Shadow Galarian Weezing counters
poisonfairyFairy-type Female Grunt ยท slot 3Grunt
CP
4,939
Attack
322.8
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 8.950 | 100% | 4.5 s 1.1 charged | 87% HP left on average | |
| 2 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 6.295 | 100% | 6.5 s 1.3 charged | 72% HP left on average | |
| 3 | bugFury Cutter steelMagnet BombnormalTechno Blast (Normal) | 4.780 | 100% | 5.5 s 1.2 charged | 74% HP left on average | |
| 4 | bugFury Cutter steelMagnet BombfireTechno Blast (Fire) | 4.780 | 100% | 5.5 s 1.2 charged | 74% HP left on average | |
| 5 | bugFury Cutter steelMagnet BombiceTechno Blast (Ice) | 4.780 | 100% | 5.5 s 1.2 charged | 74% HP left on average | |
| 6 | bugFury Cutter steelMagnet BombwaterTechno Blast (Water) | 4.780 | 100% | 5.5 s 1.2 charged | 74% HP left on average | |
| 7 | bugFury Cutter steelMagnet BombelectricTechno Blast (Electric) | 4.780 | 100% | 5.5 s 1.2 charged | 74% HP left on average | |
| 8 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 4.649 | 100% | 6.5 s 1.3 charged | 68% HP left on average | |
| 9 | psychicConfusion steelDoom DesirepsychicPsychic | 4.649 | 100% | 6.5 s 1.3 charged | 69% HP left on average | |
| 10 | normalQuick Attack psychicPsyshockfireV-create | 4.567 | 100% | 5.5 s 1.2 charged | 69% HP left on average | |
| 11 | psychicPsycho Cut psychicFuture SightsteelIron Head | 4.400 | 80% | 6.3 s 1.1 charged | 61% HP left on average | |
| 12 | normalQuick Attack psychicPsyshocknormalHyper Beam | 4.382 | 100% | 5.5 s 1.2 charged | 70% HP left on average | |
| 13 | groundMud-Slap groundEarthquakegroundDrill Run | 4.347 | 100% | 6.5 s 1.3 charged | 71% HP left on average | |
| 14 | fireIncinerate psychicPsyshockfireHeat Wave | 4.029 | 100% | 5.5 s 1.2 charged | 63% HP left on average | |
| 15 | psychicPsycho Cut steelIron HeadfightingSacred Sword | 3.925 | 80% | 6.3 s 1.2 charged | 62% HP left on average | |
| 16 | flyingPeck psychicPsyshockfireFlamethrower | 3.907 | 90% | 5.5 s 1.1 charged | 68% HP left on average | |
| 17 | groundMud-Slap groundEarthquakegroundDrill Run | 3.501 | 100% | 6.5 s 1.3 charged | 65% HP left on average | |
| 18 | electricVolt Switch electricWild ChargerockStone Edge | 3.487 | 100% | 6.6 s 1.3 charged | 63% HP left on average | |
| 19 | psychicConfusion psychicPsyshocksteelFlash Cannon | 3.483 | 90% | 6.5 s 1.2 charged | 60% HP left on average | |
| 20 | fireIncinerate fireMind BlownfireOverheat | 3.481 | 80% | 5.4 s 1.0 charged | 61% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.