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Steel-type Male Grunt Counters

Gruntsteel

“You're no match for my iron will!”

Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Alolan Sandshrew, Aron, Beldum).

Best against the whole line-up

Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 40, 15/15/15, no Megas.

Best counters for all of Steel-type Male Grunt
#PokemonMovesPowerWinsTimeBy slot
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
7.282
92%5.8 s
1.2 charged
Slot 1 9.3Slot 2 4.8Slot 3 7.8
2
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
6.467
99%6.3 s
1.4 charged
Slot 1 9.5Slot 2 4.0Slot 3 5.9
3
Kingambit
fightingLow Kick
fightingFocus BlastdarkFoul Play
5.274
94%6.8 s
1.2 charged
Slot 1 7.8Slot 2 5.1Slot 3 2.9
4
Raikou
electricThunder Shock
fightingAura SphereelectricWild Charge
5.004
100%5.5 s
1.1 charged
Slot 1 4.9Slot 2 5.5Slot 3 4.6
5
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
4.842
100%5.5 s
0.8 charged
Slot 1 5.7Slot 2 4.5Slot 3 4.3
6
Heatran
fireFire Spin
fireFire BlastgroundEarth Power
4.823
93%7.4 s
0.9 charged
Slot 1 6.8Slot 2 4.6Slot 3 3.1
7
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
4.818
90%5.8 s
1.1 charged
Slot 1 6.0Slot 2 3.0Slot 3 5.5
8
Shadow Heatran
fireFire Spin
fireFire BlastgroundEarth Power
4.689
94%6.8 s
0.8 charged
Slot 1 6.9Slot 2 3.6Slot 3 3.5
9
Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
4.686
88%6.1 s
1.2 charged
Slot 1 5.3Slot 2 3.6Slot 3 5.1
10
Victini
normalQuick Attack
fireV-createfireOverheat
4.678
82%6.6 s
1.3 charged
Slot 1 6.4Slot 2 5.1Slot 3 2.5
11
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
4.468
99%7.9 s
1.3 charged
Slot 1 5.6Slot 2 3.4Slot 3 4.4
12
Doublade
bugFury Cutter
fightingSacred SwordsteelIron Head
4.382
79%7.9 s
1.7 charged
Slot 1 8.8Slot 2 2.8Slot 3 1.6
13
Zygarde (Complete)
darkBite
groundBulldozedarkCrunch
4.333
94%8.1 s
1.5 charged
Slot 1 4.9Slot 2 3.8Slot 3 4.3
14
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
4.332
93%7.9 s
1.5 charged
Slot 1 6.2Slot 2 2.5Slot 3 4.3
15
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
4.285
96%7.3 s
1.3 charged
Slot 1 5.4Slot 2 4.9Slot 3 2.5

Slot 1 counters

You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 1 counters for Steel-type Male Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
9.479
100%4.8 s
1.0 charged
2
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
9.264
100%5.0 s
1.0 charged
3
Doublade
bugFury Cutter
fightingSacred SwordsteelIron Head
8.777
100%5.2 s
1.0 charged
4
Kingambit
fightingLow Kick
fightingFocus BlastdarkFoul Play
7.811
100%5.5 s
1.1 charged
5
Aegislash (Shield)
psychicPsycho Cut
ghostShadow BallsteelFlash Cannon
7.418
100%6.5 s
1.2 charged
6
Annihilape
fightingCounter
fightingClose CombatfightingLow Sweep
7.388
100%5.2 s
0.3 charged
7
Marshadow
fightingCounter
fightingClose CombatfireFire Punch
7.321
100%5.0 s
0.0 charged
8
Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
7.123
100%5.5 s
1.1 charged
9
Giratina (Altered)
dragonDragon Breath
ghostShadow ForceghostShadow Sneak
7.015
100%7.1 s
1.2 charged
10
Gholdengo
ghostHex
fightingFocus BlastghostShadow Ball
7.002
100%6.5 s
1.2 charged
11
Shadow Heatran
fireFire Spin
fireFire BlastgroundEarth Power
6.895
100%5.3 s
0.5 charged
12
Heatran
fireFire Spin
fireFire BlastgroundEarth Power
6.782
100%6.3 s
0.5 charged

Best for each Pokemon this slot can roll

vs Shadow Alolan Sandshrew
  1. 1Shadow Entei Fire Fang / Overheat, Fire Blast10.00100%
  2. 2Shadow Heatran Fire Spin / Fire Blast, Flamethrower10.00100%
  3. 3Heatran Fire Spin / Fire Blast, Flamethrower10.00100%
vs Shadow Aron
  1. 1Cobalion Double Kick / Close Combat, Sacred Sword9.94100%
  2. 2Melmetal Thunder Shock / Superpower, Double Iron Bash9.72100%
  3. 3Doublade Fury Cutter / Sacred Sword, Iron Head8.83100%
vs Shadow Beldum
  1. 1Gholdengo Astonish / Shadow Ball, Focus Blast10.00100%
  2. 2Lunala Shadow Claw / Shadow Ball, Moonblast10.00100%
  3. 3Doublade Shadow Claw / Sacred Sword, Iron Head10.00100%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Slot 2 counters

