Shadow Toxicroak counters
poisonfightingPoison-type Female Grunt ยท slot 3Grunt
CP
5,328
Attack
385.5
x1.2 Shadow
Defense
151.1
x0.83 Shadow
HP
126
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 20 (averaged)Poison Jab / Dynamic PunchCounter / Dynamic PunchMud Shot / Dynamic PunchPoison Sting / Dynamic PunchPoison Jab / Mud BombCounter / Mud BombMud Shot / Mud BombPoison Sting / Mud BombPoison Jab / Sludge BombCounter / Sludge BombMud Shot / Sludge BombPoison Sting / Sludge BombPoison Jab / Shadow BallCounter / Shadow BallMud Shot / Shadow BallPoison Sting / Shadow BallPoison Jab / Drain PunchCounter / Drain PunchMud Shot / Drain PunchPoison Sting / Drain Punch
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | normalScratch groundHigh HorsepowernormalSwift | 5.612 | 100% | 5.0 s 1.0 charged | 73% HP left on average | |
| 2 | psychicConfusion psychicFuture SightpsychicPsychic | 4.819 | 100% | 6.0 s 0.3 charged | 74% HP left on average | |
| 3 | psychicConfusion psychicPsychicsteelDoom Desire | 3.226 | 80% | 5.9 s 0.3 charged | 52% HP left on average | |
| 4 | groundMud Shot groundEarthquakegroundDrill Run | 3.157 | 45% | 5.4 s 0.8 charged | 37% HP left on average | |
| 5 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 3.010 | 90% | 7.2 s 1.4 charged | 57% HP left on average | |
| 6 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 2.933 | 80% | 6.4 s 1.4 charged | 49% HP left on average | |
| 7 | psychicConfusion psychicPsyshockpsychicFuture Sight | 2.902 | 90% | 6.0 s 0.4 charged | 58% HP left on average | |
| 8 | groundMud Shot groundEarthquakegroundDrill Run | 2.878 | 45% | 5.4 s 0.8 charged | 36% HP left on average | |
| 9 | steelMetal Sound psychicPsyshockpsychicPsychic | 2.812 | 80% | 5.5 s 1.1 charged | 47% HP left on average | |
| 10 | steelMetal Sound flyingDrill PeckwaterHydro Cannon | 2.747 | 70% | 5.6 s 1.1 charged | 38% HP left on average | |
| 11 | psychicZen Headbutt psychicPsychicgroundEarthquake | 2.552 | 80% | 5.9 s 0.3 charged | 43% HP left on average | |
| 12 | ghostShadow Claw fightingClose CombatfireFire Punch | 2.449 | 90% | 6.7 s 1.6 charged | 47% HP left on average | |
| 13 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 2.306 | 95% | 6.5 s 1.5 charged | 46% HP left on average | |
| 14 | groundMud Shot groundEarthquakewaterHydro Cannon | 2.231 | 80% | 5.8 s 1.1 charged | 42% HP left on average | |
| 15 | psychicPsycho Cut steelIron HeadfightingSacred Sword | 2.181 | 70% | 6.5 s 1.6 charged | 38% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.