Psychic-type Male Grunt Counters
Gruntpsychic“Are you scared of psychics that use unseen power?”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Wobbuffet, Ralts, Drowzee, Drowzee, Duosion, Wobbuffet).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 40, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 7.178 | 93% | 6.2 s 0.9 charged | Slot 1 9.3Slot 2 7.9Slot 3 4.3 | |
| 2 | steelMetal Sound bugX-ScissordarkDark Pulse | 7.047 | 90% | 6.0 s 1.0 charged | Slot 1 8.8Slot 2 8.2Slot 3 4.1 | |
| 3 | ghostShadow Claw ghostShadow BallfairyMoonblast | 6.837 | 96% | 6.9 s 0.9 charged | Slot 1 8.9Slot 2 7.7Slot 3 3.9 | |
| 4 | ghostShadow Claw steelSunsteel StrikedarkDark Pulse | 6.735 | 92% | 6.3 s 1.0 charged | Slot 1 9.2Slot 2 7.9Slot 3 3.1 | |
| 5 | ghostShadow Claw ghostMoongeist BeamdarkDark Pulse | 6.717 | 96% | 6.1 s 0.8 charged | Slot 1 8.9Slot 2 7.5Slot 3 3.7 | |
| 6 | dragonDragon Breath darkBrutal SwingdarkCrunch | 6.521 | 93% | 5.6 s 1.1 charged | Slot 1 8.4Slot 2 7.2Slot 3 3.9 | |
| 7 | ghostHex ghostShadow BallrockPower Gem | 6.469 | 93% | 6.2 s 0.9 charged | Slot 1 8.5Slot 2 7.5Slot 3 3.5 | |
| 8 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 6.338 | 92% | 6.0 s 0.9 charged | Slot 1 8.6Slot 2 6.9Slot 3 3.5 | |
| 9 | ghostShadow Claw ghostShadow BallghostOminous Wind | 6.305 | 94% | 6.6 s 0.9 charged | Slot 1 8.5Slot 2 7.1Slot 3 3.3 | |
| 10 | bugFury Cutter bugX-ScissorsteelMagnet Bomb | 6.243 | 86% | 5.7 s 1.0 charged | Slot 1 8.8Slot 2 7.4Slot 3 2.6 | |
| 11 | darkSucker Punch flyingHurricanedarkDark Pulse | 6.128 | 96% | 6.6 s 0.6 charged | Slot 1 8.5Slot 2 6.7Slot 3 3.2 | |
| 12 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 6.087 | 93% | 7.1 s 1.0 charged | Slot 1 8.3Slot 2 6.9Slot 3 3.0 | |
| 13 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 6.070 | 93% | 6.8 s 1.1 charged | Slot 1 7.2Slot 2 7.7Slot 3 3.3 | |
| 14 | ghostHex ghostShadow BallfireBlast Burn | 5.888 | 92% | 6.4 s 1.0 charged | Slot 1 8.1Slot 2 7.0Slot 3 2.5 | |
| 15 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 5.846 | 92% | 7.5 s 1.7 charged | Slot 1 7.7Slot 2 7.7Slot 3 2.0 |
Slot 1 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow WobbuffetCP 2,208 · Atk 129 · Def 123 · HP 2393 movesets
Shadow RaltsCP 1,152 · Atk 160 · Def 75 · HP 686 movesets
Shadow DrowzeeCP 2,239 · Atk 178 · Def 154 · HP 1026 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 9.322 | 100% | 5.7 s 0.7 charged | ||
| 2 | ghostShadow Claw steelSunsteel StrikedarkDark Pulse | 9.241 | 100% | 5.3 s 0.7 charged | ||
| 3 | ghostShadow Claw ghostMoongeist BeamdarkDark Pulse | 8.936 | 100% | 5.3 s 0.7 charged | ||
| 4 | ghostShadow Claw ghostShadow BallfairyMoonblast | 8.884 | 100% | 6.0 s 0.7 charged | ||
| 5 | bugFury Cutter bugX-ScissorsteelMagnet Bomb | 8.809 | 100% | 5.2 s 0.7 charged | ||
| 6 | ghostShadow Claw ghostShadow BallghostOminous Wind | 8.498 | 100% | 5.7 s 0.7 charged | ||
| 7 | ghostHex ghostShadow BallrockPower Gem | 8.475 | 100% | 5.8 s 0.7 charged | ||
| 8 | ghostAstonish ghostShadow BallpsychicPsychic | 8.381 | 100% | 5.7 s 0.3 charged | ||
| 9 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 8.346 | 100% | 6.0 s 0.7 charged | ||
| 10 | steelMetal Claw steelBehemoth BladenormalGiga Impact | 8.227 | 100% | 6.7 s 0.7 charged | ||
| 11 | ghostHex ghostShadow BallfireBlast Burn | 8.138 | 100% | 5.8 s 0.7 charged | ||
| 12 | fireEmber ghostShadow BallfireHeat Wave | 8.022 | 100% | 5.8 s 1.0 charged |
Best for each Pokemon this slot can roll
- 1
Skeledirge Hex / Shadow Ball, Blast Burn9.92100% - 2
Ceruledge Ember / Shadow Ball, Heat Wave9.23100% - 3
Ho-Oh Incinerate / Brave Bird, Sacred Fire++9.19100%
- 1
Shadow Scizor Bullet Punch / Iron Head, X-Scissor10.00100% - 2
Shadow Metagross Bullet Punch / Meteor Mash, Flash Cannon10.00100% - 3
Alolan Muk Poison Jab / Gunk Shot, Sludge Wave10.00100%
- 1
