Psychic-type Male Grunt Counters
Gruntpsychic“Are you scared of psychics that use unseen power?”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Wobbuffet, Ralts, Drowzee, Drowzee, Duosion, Wobbuffet).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 40, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | steelMetal Sound bugX-ScissordarkDark Pulse | 7.776 | 97% | 6.0 s 1.0 charged | Slot 1 8.8Slot 2 8.2Slot 3 6.3 | |
| 2 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 7.603 | 100% | 6.2 s 0.9 charged | Slot 1 9.3Slot 2 7.9Slot 3 5.6 | |
| 3 | ghostShadow Claw ghostShadow BallfairyMoonblast | 7.353 | 100% | 7.0 s 0.9 charged | Slot 1 9.1Slot 2 7.9Slot 3 5.1 | |
| 4 | ghostShadow Claw steelSunsteel StrikedarkDark Pulse | 7.268 | 100% | 6.5 s 1.0 charged | Slot 1 9.2Slot 2 7.9Slot 3 4.7 | |
| 5 | fireFire Spin steelIron HeadgrassSolar Beam | 7.184 | 100% | 8.4 s 1.3 charged | Slot 1 8.9Slot 2 7.3Slot 3 5.3 | |
| 6 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 6.963 | 100% | 7.6 s 1.7 charged | Slot 1 8.6Slot 2 8.6Slot 3 3.8 | |
| 7 | dragonDragon Breath darkBrutal SwingdarkCrunch | 6.945 | 97% | 5.6 s 1.1 charged | Slot 1 8.4Slot 2 7.2Slot 3 5.2 | |
| 8 | ghostShadow Claw ghostMoongeist BeamdarkDark Pulse | 6.930 | 100% | 6.2 s 0.9 charged | Slot 1 8.9Slot 2 7.5Slot 3 4.4 | |
| 9 | ghostHex ghostShadow BallrockPower Gem | 6.867 | 100% | 6.3 s 1.0 charged | Slot 1 8.5Slot 2 7.5Slot 3 4.7 | |
| 10 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 6.825 | 100% | 7.7 s 1.2 charged | Slot 1 8.4Slot 2 7.5Slot 3 4.6 | |
| 11 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 6.768 | 100% | 6.1 s 0.9 charged | Slot 1 8.6Slot 2 6.9Slot 3 4.8 | |
| 12 | dragonDragon Breath darkCrunchrockStone Edge | 6.701 | 97% | 7.2 s 1.1 charged | Slot 1 8.3Slot 2 7.0Slot 3 4.9 | |
| 13 | grassVine Whip darkDark PulsegrassPower Whip | 6.681 | 100% | 6.7 s 0.9 charged | Slot 1 8.4Slot 2 6.8Slot 3 4.9 | |
| 14 | ghostShadow Claw ghostShadow BallghostOminous Wind | 6.588 | 100% | 6.7 s 1.0 charged | Slot 1 8.5Slot 2 7.1Slot 3 4.2 | |
| 15 | darkSucker Punch flyingHurricanedarkDark Pulse | 6.584 | 100% | 6.6 s 0.6 charged | Slot 1 8.5Slot 2 6.7Slot 3 4.5 |
Slot 1 counters
You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow WobbuffetCP 2,208 · Atk 129 · Def 123 · HP 2393 movesets
Shadow RaltsCP 1,152 · Atk 160 · Def 75 · HP 686 movesets
Shadow DrowzeeCP 2,239 · Atk 178 · Def 154 · HP 1026 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 9.322 | 100% | 5.7 s 0.7 charged | ||
| 2 | ghostShadow Claw steelSunsteel StrikedarkDark Pulse | 9.241 | 100% | 5.3 s 0.7 charged | ||
| 3 | ghostShadow Claw ghostShadow BallfairyMoonblast | 9.086 | 100% | 6.0 s 0.7 charged | ||
| 4 | ghostShadow Claw ghostMoongeist BeamdarkDark Pulse | 8.936 | 100% | 5.3 s 0.7 charged | ||
| 5 | ghostShadow Claw ghostShadow BallghostOminous Wind | 8.498 | 100% | 5.7 s 0.7 charged | ||
| 6 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 8.493 | 100% | 6.0 s 0.7 charged | ||
| 7 | ghostHex ghostShadow BallrockPower Gem | 8.475 | 100% | 5.8 s 0.7 charged | ||
| 8 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 8.413 | 100% | 6.8 s 0.9 charged | ||
| 9 | steelMetal Claw steelBehemoth BladenormalGiga Impact | 8.409 | 100% | 6.7 s 0.7 charged | ||
| 10 | ghostAstonish ghostShadow BallpsychicPsychic | 8.381 | 100% | 5.7 s 0.3 charged | ||
| 11 | ghostHex ghostShadow BallfireBlast Burn | 8.253 | 100% | 5.8 s 0.7 charged | ||
| 12 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 8.117 | 100% | 7.0 s 0.7 charged |
Best for each Pokemon this slot can roll
- 1
Skeledirge Hex / Shadow Ball, Blast Burn9.92100% - 2
Ceruledge Ember / Shadow Ball, Heat Wave9.23100% - 3
Ho-Oh Incinerate / Brave Bird, Sacred Fire++9.19100%
- 1
Shadow Scizor Bullet Punch / Iron Head, X-Scissor10.00100% - 2
Shadow Metagross Bullet Punch / Meteor Mash, Flash Cannon10.00100% - 3
Alolan Muk Poison Jab / Gunk Shot, Sludge Wave10.00100%
- 1
Tyranitar Bite / Brutal Swing, Crunch10.00100% - 2
