Poison-type Female Grunt Counters
Gruntpoison“Coiled and ready to strike!”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Oddish, Zubat, Qwilfish, Galarian Weezing, Nidorino, Nidorina).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 30, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | groundMud Shot groundEarthquakegroundDrill Run | 5.333 | 86% | 5.8 s 1.2 charged | Slot 1 6.2Slot 2 6.8Slot 3 3.0 | |
| 2 | electricThunder Shock steelDouble Iron BashelectricThunderbolt | 5.122 | 86% | 6.9 s 1.7 charged | Slot 1 7.4Slot 2 6.8Slot 3 1.1 | |
| 3 | psychicConfusion steelDoom DesirepsychicPsychic | 5.002 | 86% | 6.2 s 1.0 charged | Slot 1 6.3Slot 2 6.4Slot 3 2.2 | |
| 4 | groundMud Shot groundEarthquakegroundDrill Run | 4.830 | 84% | 5.7 s 1.2 charged | Slot 1 5.7Slot 2 6.2Slot 3 2.5 | |
| 5 | normalScratch groundHigh HorsepowernormalSwift | 4.747 | 97% | 6.0 s 1.2 charged | Slot 1 5.8Slot 2 6.3Slot 3 2.2 | |
| 6 | steelMetal Sound darkDark PulsedarkFoul Play | 4.703 | 88% | 7.6 s 1.7 charged | Slot 1 6.8Slot 2 6.3Slot 3 1.0 | |
| 7 | groundMud-Slap groundEarthquakegroundDrill Run | 4.698 | 76% | 6.8 s 1.3 charged | Slot 1 5.6Slot 2 6.3Slot 3 2.1 | |
| 8 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 4.637 | 90% | 6.9 s 1.2 charged | Slot 1 5.9Slot 2 5.6Slot 3 2.5 | |
| 9 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 4.625 | 84% | 7.0 s 1.4 charged | Slot 1 4.7Slot 2 7.0Slot 3 2.1 | |
| 10 | ghostHex ghostShadow BallrockPower Gem | 4.602 | 79% | 7.3 s 1.5 charged | Slot 1 6.0Slot 2 6.4Slot 3 1.4 | |
| 11 | dragonDragon Tail groundEarthquakedragonOutrage | 4.574 | 100% | 9.0 s 1.8 charged | Slot 1 6.0Slot 2 6.1Slot 3 1.6 | |
| 12 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 4.556 | 90% | 8.7 s 1.7 charged | Slot 1 5.4Slot 2 7.0Slot 3 1.3 | |
| 13 | poisonAcid rockPower GemrockRock Slide | 4.483 | 81% | 7.3 s 1.6 charged | Slot 1 5.9Slot 2 6.6Slot 3 1.0 | |
| 14 | steelMetal Sound rockMeteor BeamsteelHeavy Slam | 4.413 | 77% | 7.8 s 1.6 charged | Slot 1 5.6Slot 2 6.5Slot 3 1.1 | |
| 15 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 4.236 | 93% | 7.9 s 1.6 charged | Slot 1 6.0Slot 2 4.3Slot 3 2.4 |
Slot 1 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow OddishCP 2,631 · Atk 249 · Def 130 · HP 866 movesets
Shadow ZubatCP 1,428 · Atk 168 · Def 89 · HP 816 movesets
Shadow QwilfishCP 4,405 · Atk 339 · Def 156 · HP 10714 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashelectricThunderbolt | 7.436 | 100% | 5.5 s 1.2 charged | ||
| 2 | steelMetal Sound darkDark PulsedarkFoul Play | 6.795 | 100% | 5.9 s 1.2 charged | ||
| 3 | fireFire Spin fireFire BlastrockStone Edge | 6.614 | 79% | 5.9 s 0.3 charged | ||
| 4 | iceIce Fang normalGiga ImpactsteelBehemoth Bash | 6.332 | 100% | 7.0 s 0.7 charged | ||
| 5 | psychicConfusion psychicPsychicsteelDoom Desire | 6.324 | 100% | 5.5 s 0.5 charged | ||
| 6 | groundMud Shot groundEarthquakegroundDrill Run | 6.211 | 100% | 5.5 s 1.2 charged | ||
| 7 | dragonDragon Tail groundEarthquakepsychicPsychic Fangs | 6.053 | 79% | 6.9 s 1.3 charged | ||
| 8 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 5.995 | 100% | 6.3 s 1.2 charged | ||
| 9 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.986 | 100% | 7.3 s 1.5 charged | ||
| 10 | ghostHex ghostShadow BallrockPower Gem | 5.984 | 100% | 6.5 s 1.5 charged | ||
| 11 | dragonDragon Tail groundEarthquakedragonOutrage | 5.982 | 100% | 8.3 s 1.7 charged | ||
| 12 | dragonDragon Tail dragonDragon ClawdarkBrutal Swing | 5.920 | 100% | 6.1 s 1.3 charged |
Best for each Pokemon this slot can roll
- 1
Shadow Heatran Fire Spin / Fire Blast, Flamethrower8.40100% - 2
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon7.83100% - 3
Zamazenta (Crowned Shield) Ice Fang / Behemoth Bash, Giga Impact6.47100%
- 1
Shadow Omastar Rock Throw / Rock Slide, Ancient Power10.00100% - 2
Shadow Tyranitar Smack Down / Stone Edge, Brutal Swing10.00100% - 3
Shadow Rhyperior Smack Down / Rock Wrecker, Stone Edge10.00100%
- 1
Necrozma (Dusk Mane) Psycho Cut / Future Sight, Dark Pulse5.51100% - 2
