Dark-type Female Grunt Counters
Gruntdark“Wherever there is light, there is also shadow.”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Carvanha, Poochyena, Alolan Rattata, Sneasel, Houndour, Absol).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 30, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 6.290 | 83% | 5.2 s 1.2 charged | Slot 1 9.1Slot 2 5.3Slot 3 4.4 | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.122 | 92% | 5.2 s 0.9 charged | Slot 1 8.9Slot 2 5.6Slot 3 3.9 | |
| 3 | fightingLow Kick fightingFocus BlastbugX-Scissor | 6.049 | 83% | 5.4 s 0.9 charged | Slot 1 9.3Slot 2 5.6Slot 3 3.2 | |
| 4 | fightingCounter fightingClose CombatfightingDynamic Punch | 5.955 | 81% | 4.6 s 0.2 charged | Slot 1 9.3Slot 2 5.6Slot 3 2.9 | |
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.897 | 92% | 4.8 s 0.8 charged | Slot 1 9.5Slot 2 5.0Slot 3 3.2 | |
| 6 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 5.637 | 100% | 5.4 s 0.9 charged | Slot 1 7.1Slot 2 4.6Slot 3 5.2 | |
| 7 | fightingLow Kick fightingClose CombatfightingSecret Sword | 5.577 | 100% | 4.7 s 0.6 charged | Slot 1 8.4Slot 2 4.5Slot 3 3.8 | |
| 8 | fightingKarate Chop fightingClose CombatsteelIron Head | 5.538 | 92% | 4.9 s 0.6 charged | Slot 1 7.7Slot 2 4.7Slot 3 4.2 | |
| 9 | fightingCounter fightingClose CombatfightingDynamic Punch | 5.404 | 88% | 4.7 s 0.2 charged | Slot 1 9.3Slot 2 4.8Slot 3 2.1 | |
| 10 | fightingCounter fightingSuperpowerbugLunge | 5.301 | 88% | 4.8 s 0.2 charged | Slot 1 9.8Slot 2 3.8Slot 3 2.3 | |
| 11 | bugBug Bite fireFire BlastrockStone Edge | 5.260 | 83% | 4.9 s 0.2 charged | Slot 1 9.7Slot 2 3.3Slot 3 2.8 | |
| 12 | fightingCounter fightingClose CombatflyingBrave Bird | 5.236 | 88% | 4.8 s 0.2 charged | Slot 1 9.8Slot 2 3.7Slot 3 2.2 | |
| 13 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 5.164 | 100% | 4.8 s 0.7 charged | Slot 1 8.1Slot 2 3.7Slot 3 3.6 | |
| 14 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.129 | 92% | 5.2 s 0.9 charged | Slot 1 7.1Slot 2 4.8Slot 3 3.5 | |
| 15 | fightingCounter fightingDynamic PunchfightingFocus Blast | 5.084 | 88% | 4.9 s 0.2 charged | Slot 1 9.4Slot 2 3.7Slot 3 2.1 |
Slot 1 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow CarvanhaCP 2,178 · Atk 318 · Def 54 · HP 866 movesets
Shadow PoochyenaCP 1,448 · Atk 189 · Def 77 · HP 766 movesets
Shadow Alolan RattataCP 1,576 · Atk 201 · Def 86 · HP 706 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | fightingCounter fightingClose CombatelectricThunder Punch | 10.000 | 100% | 2.3 s 0.0 charged | ||
| 2 | fightingCounter fightingClose CombatflyingBrave Bird | 9.833 | 100% | 2.3 s 0.0 charged | ||
| 3 | fightingCounter fightingSuperpowerbugLunge | 9.796 | 100% | 2.7 s 0.0 charged | ||
| 4 | bugBug Bite fireFire BlastrockStone Edge | 9.692 | 100% | 2.3 s 0.0 charged | ||
| 5 | fightingCounter fightingClose CombatfightingLow Sweep | 9.639 | 100% | 2.3 s 0.0 charged | ||
| 6 | bugBug Bite bugBug BuzzfireOverheat | 9.573 | 100% | 2.3 s 0.0 charged | ||
| 7 | bugBug Bite fireFire BlastrockStone Edge | 9.534 | 100% | 2.8 s 0.0 charged | ||
| 8 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 9.528 | 100% | 3.5 s 0.0 charged | ||
| 9 | fightingCounter fightingClose CombatfightingSuperpower | 9.492 | 100% | 2.7 s 0.0 charged | ||
| 10 | fightingCounter fightingDynamic PunchfightingFocus Blast | 9.432 | 100% | 2.7 s 0.0 charged | ||
| 11 | fightingCounter fightingClose CombatfightingDynamic Punch | 9.340 | 100% | 2.3 s 0.0 charged | ||
| 12 | fightingCounter fightingClose CombatfightingDynamic Punch | 9.340 | 100% | 2.3 s 0.0 charged |
Best for each Pokemon this slot can roll
- 1
Shadow Machamp Counter / Close Combat, Dynamic Punch10.00100% - 2
Galarian Zapdos Counter / Close Combat, Brave Bird10.00100% - 3
Marshadow Counter / Close Combat, Thunder Punch10.00100%
- 1
Shadow Heatran Bug Bite / Fire Blast, Iron Head10.00100% - 2
Volcarona Bug Bite / Bug Buzz, Overheat10.00100% - 3
