Shadow Beldum counters
steelpsychicSteel-type Male Grunt ยท slot 1Grunt
CP
2,088
Attack
189.2
x1.2 Shadow
Defense
150.1
x0.83 Shadow
HP
81
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostAstonish ghostShadow BallfightingFocus Blast | 10.000 | 100% | 6.0 s 0.0 charged | 91% HP left on average | |
| 2 | ghostShadow Claw ghostShadow BallfairyMoonblast | 10.000 | 100% | 7.0 s 0.0 charged | 91% HP left on average | |
| 3 | ghostShadow Claw fightingSacred SwordsteelIron Head | 10.000 | 100% | 5.5 s 1.0 charged | 93% HP left on average | |
| 4 | ghostShadow Claw fightingClose CombatfireFire Punch | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 5 | psychicPsycho Cut ghostMoongeist BeamdarkDark Pulse | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 6 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 7 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 10.000 | 100% | 7.0 s 1.0 charged | 92% HP left on average | |
| 8 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 9.833 | 100% | 7.0 s 0.0 charged | 90% HP left on average | |
| 9 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 9.833 | 100% | 7.0 s 0.0 charged | 90% HP left on average | |
| 10 | fightingLow Kick ghostShadow BallghostRage Fist | 9.667 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 11 | ghostAstonish ghostShadow BalldragonOutrage | 9.611 | 100% | 4.5 s 0.0 charged | 90% HP left on average | |
| 12 | steelMetal Sound electricThunderrockStone Edge | 9.188 | 100% | 7.5 s 1.0 charged | 89% HP left on average | |
| 13 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 9.167 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 14 | grassLeafage ghostShadow SneakghostSpirit Shackle | 8.778 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 15 | ghostShadow Claw ghostShadow BalldarkBrutal Swing | 8.733 | 100% | 5.5 s 1.0 charged | 89% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.