You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 2 counters for Steel-type Male Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Kingambit
fightingLow Kick
fightingFocus BlastdarkFoul Play
5.145
92%7.0 s
1.2 charged
2
Victini
normalQuick Attack
fireV-createfireOverheat
5.135
92%6.1 s
1.2 charged
3
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
4.899
100%6.6 s
1.2 charged
4
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
4.798
75%7.4 s
1.5 charged
5
Melmetal
electricThunder Shock
fightingDynamic PunchelectricThunderbolt
4.685
100%7.7 s
1.3 charged
6
Heatran
fireFire Spin
fireFire BlastgroundEarth Power
4.583
96%8.1 s
1.3 charged
7
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
4.483
100%5.8 s
1.0 charged
8
Necrozma (Dusk Mane)
psychicPsycho Cut
darkDark PulsesteelIron Head
4.156
83%7.6 s
1.5 charged
9
Metagross
ghostShadow Claw
steelMeteor MashsteelFlash Cannon
4.033
88%7.7 s
1.4 charged
10
Solgaleo
fireFire Spin
fireFlamethrowersteelIron Head
3.799
100%8.6 s
1.4 charged
11
Shadow Heatran
fireFire Spin
fireFire BlastgroundEarth Power
3.647
96%7.9 s
1.0 charged
12
Kartana
bugFury Cutter
fightingSacred SworddarkNight Slash
3.530
88%6.7 s
1.3 charged

Best for each Pokemon this slot can roll

vs Shadow Lairon
  1. 1Cobalion Double Kick / Close Combat, Sacred Sword8.09100%
  2. 2Palkia Dragon Breath / Hydro Pump, Aqua Tail7.16100%
  3. 3Palkia (Origin) Dragon Breath / Hydro Pump, Aqua Tail7.16100%
vs Shadow Skarmory
  1. 1Heatran Fire Spin / Fire Blast, Magma Storm6.15100%
  2. 2Raikou Thunder Shock / Wild Charge, Thunder5.74100%
  3. 3Magnezone Volt Switch / Wild Charge, Zap Cannon5.51100%
vs Shadow Metang
  1. 1Kingambit Low Kick / Dark Pulse, Foul Play7.23100%
  2. 2Victini Quick Attack / V-create, Overheat6.78100%
  3. 3Necrozma (Dusk Mane) Psycho Cut / Dark Pulse, Sunsteel Strike6.77100%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Slot 3 counters

You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 3 counters for Steel-type Male Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
7.785
100%5.0 s
1.0 charged
2
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
5.935
100%5.5 s
1.0 charged
3
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
5.515
100%5.0 s
1.0 charged
4
Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
5.137
96%5.5 s
1.0 charged
5
Raikou
electricThunder Shock
fightingAura SphereelectricWild Charge
4.630
100%5.5 s
1.0 charged
6
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
4.360
96%5.5 s
1.0 charged
7
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
4.357
96%7.6 s
1.3 charged
8
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
4.349
100%6.5 s
1.1 charged
9
Zygarde (Complete)
darkBite
groundBulldozedarkCrunch
4.338
88%7.5 s
1.2 charged
10
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
4.338
100%5.5 s
1.0 charged
11
Snorlax
psychicPsywave
fightingSuperpowergroundEarthquake
4.294
96%6.2 s
1.1 charged
12
Shadow Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
4.290
96%5.5 s
1.0 charged

Best for each Pokemon this slot can roll

vs Shadow Aggron
  1. 1Cobalion Double Kick / Close Combat, Sacred Sword6.56100%
  2. 2Melmetal Thunder Shock / Superpower, Dynamic Punch5.73100%
  3. 3Zamazenta (Crowned Shield) Metal Claw / Close Combat, Behemoth Bash4.53100%
vs Shadow Alolan Sandslash
  1. 1Cobalion Double Kick / Close Combat, Sacred Sword8.11100%
  2. 2Shadow Heatran Fire Spin / Fire Blast, Flamethrower5.9292%
  3. 3Melmetal Thunder Shock / Superpower, Dynamic Punch5.75100%
vs Shadow Probopass
  1. 1Cobalion Double Kick / Close Combat, Sacred Sword8.69100%
  2. 2Virizion Double Kick / Close Combat, Sacred Sword8.16100%
  3. 3Excadrill Mud Shot / Earthquake, Drill Run7.90100%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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