Shadow Aggron counters
steelrockSteel-type Male Grunt ยท slot 3Grunt
CP
6,459
Attack
363.9
x1.2 Shadow
Defense
278.6
x0.83 Shadow
HP
113
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 24 (averaged)Dragon Tail / ThunderIron Tail / ThunderSmack Down / ThunderMetal Sound / ThunderDragon Tail / Stone EdgeIron Tail / Stone EdgeSmack Down / Stone EdgeMetal Sound / Stone EdgeDragon Tail / Heavy SlamIron Tail / Heavy SlamSmack Down / Heavy SlamMetal Sound / Heavy SlamDragon Tail / Rock TombIron Tail / Rock TombSmack Down / Rock TombMetal Sound / Rock TombDragon Tail / Meteor BeamIron Tail / Meteor BeamSmack Down / Meteor BeamMetal Sound / Meteor BeamDragon Tail / Brick BreakIron Tail / Brick BreakSmack Down / Brick BreakMetal Sound / Brick Break
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.556 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 2 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 5.727 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 3 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 4.532 | 100% | 7.6 s 1.2 charged | 72% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.237 | 100% | 5.0 s 1.0 charged | 76% HP left on average | |
| 5 | groundMud Shot groundEarthquakegroundDrill Run | 4.176 | 96% | 5.5 s 1.0 charged | 73% HP left on average | |
| 6 | psychicConfusion fightingAura SpheresteelDoom Desire | 4.155 | 100% | 6.5 s 1.1 charged | 73% HP left on average | |
| 7 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.073 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 8 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 3.952 | 92% | 7.5 s 1.1 charged | 59% HP left on average | |
| 9 | waterWaterfall waterHydro CannonwaterHydro Pump | 3.834 | 92% | 6.5 s 1.0 charged | 68% HP left on average | |
| 10 | fightingLow Kick fightingClose CombatfightingLow Sweep | 3.580 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 11 | groundMud Shot groundEarthquakegroundDrill Run | 3.506 | 96% | 5.5 s 1.0 charged | 69% HP left on average | |
| 12 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 3.487 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 13 | groundMud Shot groundEarthquakewaterHydro Cannon | 3.378 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 14 | psychicPsywave fightingSuperpowergroundEarthquake | 3.342 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 15 | waterWaterfall waterHydro CannonwaterHydro Pump | 3.198 | 92% | 6.5 s 1.0 charged | 63% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.