Skip to content
PoGoBud

Steel-type Male Grunt Counters

Gruntsteel

“You're no match for my iron will!”

Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Alolan Sandshrew, Aron, Beldum).

Best against the whole line-up

Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 40, 15/15/15, no Megas.

Best counters for all of Steel-type Male Grunt
#PokemonMovesPowerWinsTimeBy slot
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
7.428
100%5.9 s
1.2 charged
Slot 1 9.3Slot 2 5.2Slot 3 7.8
2
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
6.550
100%6.3 s
1.4 charged
Slot 1 9.5Slot 2 4.2Slot 3 5.9
3
Heatran
fireFire Spin
fireFire BlastgroundEarth Power
6.174
100%7.4 s
1.0 charged
Slot 1 7.6Slot 2 6.3Slot 3 4.6
4
Kingambit
fightingLow Kick
fightingFocus BlastdarkFoul Play
5.886
100%6.9 s
1.2 charged
Slot 1 8.3Slot 2 5.6Slot 3 3.7
5
Shadow Heatran
fireFire Spin
fireFire BlastgroundEarth Power
5.709
100%6.8 s
0.8 charged
Slot 1 7.7Slot 2 5.1Slot 3 4.3
6
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
5.322
100%8.6 s
1.5 charged
Slot 1 5.8Slot 2 4.8Slot 3 5.3
7
Volcanion
fireIncinerate
fireOverheatgroundEarth Power
5.265
97%7.3 s
0.9 charged
Slot 1 6.9Slot 2 5.2Slot 3 3.7
8
Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
5.243
100%8.3 s
1.4 charged
Slot 1 7.9Slot 2 5.0Slot 3 2.9
9
Raikou
electricThunder Shock
electricWild ChargefightingAura Sphere
5.211
100%5.5 s
1.1 charged
Slot 1 5.3Slot 2 5.6Slot 3 4.7
10
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
5.207
100%8.1 s
1.6 charged
Slot 1 7.1Slot 2 3.8Slot 3 4.8
11
Necrozma (Dusk Mane)
psychicPsycho Cut
darkDark PulsesteelIron Head
5.173
100%8.3 s
1.9 charged
Slot 1 8.0Slot 2 5.1Slot 3 2.4
12
Shadow Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
5.139
100%6.7 s
1.2 charged
Slot 1 7.0Slot 2 5.2Slot 3 3.2
13
Victini
normalQuick Attack
fireV-createfireOverheat
5.088
92%6.9 s
1.3 charged
Slot 1 6.4Slot 2 5.9Slot 3 3.0
14
Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
4.980
100%6.4 s
1.2 charged
Slot 1 5.7Slot 2 4.1Slot 3 5.2
15
Metagross
ghostShadow Claw
steelMeteor MashsteelFlash Cannon
4.975
100%7.7 s
1.3 charged
Slot 1 6.3Slot 2 5.1Slot 3 3.6

Slot 1 counters

You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 1 counters for Steel-type Male Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
9.479
100%4.8 s
1.0 charged
2
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
9.264
100%5.0 s
1.0 charged
3
Doublade
bugFury Cutter
fightingSacred SwordsteelIron Head
8.777
100%5.2 s
1.0 charged
4
Kingambit
fightingLow Kick
fightingFocus BlastdarkFoul Play
8.263
100%5.5 s
1.1 charged
5
Aegislash (Shield)
psychicPsycho Cut
ghostShadow BallsteelFlash Cannon
7.954
100%6.5 s
1.2 charged
6
Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
7.877
100%5.5 s
1.1 charged
7
Shadow Heatran
fireFire Spin
fireFire BlastgroundEarth Power
7.726
100%5.3 s
0.5 charged
8
Heatran
fireFire Spin
fireFire BlastgroundEarth Power
7.631
100%6.3 s
0.5 charged
9
Gholdengo
ghostHex
fightingFocus BlastghostShadow Ball
7.596
100%6.5 s
1.2 charged
10
Giratina (Altered)
dragonDragon Breath
ghostShadow ForceghostShadow Sneak
7.453
100%7.1 s
1.2 charged
11
Annihilape
fightingCounter
fightingClose CombatfightingLow Sweep
7.388
100%5.2 s
0.3 charged
12
Marshadow
fightingCounter
fightingClose CombatfireFire Punch
7.321
100%5.0 s
0.0 charged

Best for each Pokemon this slot can roll

vs Shadow Alolan Sandshrew
  1. 1Shadow Entei Fire Fang / Overheat, Fire Blast10.00100%
  2. 2Shadow Heatran Fire Spin / Fire Blast, Flamethrower10.00100%
  3. 3Heatran Fire Spin / Fire Blast, Flamethrower10.00100%
vs Shadow Aron
  1. 1Cobalion Double Kick / Close Combat, Sacred Sword9.94100%
  2. 2Melmetal Thunder Shock / Superpower, Double Iron Bash9.72100%
  3. 3Doublade Fury Cutter / Sacred Sword, Iron Head8.83100%
vs Shadow Beldum
  1. 1Gholdengo Astonish / Shadow Ball, Focus Blast10.00100%
  2. 2Lunala Shadow Claw / Shadow Ball, Moonblast10.00100%
  3. 3Doublade Shadow Claw / Sacred Sword, Iron Head10.00100%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Slot 2 counters

