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PoGoBud

Shadow Nidorino counters

poisonPoison-type Female Grunt ยท slot 2Grunt
CP
2,992
Attack
259.1
x1.2 Shadow
Defense
128.5
x0.83 Shadow
HP
103

You 1 shield, Rocket 0. Grunts never shield.

Best counters, averaged over every moveset

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Nidorino
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
10.000
100%4.5 s
1.1 charged
93% HP left on average
2
Steelix
dragonDragon Tail
groundEarthquakesteelHeavy Slam
10.000
100%8.3 s
1.6 charged
91% HP left on average
3
Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
9.958
100%5.5 s
1.3 charged
91% HP left on average
4
Gholdengo
ghostHex
ghostShadow BallrockPower Gem
9.813
100%6.6 s
1.5 charged
91% HP left on average
5
Kingambit
steelMetal Sound
darkDark PulsedarkFoul Play
9.669
100%5.5 s
1.3 charged
91% HP left on average
6
Shadow Steelix
electricThunder Fang
groundEarthquakepsychicPsychic Fangs
9.412
100%6.5 s
1.5 charged
90% HP left on average
7
Nihilego
poisonAcid
rockPower GemrockRock Slide
9.337
100%6.5 s
1.5 charged
90% HP left on average
8
Galarian Stunfisk
groundMud Shot
groundEarthquakesteelFlash Cannon
9.157
100%8.5 s
2.0 charged
90% HP left on average
9
Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
9.107
100%5.1 s
1.1 charged
90% HP left on average
10
Jirachi
psychicConfusion
psychicPsychicsteelDoom Desire
9.065
100%6.5 s
1.5 charged
89% HP left on average
11
Shadow Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
9.021
100%5.5 s
1.3 charged
90% HP left on average
12
Golem
groundMud Shot
groundEarthquakerockAncient Power
9.002
100%5.5 s
1.3 charged
89% HP left on average
13
Zamazenta (Crowned Shield)
steelMetal Claw
steelBehemoth BashnormalGiga Impact
8.983
100%7.5 s
1.6 charged
90% HP left on average
14
Revavroom
steelMetal Sound
fireOverheatsteelGyro Ball
8.959
100%7.5 s
1.6 charged
90% HP left on average
15
Lairon
steelMetal Sound
rockRock SliderockRock Tomb
8.838
100%6.5 s
1.5 charged
89% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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