Shadow Tyranitar Bite / Brutal Swing, Crunch10.00100% - 3
Jirachi Confusion / Doom Desire, Dazzling Gleam9.99100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow DrowzeeCP 2,239 · Atk 178 · Def 154 · HP 1026 movesets
Shadow DuosionCP 4,333 · Atk 380 · Def 120 · HP 1076 movesets
Shadow WobbuffetCP 2,208 · Atk 129 · Def 123 · HP 2393 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 8.565 | 100% | 7.0 s 1.6 charged | ||
| 2 | ghostShadow Claw ghostShadow BallfairyMoonblast | 7.896 | 100% | 7.3 s 0.7 charged | ||
| 3 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 7.487 | 100% | 7.8 s 1.3 charged | ||
| 4 | ghostShadow Claw ghostMoongeist BeamdarkDark Pulse | 7.481 | 100% | 6.3 s 0.7 charged | ||
| 5 | ghostHex ghostShadow BallrockPower Gem | 7.456 | 100% | 6.5 s 1.0 charged | ||
| 6 | fireEmber ghostShadow BallfireHeat Wave | 7.197 | 100% | 5.8 s 1.0 charged | ||
| 7 | ghostHex ghostShadow BallfireBlast Burn | 7.159 | 100% | 6.5 s 1.1 charged | ||
| 8 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 7.111 | 100% | 7.5 s 1.1 charged | ||
| 9 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 7.082 | 100% | 7.0 s 1.1 charged | ||
| 10 | fireIncinerate ghostShadow BalldarkFoul Play | 7.014 | 100% | 6.9 s 1.3 charged | ||
| 11 | fireIncinerate ghostShadow BalldarkFoul Play | 6.914 | 100% | 6.9 s 1.3 charged | ||
| 12 | fightingLow Kick ghostShadow BallghostRage Fist | 6.877 | 100% | 6.2 s 1.0 charged |
Best for each Pokemon this slot can roll
- 1
Tyranitar Bite / Brutal Swing, Crunch10.00100% - 2
Shadow Tyranitar Bite / Brutal Swing, Crunch10.00100% - 3
Jirachi Confusion / Doom Desire, Dazzling Gleam9.99100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon10.00100% - 2
Tyranitar Bite / Brutal Swing, Crunch7.65100% - 3
Aegislash (Shield) Psycho Cut / Shadow Ball, Flash Cannon7.09100%
- 1
Skeledirge Hex / Shadow Ball, Blast Burn9.92100% - 2
Ceruledge Ember / Shadow Ball, Heat Wave9.23100% - 3
Ho-Oh Incinerate / Brave Bird, Sacred Fire++9.19100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow GalladeCP 6,636 · Atk 430 · Def 215 · HP 11116 movesets
Shadow MalamarCP 5,062 · Atk 328 · Def 184 · HP 12912 movesets
Shadow ReuniclusCP 6,280 · Atk 391 · Def 167 · HP 1558 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | steelMetal Sound bugX-ScissordarkDark Pulse | 6.304 | 92% | 6.9 s 1.3 charged | ||
| 2 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 5.624 | 100% | 6.5 s 1.1 charged | ||
| 3 | fireFire Spin steelIron HeadgrassSolar Beam | 5.304 | 100% | 8.2 s 1.5 charged | ||
| 4 | dragonDragon Breath darkBrutal SwingdarkCrunch | 5.207 | 92% | 5.9 s 1.3 charged | ||
| 5 | ghostShadow Claw darkDark PulsesteelIron Head | 5.128 | 100% | 6.9 s 1.2 charged | ||
| 6 | ghostShadow Claw ghostShadow BallfairyMoonblast | 5.076 | 100% | 7.5 s 1.3 charged | ||
| 7 | dragonDragon Breath darkCrunchrockStone Edge | 4.858 | 92% | 7.5 s 1.3 charged | ||
| 8 | grassVine Whip darkDark PulsegrassPower Whip | 4.857 | 100% | 7.2 s 1.2 charged | ||
| 9 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 4.798 | 100% | 6.5 s 1.1 charged | ||
| 10 | ghostHex ghostShadow BallfairyDazzling Gleam | 4.671 | 100% | 6.5 s 1.3 charged | ||
| 11 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 4.575 | 100% | 8.2 s 1.3 charged | ||
| 12 | darkSucker Punch flyingHurricanedarkDark Pulse | 4.519 | 100% | 7.5 s 1.2 charged |
Best for each Pokemon this slot can roll
- 1
Lugia Dragon Tail / Aeroblast++, Fly6.14100% - 2
Lunala Shadow Claw / Shadow Ball, Moonblast4.54100% - 3
Solgaleo Fire Spin / Iron Head, Solar Beam4.23100%
- 1
Kingambit Metal Sound / X-Scissor, Dark Pulse8.53100% - 2
Metagross Fury Cutter / Meteor Mash, Flash Cannon7.17100% - 3
Solgaleo Fire Spin / Iron Head, Solar Beam6.70100%
- 1
Kingambit Snarl / Dark Pulse, Foul Play7.09100% - 2
Aegislash (Shield) Psycho Cut / Shadow Ball, Flash Cannon6.86100% - 3
Giratina (Altered) Shadow Claw / Shadow Force, Shadow Sneak6.76100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.