Shadow Absol counters
darkDark-type Female Grunt ยท slot 2Grunt
CP
5,427
Attack
445.1
x1.2 Shadow
Defense
137.8
x0.83 Shadow
HP
107
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingFocus BlastbugX-Scissor | 8.241 | 100% | 5.5 s 1.1 charged | 88% HP left on average | |
| 2 | fightingDouble Kick fireBlast BurnfireBlaze Kick | 7.817 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 3 | grassVine Whip grassPower WhipgrassEnergy Ball | 6.712 | 100% | 6.5 s 1.3 charged | 85% HP left on average | |
| 4 | flyingPeck fightingSuperpowernormalHyper Beam | 6.612 | 100% | 5.5 s 1.1 charged | 80% HP left on average | |
| 5 | bugFury Cutter fightingSacred SwordbugX-Scissor | 6.505 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 6 | flyingWing Attack flyingBrave BirdflyingFly | 6.008 | 100% | 6.5 s 1.3 charged | 83% HP left on average | |
| 7 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.943 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 8 | fightingCounter fightingCross ChopnormalHyper Beam | 5.872 | 100% | 6.5 s 1.3 charged | 82% HP left on average | |
| 9 | dragonDragon Breath dragonDragon PulseflyingFly | 5.836 | 100% | 6.6 s 1.3 charged | 82% HP left on average | |
| 10 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 5.801 | 100% | 5.5 s 1.1 charged | 82% HP left on average | |
| 11 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 5.581 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 12 | fightingLow Kick fairyPlay RoughdarkDark Pulse | 5.546 | 100% | 6.5 s 1.3 charged | 82% HP left on average | |
| 13 | dragonDragon Tail dragonDragon ClawpoisonSludge Bomb | 5.495 | 100% | 8.2 s 2.0 charged | 81% HP left on average | |
| 14 | flyingGust fightingFocus BlastflyingOblivion Wing | 5.341 | 100% | 8.8 s 2.0 charged | 80% HP left on average | |
| 15 | steelMetal Claw fightingFocus BlastbugX-Scissor | 5.339 | 100% | 6.5 s 1.3 charged | 78% HP left on average | |
| 16 | flyingPeck fightingSuperpowernormalHyper Beam | 5.255 | 100% | 5.5 s 1.1 charged | 75% HP left on average | |
| 17 | psychicPsycho Cut fairyMoonblastgrassGrass Knot | 4.951 | 100% | 6.5 s 1.3 charged | 76% HP left on average | |
| 18 | groundMud-Slap groundEarthquakefightingBrick Break | 4.835 | 100% | 6.5 s 1.3 charged | 78% HP left on average | |
| 19 | electricCharge Beam fightingAura SpherefairyDazzling Gleam | 4.815 | 100% | 6.5 s 1.3 charged | 69% HP left on average | |
| 20 | fightingCounter fightingCross ChopnormalHyper Beam | 4.749 | 100% | 6.5 s 1.3 charged | 78% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.