Fairy-type Female Grunt Counters
Gruntfairy“Check out my cute Pokémon!”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Ralts, Snubbull, Alolan Vulpix, Snubbull, Galarian Weezing, Kirlia).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 45, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 9.268 | 100% | 4.5 s 1.0 charged | Slot 1 9.8Slot 2 9.6Slot 3 8.4 | |
| 2 | steelMetal Claw steelBehemoth BladefightingClose Combat | 7.068 | 100% | 6.2 s 0.5 charged | Slot 1 9.2Slot 2 7.4Slot 3 4.6 | |
| 3 | steelMetal Sound steelIron HeaddarkDark Pulse | 6.622 | 100% | 6.5 s 1.0 charged | Slot 1 8.7Slot 2 6.6Slot 3 4.7 | |
| 4 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 6.567 | 100% | 6.7 s 0.7 charged | Slot 1 7.7Slot 2 6.4Slot 3 5.6 | |
| 5 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 6.405 | 100% | 5.7 s 0.5 charged | Slot 1 8.5Slot 2 7.1Slot 3 3.6 | |
| 6 | ghostHex ghostShadow BallrockPower Gem | 6.223 | 100% | 6.2 s 0.9 charged | Slot 1 8.2Slot 2 6.3Slot 3 4.2 | |
| 7 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 6.169 | 100% | 5.0 s 0.5 charged | Slot 1 8.4Slot 2 6.8Slot 3 3.3 | |
| 8 | ghostShadow Claw ghostShadow BallghostOminous Wind | 6.139 | 100% | 6.4 s 1.0 charged | Slot 1 7.7Slot 2 7.2Slot 3 3.6 | |
| 9 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 6.052 | 100% | 5.9 s 1.1 charged | Slot 1 8.3Slot 2 5.2Slot 3 4.6 | |
| 10 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 6.013 | 100% | 6.5 s 1.2 charged | Slot 1 6.7Slot 2 6.7Slot 3 4.6 | |
| 11 | steelMetal Claw steelSunsteel StrikesteelIron Head | 5.960 | 100% | 6.7 s 0.7 charged | Slot 1 8.0Slot 2 6.6Slot 3 3.3 | |
| 12 | ghostShadow Claw ghostShadow ForcerockAncient Power | 5.900 | 100% | 7.6 s 1.1 charged | Slot 1 7.9Slot 2 6.7Slot 3 3.1 | |
| 13 | ghostShadow Claw ghostShadow SneakrockAncient Power | 5.892 | 100% | 6.9 s 1.1 charged | Slot 1 7.7Slot 2 6.9Slot 3 3.2 | |
| 14 | icePowder Snow rockRock SlideiceBlizzard | 5.844 | 100% | 7.3 s 1.3 charged | Slot 1 8.2Slot 2 5.4Slot 3 3.9 | |
| 15 | ghostShadow Claw ghostShadow BallpsychicFuture Sight | 5.798 | 100% | 6.8 s 1.1 charged | Slot 1 7.4Slot 2 6.5Slot 3 3.5 |
Slot 1 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow RaltsCP 1,152 · Atk 160 · Def 75 · HP 686 movesets
Shadow SnubbullCP 2,649 · Atk 259 · Def 102 · HP 1026 movesets
Shadow Alolan VulpixCP 1,892 · Atk 189 · Def 126 · HP 798 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 9.819 | 100% | 4.5 s 1.0 charged | ||
| 2 | steelMetal Claw steelBehemoth BladefightingClose Combat | 9.200 | 100% | 4.3 s 0.0 charged | ||
| 3 | rockRock Throw steelFlash CannonrockStone Edge | 8.789 | 100% | 5.7 s 0.3 charged | ||
| 4 | steelMetal Sound steelIron HeaddarkDark Pulse | 8.661 | 100% | 5.7 s 0.8 charged | ||
| 5 | steelIron Tail rockMeteor BeamsteelHeavy Slam | 8.529 | 100% | 5.0 s 0.1 charged | ||
| 6 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 8.479 | 100% | 4.3 s 0.0 charged | ||
| 7 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 8.421 | 100% | 3.3 s 0.0 charged | ||
| 8 | rockSmack Down rockStone EdgefireFire Blast | 8.337 | 100% | 4.5 s 0.1 charged | ||
| 9 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 8.334 | 100% | 5.0 s 0.8 charged | ||
| 10 | rockSmack Down rockStone EdgefireFire Blast | 8.268 | 100% | 5.5 s 0.2 charged | ||
| 11 | ghostHex ghostShadow BallrockPower Gem | 8.218 | 100% | 5.9 s 0.8 charged | ||
| 12 | psychicPsycho Cut fairyMoonblastgrassGrass Knot | 8.202 | 100% | 6.5 s 1.3 charged |
Best for each Pokemon this slot can roll
- 1
Shadow Scizor Bullet Punch / Iron Head, X-Scissor10.00100% - 2
Shadow Metagross Bullet Punch / Meteor Mash, Flash Cannon10.00100% - 3
Galarian Slowbro Poison Jab / Sludge Bomb, Scald10.00100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon9.46100% - 2
Zacian (Crowned Sword) Metal Claw / Behemoth Blade, Giga Impact8.40100% - 3
Annihilape Low Kick / Shadow Ball, Rage Fist7.94100%
- 1
Entei Fire Fang / Overheat, Fire Blast10.00100% - 2
Heatran Fire Spin / Fire Blast, Iron Head10.00100% - 3
