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Steel-type Male Grunt Counters

Gruntsteel

“You're no match for my iron will!”

Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Alolan Sandshrew, Aron, Beldum).

Best against the whole line-up

Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 30, 15/15/15, no Megas.

Best counters for all of Steel-type Male Grunt
#PokemonMovesPowerWinsTimeBy slot
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
6.307
100%6.3 s
1.3 charged
Slot 1 8.5Slot 2 4.4Slot 3 6.0
2
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
5.683
100%6.5 s
1.4 charged
Slot 1 8.2Slot 2 3.7Slot 3 5.2
3
Heatran
fireFire Spin
fireFire BlastgroundEarth Power
4.859
94%7.6 s
0.9 charged
Slot 1 7.1Slot 2 4.8Slot 3 2.7
4
Kingambit
fightingLow Kick
fightingFocus BlastdarkFoul Play
4.581
94%7.0 s
1.2 charged
Slot 1 6.5Slot 2 5.2Slot 3 2.1
5
Raikou
electricThunder Shock
electricWild ChargefightingAura Sphere
4.496
99%5.5 s
1.1 charged
Slot 1 4.8Slot 2 4.9Slot 3 3.8
6
Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
4.441
86%8.2 s
1.5 charged
Slot 1 7.6Slot 2 4.4Slot 3 1.4
7
Shadow Heatran
fireFire Spin
fireFire BlastgroundEarth Power
4.342
93%7.4 s
0.9 charged
Slot 1 6.3Slot 2 4.5Slot 3 2.2
8
Necrozma (Dusk Mane)
psychicPsycho Cut
darkDark PulsesteelSunsteel Strike
4.277
92%7.5 s
1.5 charged
Slot 1 6.9Slot 2 4.3Slot 3 1.7
9
Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
4.209
99%6.4 s
1.3 charged
Slot 1 4.7Slot 2 3.5Slot 3 4.5
10
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
4.190
100%5.6 s
0.8 charged
Slot 1 5.2Slot 2 3.7Slot 3 3.7
11
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
4.161
100%8.1 s
1.6 charged
Slot 1 5.5Slot 2 3.3Slot 3 3.7
12
Gholdengo
ghostHex
fightingFocus BlastghostShadow Ball
4.067
88%7.9 s
1.4 charged
Slot 1 7.3Slot 2 3.5Slot 3 1.4
13
Victini
normalQuick Attack
fireV-createfireOverheat
4.039
83%6.7 s
1.3 charged
Slot 1 5.1Slot 2 4.8Slot 3 2.3
14
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
4.036
94%6.0 s
1.1 charged
Slot 1 4.8Slot 2 2.7Slot 3 4.7
15
Skeledirge
ghostHex
fireBlast BurnfireFlamethrower
3.953
78%7.4 s
1.3 charged
Slot 1 6.6Slot 2 3.7Slot 3 1.6

Slot 1 counters

You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 1 counters for Steel-type Male Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
8.504
100%5.0 s
1.0 charged
2
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
8.152
100%5.2 s
1.0 charged
3
Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
7.563
100%5.5 s
1.1 charged
4
Aegislash (Shield)
psychicPsycho Cut
ghostShadow BallsteelFlash Cannon
7.385
100%6.5 s
1.2 charged
5
Gholdengo
ghostHex
fightingFocus BlastghostShadow Ball
7.325
100%6.5 s
1.2 charged
6
Doublade
ghostShadow Claw
fightingSacred SwordsteelIron Head
7.073
100%5.5 s
1.1 charged
7
Heatran
fireFire Spin
fireFire BlastgroundEarth Power
7.064
100%6.3 s
0.5 charged
8
Giratina (Altered)
dragonDragon Breath
ghostShadow ForceghostShadow Sneak
6.780
100%7.1 s
1.2 charged
9
Necrozma (Dawn Wings)
psychicPsycho Cut
ghostMoongeist BeamdarkDark Pulse
6.639
100%5.5 s
1.1 charged
10
Skeledirge
ghostHex
fireBlast BurnfireFlamethrower
6.609
100%6.5 s
1.2 charged
11
Annihilape
fightingCounter
fightingClose CombatfightingLow Sweep
6.528
100%5.5 s
0.3 charged
12
Kingambit
fightingLow Kick
fightingFocus BlastdarkFoul Play
6.461
100%5.5 s
1.1 charged

