Shadow Probopass counters
rocksteelSteel-type Male Grunt ยท slot 3Grunt
CP
4,473
Attack
256.0
x1.2 Shadow
Defense
297.1
x0.83 Shadow
HP
102
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 8.688 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 8.161 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 3 | groundMud Shot groundEarthquakegroundDrill Run | 7.900 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 4 | groundMud Shot groundEarthquakegroundSand Tomb | 7.500 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 5 | groundMud Shot groundEarthquakegroundSand Tomb | 7.222 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 6 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 6.796 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 7 | darkBite groundEarthquakegroundBulldoze | 6.629 | 100% | 7.6 s 1.3 charged | 84% HP left on average | |
| 8 | groundMud Shot groundEarthquakegroundDrill Run | 6.598 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 9 | steelMetal Sound fightingClose CombatfightingUpper Hand | 6.417 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 10 | groundMud-Slap groundEarthquakegroundDrill Run | 6.080 | 100% | 6.5 s 1.1 charged | 74% HP left on average | |
| 11 | groundSand Attack groundEarthquakegroundEarth Power | 6.038 | 100% | 7.1 s 1.1 charged | 77% HP left on average | |
| 12 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.926 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 13 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 5.893 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 14 | groundSand Attack groundEarthquakegroundEarth Power | 5.778 | 100% | 7.1 s 1.1 charged | 74% HP left on average | |
| 15 | groundMud Shot groundEarthquakewaterHydro Cannon | 5.670 | 100% | 5.5 s 1.0 charged | 80% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.