Aegislash (Shield) Psycho Cut / Shadow Ball, Flash Cannon5.47100% - 3
Giratina (Altered) Dragon Breath / Shadow Force, Dragon Claw5.18100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow Galarian WeezingCP 4,939 · Atk 323 · Def 217 · HP 10710 movesets
Shadow NidorinoCP 2,992 · Atk 259 · Def 129 · HP 1038 movesets
Shadow NidorinaCP 2,809 · Atk 225 · Def 138 · HP 1138 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 7.018 | 100% | 6.5 s 1.4 charged | ||
| 2 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 6.993 | 100% | 7.6 s 1.7 charged | ||
| 3 | groundMud Shot groundEarthquakegroundDrill Run | 6.802 | 100% | 5.5 s 1.2 charged | ||
| 4 | steelMetal Sound steelIron HeaddarkFoul Play | 6.727 | 100% | 6.2 s 1.3 charged | ||
| 5 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 6.681 | 100% | 7.1 s 1.5 charged | ||
| 6 | poisonAcid rockPower GemrockRock Slide | 6.609 | 100% | 6.9 s 1.5 charged | ||
| 7 | steelMetal Sound rockMeteor BeamsteelHeavy Slam | 6.549 | 100% | 7.6 s 1.7 charged | ||
| 8 | psychicConfusion steelDoom DesirepsychicPsychic | 6.438 | 100% | 6.5 s 1.4 charged | ||
| 9 | ghostHex ghostShadow BallrockPower Gem | 6.404 | 100% | 7.7 s 1.5 charged | ||
| 10 | groundMud-Slap groundEarthquakegroundDrill Run | 6.328 | 100% | 6.5 s 1.4 charged | ||
| 11 | normalScratch groundHigh HorsepowernormalSwift | 6.269 | 100% | 5.9 s 1.2 charged | ||
| 12 | groundMud Shot groundEarthquakegroundDrill Run | 6.246 | 100% | 5.5 s 1.2 charged |
Best for each Pokemon this slot can roll
- 1
Aegislash (Shield) Psycho Cut / Flash Cannon, Gyro Ball7.37100% - 2
Heatran Fire Spin / Iron Head, Earth Power5.58100% - 3
Jirachi Confusion / Doom Desire, Psychic5.51100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon10.00100% - 2
Excadrill Mud Shot / Earthquake, Drill Run9.64100% - 3
Gholdengo Hex / Shadow Ball, Power Gem9.53100%
- 1
Shadow Ursaluna Scratch / High Horsepower, Swift8.94100% - 2
Greninja Water Shuriken / Hydro Cannon, Hydro Pump6.34100% - 3
Shadow Pangoro Bullet Punch / Night Slash, Iron Head6.04100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow WeezingCP 4,939 · Atk 323 · Def 217 · HP 10716 movesets
Shadow ToxicroakCP 5,328 · Atk 386 · Def 151 · HP 12620 movesets
Shadow AmoongussCP 4,589 · Atk 290 · Def 157 · HP 1596 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | normalQuick Attack psychicPsyshocknormalHyper Beam | 3.118 | 92% | 5.5 s 1.1 charged | ||
| 2 | groundMud Shot groundEarthquakegroundDrill Run | 2.987 | 58% | 6.3 s 1.1 charged | ||
| 3 | groundMud Shot groundEarthquakegroundDrill Run | 2.537 | 53% | 6.2 s 1.1 charged | ||
| 4 | flyingWing Attack flyingBrave BirdflyingFly | 2.525 | 83% | 6.7 s 1.3 charged | ||
| 5 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.478 | 71% | 6.7 s 1.0 charged | ||
| 6 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 2.408 | 92% | 6.9 s 1.4 charged | ||
| 7 | groundMud-Slap groundDrill RunrockRock Wrecker | 2.348 | 78% | 6.8 s 1.3 charged | ||
| 8 | psychicConfusion psychicPsychicsteelDoom Desire | 2.243 | 57% | 6.6 s 1.0 charged | ||
| 9 | normalScratch groundHigh HorsepowerflyingAerial Ace | 2.215 | 83% | 6.8 s 1.2 charged | ||
| 10 | flyingPeck flyingBeak BlastflyingDrill Peck | 2.181 | 75% | 6.1 s 1.3 charged | ||
| 11 | ghostShadow Claw psychicFuture SightpsychicPsychic | 2.154 | 76% | 7.4 s 1.3 charged | ||
| 12 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 2.131 | 53% | 7.3 s 1.3 charged |
Best for each Pokemon this slot can roll
- 1
Rhyperior Mud-Slap / Earthquake, Drill Run3.5194% - 2
Jirachi Confusion / Psychic, Doom Desire3.4775% - 3
Dialga Dragon Breath / Draco Meteor, Iron Head3.4288%
- 1
Lunala Confusion / Future Sight, Psychic4.36100% - 2
Jirachi Confusion / Psychic, Doom Desire2.9580% - 3
Excadrill Mud Shot / Earthquake, Drill Run2.9145%
- 1
Shadow Ursaluna Scratch / Fire Punch, Ice Punch5.72100% - 2
Galarian Moltres Wing Attack / Brave Bird, Fly4.34100% - 3
Toucannon Peck / Beak Blast, Drill Peck4.00100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.