Best for each Pokemon this slot can roll

vs Shadow Alolan Sandshrew
  1. 1Heatran Fire Spin / Fire Blast, Flamethrower10.00100%
  2. 2Shadow Heatran Fire Spin / Fire Blast, Flamethrower10.00100%
  3. 3Melmetal Thunder Shock / Superpower, Double Iron Bash9.25100%
vs Shadow Aron
  1. 1Cobalion Double Kick / Close Combat, Sacred Sword9.69100%
  2. 2Melmetal Thunder Shock / Superpower, Dynamic Punch7.67100%
  3. 3Urshifu (Rapid Strike) Counter / Close Combat, Dynamic Punch7.66100%
vs Shadow Beldum
  1. 1Doublade Shadow Claw / Sacred Sword, Iron Head10.00100%
  2. 2Necrozma (Dawn Wings) Psycho Cut / Moongeist Beam, Dark Pulse10.00100%
  3. 3Aegislash (Shield) Psycho Cut / Shadow Ball, Flash Cannon10.00100%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Slot 2 counters

You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 2 counters for Steel-type Male Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Kingambit
fightingLow Kick
fightingFocus BlastdarkFoul Play
5.214
100%7.2 s
1.2 charged
2
Raikou
electricThunder Shock
electricWild ChargefightingAura Sphere
4.922
100%5.5 s
1.0 charged
3
Heatran
fireFire Spin
groundEarth PowerfireFlamethrower
4.836
100%8.6 s
1.4 charged
4
Victini
normalQuick Attack
fireV-createfireOverheat
4.763
100%6.5 s
1.2 charged
5
Melmetal
electricThunder Shock
fightingDynamic PunchelectricThunderbolt
4.672
100%8.2 s
1.6 charged
6
Shadow Heatran
fireFire Spin
fireFire BlastgroundEarth Power
4.468
100%8.1 s
1.3 charged
7
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
4.408
100%8.4 s
1.8 charged
8
Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
4.393
100%9.3 s
1.8 charged
9
Necrozma (Dusk Mane)
psychicPsycho Cut
darkDark PulsesteelSunsteel Strike
4.258
100%8.5 s
1.8 charged
10
Solgaleo
fireFire Spin
fireFlamethrowersteelIron Head
4.184
100%8.6 s
1.4 charged
11
Shadow Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
4.153
100%6.5 s
1.2 charged
12
Volcanion
fireIncinerate
fireOverheatgroundEarth Power
4.146
100%8.1 s
1.3 charged

Best for each Pokemon this slot can roll

vs Shadow Lairon
  1. 1Empoleon Metal Sound / Hydro Cannon, Hydro Pump7.29100%
  2. 2Cobalion Double Kick / Close Combat, Sacred Sword7.24100%
  3. 3Palkia (Origin) Dragon Breath / Hydro Pump, Aqua Tail6.62100%
vs Shadow Skarmory
  1. 1Magnezone Volt Switch / Wild Charge, Zap Cannon5.10100%
  2. 2Heatran Fire Spin / Fire Blast, Magma Storm4.98100%
  3. 3Raikou Thunder Shock / Wild Charge, Thunder4.72100%
vs Shadow Metang
  1. 1Kingambit Low Kick / Dark Pulse, Foul Play7.11100%
  2. 2Necrozma (Dusk Mane) Psycho Cut / Dark Pulse, Sunsteel Strike6.72100%
  3. 3Victini Quick Attack / V-create, Overheat5.92100%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Slot 3 counters

You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 3 counters for Steel-type Male Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
6.007
100%5.5 s
1.0 charged
2
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
5.175
100%5.5 s
1.0 charged
3
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
4.656
100%5.5 s
1.0 charged
4
Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
4.480
96%5.5 s
1.0 charged
5
Garchomp
groundMud Shot
groundEarth PowergroundSand Tomb
3.934
79%5.7 s
1.0 charged
6
Shadow Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
3.784
96%5.5 s
1.0 charged
7
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
3.782
96%5.5 s
1.0 charged
8
Raikou
electricThunder Shock
fightingAura SphereelectricWild Charge
3.763
96%5.5 s
1.0 charged
9
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
3.744
96%7.6 s
1.3 charged
10
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
3.708
100%5.5 s
1.0 charged
11
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
3.699
100%6.5 s
1.1 charged
12
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
3.605
100%5.0 s
1.0 charged

Best for each Pokemon this slot can roll

vs Shadow Aggron
  1. 1Melmetal Thunder Shock / Superpower, Dynamic Punch4.85100%
  2. 2Cobalion Double Kick / Close Combat, Sacred Sword3.9596%
  3. 3Zamazenta (Crowned Shield) Metal Claw / Close Combat, Behemoth Bash3.94100%
vs Shadow Alolan Sandslash
  1. 1Cobalion Double Kick / Close Combat, Sacred Sword6.31100%
  2. 2Melmetal Thunder Shock / Dynamic Punch, Double Iron Bash4.8192%
  3. 3Victini Quick Attack / V-create, Overheat4.7392%
vs Shadow Probopass
  1. 1Virizion Double Kick / Close Combat, Sacred Sword7.91100%
  2. 2Cobalion Double Kick / Close Combat, Sacred Sword7.47100%
  3. 3Garchomp Mud Shot / Earthquake, Sand Tomb7.31100%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.