Shadow Heatran Fire Spin / Fire Blast, Iron Head10.00100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow SnubbullCP 2,649 · Atk 259 · Def 102 · HP 1026 movesets
Shadow Galarian WeezingCP 4,939 · Atk 323 · Def 217 · HP 10710 movesets
Shadow KirliaCP 2,071 · Atk 225 · Def 107 · HP 7915 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 9.571 | 100% | 4.5 s 1.0 charged | ||
| 2 | steelMetal Sound steelIron HeaddarkFoul Play | 7.405 | 100% | 6.2 s 1.2 charged | ||
| 3 | steelMetal Claw steelBehemoth BladenormalGiga Impact | 7.370 | 100% | 5.9 s 0.5 charged | ||
| 4 | ghostShadow Claw ghostShadow BallghostOminous Wind | 7.160 | 100% | 6.4 s 0.9 charged | ||
| 5 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 7.086 | 100% | 5.5 s 0.5 charged | ||
| 6 | ghostShadow Claw ghostShadow SneakrockAncient Power | 6.857 | 100% | 6.9 s 0.9 charged | ||
| 7 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 6.832 | 100% | 4.8 s 0.5 charged | ||
| 8 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 6.746 | 100% | 6.5 s 1.2 charged | ||
| 9 | ghostShadow Claw ghostShadow ForcerockAncient Power | 6.701 | 100% | 7.4 s 1.0 charged | ||
| 10 | steelMetal Claw steelSunsteel StrikesteelIron Head | 6.597 | 100% | 6.5 s 0.6 charged | ||
| 11 | ghostShadow Claw ghostShadow BallpsychicFuture Sight | 6.523 | 100% | 6.7 s 1.1 charged | ||
| 12 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 6.449 | 100% | 6.5 s 0.6 charged |
Best for each Pokemon this slot can roll
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon9.46100% - 2
Zacian (Crowned Sword) Metal Claw / Behemoth Blade, Giga Impact8.40100% - 3
Annihilape Low Kick / Shadow Ball, Rage Fist7.94100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon9.73100% - 2
Skeledirge Hex / Blast Burn, Shadow Ball7.71100% - 3
Aegislash (Shield) Psycho Cut / Flash Cannon, Gyro Ball7.70100%
- 1
Shadow Metagross Bullet Punch / Meteor Mash, Flash Cannon10.00100% - 2
Metagross Bullet Punch / Meteor Mash, Flash Cannon10.00100% - 3
Guzzlord Snarl / Sludge Bomb, Brutal Swing10.00100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow Alolan NinetalesCP 4,961 · Atk 316 · Def 213 · HP 11615 movesets
Shadow Galarian WeezingCP 4,939 · Atk 323 · Def 217 · HP 10710 movesets
Shadow GranbullCP 5,490 · Atk 388 · Def 149 · HP 1349 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 8.413 | 100% | 4.5 s 1.0 charged | ||
| 2 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 5.572 | 100% | 7.5 s 1.4 charged | ||
| 3 | steelMetal Sound steelIron HeaddarkDark Pulse | 4.651 | 100% | 7.2 s 1.3 charged | ||
| 4 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 4.555 | 100% | 6.5 s 1.2 charged | ||
| 5 | fairyFairy Wind steelGigaton HammersteelHeavy Slam | 4.540 | 100% | 7.2 s 1.3 charged | ||
| 6 | flyingPeck psychicPsyshockfireFlamethrower | 4.531 | 100% | 6.9 s 1.2 charged | ||
| 7 | fightingDouble Kick steelIron HeadrockStone Edge | 4.485 | 100% | 8.1 s 1.5 charged | ||
| 8 | steelMetal Claw steelBehemoth BladenormalGiga Impact | 4.469 | 100% | 8.5 s 1.2 charged | ||
| 9 | psychicPsywave steelHeavy SlamnormalHyper Beam | 4.315 | 100% | 7.1 s 1.2 charged | ||
| 10 | fairyGeomancy fairyMoonblastelectricThunder | 4.122 | 96% | 7.7 s 1.4 charged | ||
| 11 | icePowder Snow rockRock SlideiceBlizzard | 3.937 | 100% | 7.9 s 1.5 charged | ||
| 12 | fightingKarate Chop steelIron HeadrockRock Slide | 3.844 | 83% | 6.2 s 1.0 charged |
Best for each Pokemon this slot can roll
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon7.51100% - 2
Zamazenta (Crowned Shield) Metal Claw / Behemoth Bash, Close Combat4.63100% - 3
Keldeo Poison Jab / Secret Sword, Aqua Jet4.33100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon9.73100% - 2
Skeledirge Hex / Blast Burn, Shadow Ball7.71100% - 3
Aegislash (Shield) Psycho Cut / Flash Cannon, Gyro Ball7.70100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon7.92100% - 2
Zamazenta (Crowned Shield) Metal Claw / Behemoth Bash, Giga Impact6.11100% - 3
Pangoro Karate Chop / Iron Head, Close Combat5.6567%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.