100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow SnubbullCP 2,649 · Atk 259 · Def 102 · HP 1026 movesets
Shadow Galarian WeezingCP 4,939 · Atk 323 · Def 217 · HP 10710 movesets
Shadow KirliaCP 2,071 · Atk 225 · Def 107 · HP 7915 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 7.111 | 100% | 5.7 s 1.2 charged | ||
| 2 | steelMetal Sound steelIron HeaddarkFoul Play | 6.619 | 100% | 6.2 s 1.2 charged | ||
| 3 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 6.016 | 100% | 6.5 s 1.2 charged | ||
| 4 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 6.006 | 100% | 5.5 s 0.5 charged | ||
| 5 | ghostShadow Claw ghostShadow ForcerockAncient Power | 5.932 | 100% | 7.5 s 1.3 charged | ||
| 6 | ghostShadow Claw ghostShadow BallpsychicFuture Sight | 5.756 | 100% | 6.7 s 1.1 charged | ||
| 7 | ghostShadow Claw ghostShadow BallghostOminous Wind | 5.686 | 100% | 7.2 s 0.9 charged | ||
| 8 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 5.345 | 100% | 5.5 s 0.5 charged | ||
| 9 | psychicConfusion steelDoom DesirepsychicPsychic | 5.336 | 100% | 6.5 s 1.2 charged | ||
| 10 | dragonDragon Breath ghostShadow ForcerockAncient Power | 5.302 | 100% | 7.4 s 1.3 charged | ||
| 11 | steelMetal Claw steelBehemoth BladenormalGiga Impact | 5.256 | 100% | 6.5 s 0.6 charged | ||
| 12 | ghostAstonish ghostShadow BallrockPower Gem | 5.183 | 100% | 6.8 s 0.7 charged |
Best for each Pokemon this slot can roll
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon8.50100% - 2
Annihilape Low Kick / Shadow Ball, Rage Fist7.33100% - 3
Giratina (Altered) Shadow Claw / Shadow Force, Ancient Power6.58100%
- 1
Aegislash (Shield) Psycho Cut / Flash Cannon, Gyro Ball7.37100% - 2
Heatran Fire Spin / Iron Head, Earth Power5.58100% - 3
Jirachi Confusion / Doom Desire, Psychic5.51100%
- 1
Metagross Bullet Punch / Meteor Mash, Flash Cannon9.77100% - 2
Guzzlord Snarl / Sludge Bomb, Brutal Swing9.30100% - 3
Shadow Metagross Bullet Punch / Meteor Mash, Flash Cannon8.97100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow Alolan NinetalesCP 4,961 · Atk 316 · Def 213 · HP 11615 movesets
Shadow Galarian WeezingCP 4,939 · Atk 323 · Def 217 · HP 10710 movesets
Shadow GranbullCP 5,490 · Atk 388 · Def 149 · HP 1349 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 5.105 | 96% | 5.6 s 1.2 charged | ||
| 2 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 3.715 | 83% | 6.5 s 1.0 charged | ||
| 3 | bugFury Cutter steelMagnet BombnormalTechno Blast (Normal) | 3.342 | 100% | 6.0 s 1.0 charged | ||
| 4 | bugFury Cutter steelMagnet BombfireTechno Blast (Fire) | 3.342 | 100% | 6.0 s 1.0 charged | ||
| 5 | bugFury Cutter steelMagnet BombiceTechno Blast (Ice) | 3.342 | 100% | 6.0 s 1.0 charged | ||
| 6 | bugFury Cutter steelMagnet BombpoisonGunk Shot | 3.342 | 100% | 6.0 s 1.0 charged | ||
| 7 | bugFury Cutter steelMagnet BombelectricTechno Blast (Electric) | 3.342 | 100% | 6.0 s 1.0 charged | ||
| 8 | psychicConfusion steelDoom DesirepsychicPsychic | 3.160 | 83% | 6.5 s 1.0 charged | ||
| 9 | fireEmber fireBlast BurnfireHeat Wave | 2.778 | 96% | 5.8 s 1.0 charged | ||
| 10 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 2.692 | 79% | 7.4 s 1.2 charged | ||
| 11 | steelMetal Sound steelIron HeaddarkDark Pulse | 2.552 | 79% | 7.4 s 1.3 charged | ||
| 12 | fairyFairy Wind steelGigaton HammersteelHeavy Slam | 2.549 | 88% | 7.1 s 1.3 charged |
Best for each Pokemon this slot can roll
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon6.09100% - 2
Tinkaton Fairy Wind / Gigaton Hammer, Heavy Slam2.94100% - 3
Centiskorch Ember / Heat Wave, Bug Buzz2.9393%
- 1
Aegislash (Shield) Psycho Cut / Flash Cannon, Gyro Ball5.9490% - 2
Jirachi Confusion / Doom Desire, Psychic4.14100% - 3
Necrozma (Dawn Wings) Psycho Cut / Future Sight, Iron Head3.7980%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon6.58100% - 2
Shadow Galarian Weezing Fairy Wind / Sludge, Overheat3.91100% - 3
Shadow Emboar Ember / Blast Burn, Heat Wave3.56100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.