Shadow Sneasel counters
darkiceDark-type Female Grunt ยท slot 2Grunt
CP
4,416
Attack
348.5
x1.2 Shadow
Defense
164.5
x0.83 Shadow
HP
97
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 6.699 | 100% | 4.5 s 1.0 charged | 83% HP left on average | |
| 2 | fightingCounter fightingClose CombatfightingDynamic Punch | 6.300 | 100% | 4.0 s 0.0 charged | 83% HP left on average | |
| 3 | fightingCounter fightingClose CombatfightingDynamic Punch | 6.260 | 100% | 4.0 s 0.0 charged | 84% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.111 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 5 | fightingLow Kick fightingFocus BlastbugX-Scissor | 5.226 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 6 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.671 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 7 | steelMetal Claw steelBehemoth BashfairyMoonblast | 4.426 | 100% | 7.5 s 1.5 charged | 77% HP left on average | |
| 8 | icePowder Snow fightingSuperpowersteelHeavy Slam | 4.393 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 9 | bugBug Bite fireFire BlaststeelIron Head | 4.256 | 100% | 7.1 s 0.3 charged | 70% HP left on average | |
| 10 | icePowder Snow waterWater PulsegroundEarthquake | 4.233 | 100% | 7.5 s 1.5 charged | 69% HP left on average | |
| 11 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 4.206 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 12 | psychicPsywave fightingSuperpowernormalHyper Beam | 4.102 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 13 | fightingCounter fightingClose CombatrockRock Slide | 3.985 | 100% | 4.0 s 0.0 charged | 74% HP left on average | |
| 14 | bugFury Cutter bugX-ScissorwaterAqua Jet | 3.967 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 15 | fightingCounter fightingFocus BlastfightingAura Sphere | 3.938 | 100% | 4.0 s 0.0 charged | 74% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.