Heatran Bug Bite / Fire Blast, Iron Head10.00100%
- 1
Shadow Conkeldurr Force Palm / Dynamic Punch, Focus Blast10.00100% - 2
Galarian Zapdos Counter / Close Combat, Brave Bird10.00100% - 3
Mewtwo Counter / Focus Blast, Hyper Beam10.00100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow SneaselCP 4,416 · Atk 348 · Def 164 · HP 978 movesets
Shadow HoundourCP 2,642 · Atk 285 · Def 100 · HP 866 movesets
Shadow AbsolCP 5,427 · Atk 445 · Def 138 · HP 1078 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | fightingCounter fightingDynamic PunchfightingBrick Break | 5.744 | 100% | 5.0 s 0.0 charged | ||
| 2 | fightingLow Kick fightingFocus BlastbugX-Scissor | 5.644 | 100% | 5.5 s 1.2 charged | ||
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.585 | 100% | 5.0 s 1.0 charged | ||
| 4 | dragonDragon Tail dragonDragon ClawdarkBrutal Swing | 5.369 | 100% | 7.1 s 1.6 charged | ||
| 5 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 5.330 | 100% | 4.8 s 1.0 charged | ||
| 6 | bugFury Cutter fightingSacred SwordbugX-Scissor | 5.219 | 100% | 5.0 s 1.0 charged | ||
| 7 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.771 | 100% | 5.0 s 1.0 charged | ||
| 8 | fightingCounter fightingClose CombatfightingDynamic Punch | 4.759 | 100% | 5.0 s 0.0 charged | ||
| 9 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 4.701 | 100% | 6.8 s 1.2 charged | ||
| 10 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 4.602 | 100% | 5.5 s 1.2 charged | ||
| 11 | fireIncinerate rockRock SliderockRock Blast | 4.547 | 100% | 6.4 s 1.4 charged | ||
| 12 | grassVine Whip grassPower WhipgrassEnergy Ball | 4.483 | 100% | 6.5 s 1.3 charged |
Best for each Pokemon this slot can roll
- 1
Melmetal Thunder Shock / Superpower, Double Iron Bash5.74100% - 2
Cobalion Double Kick / Close Combat, Sacred Sword5.38100% - 3
Kingambit Low Kick / Focus Blast, X-Scissor4.62100%
- 1
Tyranitar Smack Down / Stone Edge, Brutal Swing7.50100% - 2
Kyogre Waterfall / Origin Pulse, Hydro Pump7.22100% - 3
Urshifu (Single Strike) Counter / Close Combat, Dynamic Punch7.11100%
- 1
Kingambit Low Kick / Focus Blast, X-Scissor8.24100% - 2
Incineroar Double Kick / Blast Burn, Blaze Kick7.82100% - 3
Zarude Vine Whip / Power Whip, Energy Ball6.71100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow LiepardCP 3,954 · Atk 344 · Def 123 · HP 1068 movesets
Shadow HydreigonCP 7,794 · Atk 463 · Def 208 · HP 1368 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 5.172 | 100% | 5.5 s 1.0 charged | ||
| 2 | electricThunder Shock fightingDynamic PunchsteelDouble Iron Bash | 4.540 | 50% | 6.4 s 1.5 charged | ||
| 3 | fightingKarate Chop fightingClose CombatsteelIron Head | 4.211 | 75% | 5.3 s 0.8 charged | ||
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.914 | 75% | 5.9 s 1.3 charged | ||
| 5 | fightingLow Kick fightingClose CombatfightingSecret Sword | 3.800 | 100% | 5.5 s 1.0 charged | ||
| 6 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.649 | 100% | 5.5 s 1.0 charged | ||
| 7 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.540 | 75% | 5.9 s 1.3 charged | ||
| 8 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 3.209 | 100% | 5.5 s 1.0 charged | ||
| 9 | fairyFairy Wind fairyMoonblastflyingFly | 3.184 | 75% | 6.1 s 1.3 charged | ||
| 10 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.170 | 75% | 5.9 s 1.3 charged | ||
| 11 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 3.153 | 75% | 6.1 s 1.3 charged | ||
| 12 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 3.134 | 94% | 7.7 s 1.4 charged |
Best for each Pokemon this slot can roll
- 1
Melmetal Thunder Shock / Superpower, Double Iron Bash8.28100% - 2
Cobalion Double Kick / Close Combat, Sacred Sword5.96100% - 3
Kingambit Low Kick / Focus Blast, X-Scissor5.56100%
- 1
Florges Fairy Wind / Moonblast, Disarming Voice4.90100% - 2
Pangoro Karate Chop / Close Combat, Iron Head3.52100% - 3
Keldeo Low Kick / Close Combat, Secret Sword2.94100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.