Shadow Aron counters
steelrockSteel-type Male Grunt ยท slot 1Grunt
CP
2,805
Attack
232.3
x1.2 Shadow
Defense
159.3
x0.83 Shadow
HP
91
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 9.685 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 2 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 7.672 | 100% | 5.5 s 1.1 charged | 87% HP left on average | |
| 3 | fightingCounter fightingClose CombatfightingDynamic Punch | 7.656 | 100% | 4.0 s 0.0 charged | 86% HP left on average | |
| 4 | bugFury Cutter fightingSacred SwordsteelIron Head | 7.400 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 5 | ghostHex fightingFocus BlastghostShadow Ball | 6.916 | 100% | 6.5 s 1.2 charged | 85% HP left on average | |
| 6 | fightingCounter fightingClose CombatfireFire Punch | 6.708 | 100% | 4.0 s 0.0 charged | 84% HP left on average | |
| 7 | ghostShadow Claw steelSunsteel StrikedarkDark Pulse | 6.616 | 100% | 6.5 s 1.2 charged | 85% HP left on average | |
| 8 | ghostHex fireBlast BurnghostShadow Ball | 6.581 | 100% | 6.5 s 1.2 charged | 85% HP left on average | |
| 9 | fightingCounter fightingClose CombatfightingLow Sweep | 6.467 | 100% | 4.0 s 0.0 charged | 83% HP left on average | |
| 10 | ghostHex waterSurfghostShadow Ball | 6.398 | 100% | 6.5 s 1.2 charged | 84% HP left on average | |
| 11 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 6.397 | 100% | 6.5 s 1.2 charged | 82% HP left on average | |
| 12 | fightingCounter fightingClose CombatfightingLow Sweep | 6.267 | 100% | 5.0 s 0.0 charged | 82% HP left on average | |
| 13 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 6.228 | 100% | 7.1 s 1.2 charged | 83% HP left on average | |
| 14 | fireEmber fireOverheatelectricWild Charge | 6.043 | 100% | 5.5 s 1.1 charged | 83% HP left on average | |
| 15 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 5.802 | 100% | 7.1 s 1.2 charged | 81% HP left on average | |
| 16 | fightingCounter fightingClose CombatfightingDynamic Punch | 5.469 | 100% | 4.0 s 0.0 charged | 82% HP left on average | |
| 17 | steelMetal Sound fightingBrick BreaksteelHeavy Slam | 5.273 | 100% | 5.5 s 1.1 charged | 80% HP left on average | |
| 18 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 5.269 | 100% | 7.5 s 1.6 charged | 79% HP left on average | |
| 19 | groundMud Shot groundEarth PowergroundSand Tomb | 5.156 | 100% | 5.5 s 1.1 charged | 78% HP left on average | |
| 20 | groundMud-Slap groundEarthquakefightingSuperpower | 5.090 | 100% | 4.5 s 0.0 charged | 79% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.