You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 2 counters for Steel-type Male Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Heatran
fireFire Spin
fireFire BlastgroundEarth Power
6.314
100%8.1 s
1.3 charged
2
Victini
normalQuick Attack
fireV-createfireOverheat
5.910
100%6.2 s
1.2 charged
3
Kingambit
fightingLow Kick
fightingFocus BlastdarkFoul Play
5.646
100%7.2 s
1.2 charged
4
Raikou
electricThunder Shock
electricWild ChargefightingAura Sphere
5.631
100%5.5 s
1.0 charged
5
Melmetal
electricThunder Shock
fightingDynamic PunchelectricThunderbolt
5.427
100%7.7 s
1.3 charged
6
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
5.235
100%7.8 s
1.7 charged
7
Volcanion
fireIncinerate
fireOverheatgroundEarth Power
5.234
100%8.1 s
1.3 charged
8
Shadow Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
5.214
100%7.2 s
1.2 charged
9
Shadow Heatran
fireFire Spin
fireFire BlastgroundEarth Power
5.105
100%7.9 s
1.0 charged
10
Zygarde (Complete)
darkBite
groundBulldozedarkCrunch
5.097
100%9.5 s
1.9 charged
11
Necrozma (Dusk Mane)
psychicPsycho Cut
darkDark PulsesteelIron Head
5.087
100%7.9 s
1.7 charged
12
Metagross
ghostShadow Claw
steelMeteor MashsteelFlash Cannon
5.054
100%8.0 s
1.3 charged

Best for each Pokemon this slot can roll

vs Shadow Lairon
  1. 1Empoleon Metal Sound / Hydro Cannon, Hydro Pump8.18100%
  2. 2Cobalion Double Kick / Close Combat, Sacred Sword8.09100%
  3. 3Heatran Fire Spin / Earth Power, Fire Blast7.39100%
vs Shadow Skarmory
  1. 1Heatran Fire Spin / Fire Blast, Magma Storm6.15100%
  2. 2Raikou Thunder Shock / Wild Charge, Thunder5.74100%
  3. 3Magnezone Volt Switch / Wild Charge, Zap Cannon5.51100%
vs Shadow Metang
  1. 1Kingambit Low Kick / Dark Pulse, Foul Play7.42100%
  2. 2Zygarde (Complete) Bite / Earthquake, Crunch6.99100%
  3. 3Necrozma (Dusk Mane) Psycho Cut / Dark Pulse, Sunsteel Strike6.98100%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Slot 3 counters

You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 3 counters for Steel-type Male Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
7.785
100%5.0 s
1.0 charged
2
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
6.076
100%5.5 s
1.0 charged
3
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
5.515
100%5.0 s
1.0 charged
4
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
5.334
100%7.8 s
1.3 charged
5
Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
5.227
100%5.5 s
1.0 charged
6
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
4.754
100%6.5 s
1.1 charged
7
Raikou
electricThunder Shock
fightingAura SphereelectricWild Charge
4.707
100%5.5 s
1.0 charged
8
Heatran
fireFire Spin
groundEarth PowerfireFire Blast
4.577
100%7.9 s
1.0 charged
9
Kingambit
fightingLow Kick
darkDark PulsesteelIron Head
4.566
100%6.8 s
1.2 charged
10
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
4.534
100%7.5 s
1.3 charged
11
Keldeo
fightingLow Kick
fightingSecret SwordfightingSacred Sword
4.452
100%5.5 s
1.0 charged
12
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
4.419
100%5.5 s
1.0 charged

Best for each Pokemon this slot can roll

vs Shadow Aggron
  1. 1Cobalion Double Kick / Close Combat, Sacred Sword6.56100%
  2. 2Melmetal Thunder Shock / Superpower, Dynamic Punch5.93100%
  3. 3Zamazenta (Crowned Shield) Metal Claw / Close Combat, Behemoth Bash4.53100%
vs Shadow Alolan Sandslash
  1. 1Cobalion Double Kick / Close Combat, Sacred Sword8.11100%
  2. 2Heatran Fire Spin / Fire Blast, Magma Storm7.48100%
  3. 3Shadow Heatran Fire Spin / Fire Blast, Flamethrower6.79100%
vs Shadow Probopass
  1. 1Cobalion Double Kick / Close Combat, Sacred Sword8.69100%
  2. 2Zygarde (Complete) Bite / Earthquake, Bulldoze8.26100%
  3. 3Virizion Double Kick / Close Combat, Sacred Sword8.16100%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Not signed in

Your Pokebox is kept in this browser.

Theme