Shadow Skarmory counters
steelflyingSteel-type Male Grunt ยท slot 2Grunt
CP
4,546
Attack
278.6
x1.2 Shadow
Defense
246.7
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFire BlastfireMagma Storm | 6.146 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 2 | electricThunder Shock electricWild ChargeelectricThunder | 5.741 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 3 | electricVolt Switch electricWild ChargeelectricZap Cannon | 5.513 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 4 | electricThunder Shock electricWild ChargesteelGyro Ball | 5.250 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 5 | fireFire Spin fireFire BlastfireMagma Storm | 5.163 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 6 | electricVolt Switch electricWild ChargeelectricZap Cannon | 5.075 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 7 | electricSpark electricWild ChargeelectricPlasma Fists | 5.046 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 8 | normalQuick Attack fireV-createfireOverheat | 4.950 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 9 | electricThunder Shock electricThunderboltfightingSuperpower | 4.714 | 100% | 7.5 s 1.0 charged | 78% HP left on average | |
| 10 | electricThunder Shock electricWild ChargeelectricThunder | 4.596 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 11 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 4.462 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 12 | electricThunder Shock electricThunderelectricThunder Punch | 4.202 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 13 | electricVolt Switch electricZap CannonelectricDischarge | 4.143 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 14 | electricThunder Shock electricWild ChargeelectricThunder | 4.044 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 15 | electricThunder Shock fireOverheatelectricThunder | 4.018 | 100% | 7.5 s 1.0 charged | 75% HP left on average | |
| 16 | electricThunder Shock electricThunderelectricThunderbolt | 4.018 | 100% | 7.5 s 1.0 charged | 75% HP left on average | |
| 17 | electricThunder Shock electricThunderelectricDischarge | 3.942 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 18 | fireIncinerate fireOverheatwaterHydro Pump | 3.919 | 88% | 8.0 s 1.0 charged | 64% HP left on average | |
| 19 | electricThunder Shock electricZap CannonelectricThunder | 3.750 | 100% | 7.5 s 1.0 charged | 73% HP left on average | |
| 20 | electricThunder Shock electricThunderelectricThunder Punch | 3.651 | 100% | 5.5 s 1.0 charged | 72% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.