Shadow Sneasel counters
darkiceDark-type Female Grunt ยท slot 2Grunt
CP
4,416
Attack
348.5
x1.2 Shadow
Defense
164.5
x0.83 Shadow
HP
97
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 5.745 | 100% | 4.5 s 1.0 charged | 80% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.380 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 3 | fightingLow Kick fightingFocus BlastbugX-Scissor | 4.618 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 4 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 4.336 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 5 | fightingCounter fightingClose CombatfightingDynamic Punch | 4.028 | 100% | 5.0 s 0.0 charged | 75% HP left on average | |
| 6 | fightingLow Kick fightingClose CombatfightingSecret Sword | 3.901 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 7 | steelMetal Claw steelBehemoth BashfairyMoonblast | 3.846 | 100% | 7.5 s 1.5 charged | 74% HP left on average | |
| 8 | icePowder Snow fightingSuperpowersteelHeavy Slam | 3.636 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 9 | psychicPsywave fightingSuperpowernormalHyper Beam | 3.589 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 10 | fireFire Spin fireFire BlaststeelIron Head | 3.534 | 100% | 7.4 s 0.5 charged | 64% HP left on average | |
| 11 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 3.390 | 100% | 7.5 s 1.5 charged | 70% HP left on average | |
| 12 | icePowder Snow rockRock SlideiceBlizzard | 3.367 | 100% | 6.5 s 1.3 charged | 68% HP left on average | |
| 13 | bugFury Cutter bugX-ScissorwaterAqua Jet | 3.358 | 100% | 5.5 s 1.0 charged | 67% HP left on average | |
| 14 | fightingCounter fightingFocus BlastfightingAura Sphere | 3.295 | 100% | 4.0 s 0.0 charged | 69% HP left on average | |
| 15 | waterWater Gun waterSparkling AriawaterHydro Pump | 3.291 | 100% | 8.3 s 1.8 charged | 62% HP left on average | |
| 16 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 3.272 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 17 | bugFury Cutter fightingCross ChoprockStone Edge | 3.267 | 100% | 5.0 s 1.0 charged | 68% HP left on average | |
| 18 | fightingCounter fightingClose CombatfightingLow Sweep | 3.262 | 100% | 4.0 s 0.0 charged | 69% HP left on average | |
| 19 | fireIncinerate fireOverheatwaterHydro Pump | 3.230 | 100% | 7.4 s 0.5 charged | 61% HP left on average | |
| 20 | bugBug Bite fireFire BlaststeelIron Head | 3.139 | 100% | 6.5 s 0.3 charged | 61% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.