Shadow Alolan Vulpix counters
iceFairy-type Female Grunt ยท slot 1Grunt
CP
1,892
Attack
189.2
x1.2 Shadow
Defense
126.4
x0.83 Shadow
HP
79
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 10.000 | 100% | 4.5 s 1.0 charged | 93% HP left on average | |
| 2 | fightingDouble Kick fireBlast BurnfireBlaze Kick | 9.225 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 3 | rockRock Throw rockStone EdgesteelFlash Cannon | 9.167 | 100% | 5.0 s 0.0 charged | 89% HP left on average | |
| 4 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 8.775 | 100% | 5.0 s 0.0 charged | 89% HP left on average | |
| 5 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 8.725 | 100% | 4.0 s 0.0 charged | 91% HP left on average | |
| 6 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 8.725 | 100% | 5.0 s 0.0 charged | 90% HP left on average | |
| 7 | fireFire Spin steelIron HeadfireFlamethrower | 8.531 | 100% | 6.0 s 0.1 charged | 89% HP left on average | |
| 8 | bugFury Cutter fightingSacred SworddarkDark Pulse | 8.375 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 9 | steelMetal Sound steelFlash CannonpsychicPsyshock | 8.285 | 100% | 5.5 s 1.1 charged | 89% HP left on average | |
| 10 | psychicConfusion steelDoom DesirefightingAura Sphere | 8.005 | 100% | 6.5 s 1.3 charged | 88% HP left on average | |
| 11 | steelMetal Claw steelSunsteel StrikesteelIron Head | 7.972 | 100% | 7.0 s 0.3 charged | 88% HP left on average | |
| 12 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 7.896 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 13 | psychicPsycho Cut psychicFuture SightfairyMoonblast | 7.885 | 100% | 6.5 s 1.3 charged | 87% HP left on average | |
| 14 | fireFire Fang fireOverheatfireFusion Flare | 7.857 | 100% | 4.0 s 0.0 charged | 86% HP left on average | |
| 15 | rockSmack Down rockStone EdgefireFire Blast | 7.734 | 100% | 4.5 s 0.0 charged | 87% HP left on average | |
| 16 | fireIncinerate fireFire BlastfireFlamethrower | 7.383 | 100% | 5.0 s 0.0 charged | 85% HP left on average | |
| 17 | fightingCounter fightingFocus BlastfireFlamethrower | 7.319 | 100% | 4.0 s 0.0 charged | 85% HP left on average | |
| 18 | rockSmack Down rockStone EdgefireFire Blast | 7.170 | 100% | 6.0 s 0.1 charged | 85% HP left on average | |
| 19 | darkFeint Attack darkDark PulsedarkFoul Play | 7.136 | 100% | 7.5 s 1.4 charged | 85% HP left on average | |
| 20 | fightingCounter fightingCross ChopnormalHyper Beam | 7.047 | 100% | 6.5 s 1.3 charged | 83% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.