Shadow Alolan Sandslash counters
icesteelSteel-type Male Grunt · slot 3Grunt
CP
5,226
Attack
327.9
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
118
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 8.113 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 2 | fireFire Spin fireFire BlastfireMagma Storm | 7.477 | 100% | 6.5 s 1.4 charged | 87% HP left on average | |
| 3 | fireFire Spin fireFire BlastfireFlamethrower | 6.789 | 100% | 6.0 s 0.2 charged | 85% HP left on average | |
| 4 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 6.394 | 100% | 5.5 s 1.2 charged | 84% HP left on average | |
| 5 | fireIncinerate fireOverheatgroundEarth Power | 6.231 | 100% | 7.1 s 0.7 charged | 84% HP left on average | |
| 6 | normalQuick Attack fireV-createfireOverheat | 5.545 | 100% | 5.5 s 1.2 charged | 80% HP left on average | |
| 7 | waterWaterfall waterHydro CannonwaterHydro Pump | 5.187 | 100% | 6.5 s 1.4 charged | 81% HP left on average | |
| 8 | fightingLow Kick fightingSecret SwordfightingSacred Sword | 5.145 | 100% | 5.5 s 1.2 charged | 80% HP left on average | |
| 9 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 5.032 | 100% | 6.5 s 1.4 charged | 80% HP left on average | |
| 10 | psychicConfusion fightingAura SpheresteelDoom Desire | 4.968 | 100% | 6.5 s 1.4 charged | 80% HP left on average | |
| 11 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 4.968 | 100% | 6.5 s 1.4 charged | 80% HP left on average | |
| 12 | fireFire Spin fireFlamethrowersteelIron Head | 4.524 | 100% | 8.3 s 1.7 charged | 77% HP left on average | |
| 13 | fireEmber fireHeat WavedarkCrunch | 4.447 | 100% | 5.5 s 1.2 charged | 77% HP left on average | |
| 14 | electricThunder Shock fightingAura SphereelectricWild Charge | 4.367 | 100% | 5.5 s 1.2 charged | 74% HP left on average | |
| 15 | fireIncinerate fireSacred Fire++fireSacred Fire | 4.302 | 100% | 7.1 s 0.7 charged | 75% HP left on average | |
| 16 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 4.253 | 100% | 5.5 s 1.2 charged | 76% HP left on average | |
| 17 | fireFire Fang fireOverheatfireFire Blast | 4.251 | 100% | 7.0 s 0.4 charged | 76% HP left on average | |
| 18 | electricVolt Switch electricWild ChargeelectricZap Cannon | 4.161 | 100% | 6.5 s 1.4 charged | 69% HP left on average | |
| 19 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.148 | 100% | 5.0 s 1.0 charged | 73% HP left on average | |
| 20 | fireFire Fang fireOverheatfireFire Blast | 4.040 | 100% | 6.0 s 0.2 charged | 75% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.