Tyranitar Bite / Brutal Swing, Crunch10.00100% - 2
Shadow Tyranitar Bite / Brutal Swing, Crunch10.00100% - 3
Metagross Fury Cutter / Meteor Mash, Flash Cannon9.50100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow DrowzeeCP 2,239 · Atk 178 · Def 154 · HP 1026 movesets
Shadow DuosionCP 4,333 · Atk 380 · Def 120 · HP 1076 movesets
Shadow WobbuffetCP 2,208 · Atk 129 · Def 123 · HP 2393 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 7.749 | 100% | 7.0 s 1.6 charged | ||
| 2 | ghostShadow Claw ghostShadow BallfairyMoonblast | 7.693 | 100% | 7.3 s 0.7 charged | ||
| 3 | ghostShadow Claw ghostMoongeist BeamdarkDark Pulse | 7.481 | 100% | 6.3 s 0.7 charged | ||
| 4 | ghostHex ghostShadow BallrockPower Gem | 7.456 | 100% | 6.5 s 1.0 charged | ||
| 5 | fireEmber ghostShadow BallfireHeat Wave | 7.197 | 100% | 5.8 s 1.0 charged | ||
| 6 | ghostHex ghostShadow BallfireBlast Burn | 7.044 | 100% | 6.5 s 1.1 charged | ||
| 7 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 6.964 | 100% | 7.5 s 1.1 charged | ||
| 8 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 6.935 | 100% | 7.0 s 1.1 charged | ||
| 9 | fightingLow Kick ghostShadow BallghostRage Fist | 6.877 | 100% | 6.2 s 1.0 charged | ||
| 10 | fireEmber ghostShadow BallghostNight Shade | 6.539 | 100% | 5.8 s 1.0 charged | ||
| 11 | ghostAstonish ghostShadow BallpsychicPsychic | 6.442 | 100% | 6.7 s 0.3 charged | ||
| 12 | ghostShadow Claw ghostShadow BalldarkFoul Play | 6.424 | 100% | 6.2 s 1.0 charged |
Best for each Pokemon this slot can roll
- 1
Tyranitar Bite / Brutal Swing, Crunch10.00100% - 2
Shadow Tyranitar Bite / Brutal Swing, Crunch10.00100% - 3
Metagross Fury Cutter / Meteor Mash, Flash Cannon9.50100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon10.00100% - 2
Tyranitar Bite / Brutal Swing, Crunch7.65100% - 3
Giratina (Altered) Dragon Breath / Shadow Force, Shadow Sneak6.76100%
- 1
Skeledirge Hex / Shadow Ball, Blast Burn9.92100% - 2
Ceruledge Ember / Shadow Ball, Heat Wave9.23100% - 3
Ho-Oh Incinerate / Brave Bird, Sacred Fire++9.19100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow GalladeCP 6,636 · Atk 430 · Def 215 · HP 11116 movesets
Shadow MalamarCP 5,062 · Atk 328 · Def 184 · HP 12912 movesets
Shadow ReuniclusCP 6,280 · Atk 391 · Def 167 · HP 1558 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 4.349 | 79% | 6.3 s 1.0 charged | ||
| 2 | steelMetal Sound bugX-ScissordarkDark Pulse | 4.118 | 71% | 6.8 s 1.3 charged | ||
| 3 | dragonDragon Breath darkBrutal SwingdarkCrunch | 3.937 | 79% | 5.9 s 1.3 charged | ||
| 4 | ghostShadow Claw ghostShadow BallfairyMoonblast | 3.934 | 88% | 7.3 s 1.1 charged | ||
| 5 | ghostShadow Claw darkDark PulsesteelIron Head | 3.774 | 79% | 6.5 s 1.0 charged | ||
| 6 | ghostShadow Claw ghostMoongeist BeamdarkDark Pulse | 3.735 | 88% | 6.7 s 1.1 charged | ||
| 7 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 3.667 | 92% | 8.1 s 1.3 charged | ||
| 8 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 3.509 | 75% | 6.3 s 1.0 charged | ||
| 9 | ghostHex ghostShadow BallfairyDazzling Gleam | 3.478 | 79% | 6.3 s 1.1 charged | ||
| 10 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 3.320 | 79% | 7.3 s 1.2 charged | ||
| 11 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 3.282 | 83% | 7.3 s 1.1 charged | ||
| 12 | darkSucker Punch flyingHurricanedarkDark Pulse | 3.151 | 88% | 7.4 s 1.3 charged |
Best for each Pokemon this slot can roll
- 1
Lunala Shadow Claw / Shadow Ball, Moonblast2.5794% - 2
Giratina (Altered) Dragon Breath / Shadow Force, Shadow Sneak2.48100% - 3
Florges Fairy Wind / Moonblast, Disarming Voice2.3494%
- 1
Kingambit Metal Sound / X-Scissor, Dark Pulse4.8675% - 2
Metagross Fury Cutter / Meteor Mash, Flash Cannon4.4275% - 3
Necrozma (Dusk Mane) Shadow Claw / Sunsteel Strike, Iron Head4.1275%
- 1
Kingambit Snarl / Dark Pulse, Foul Play7.09100% - 2
Aegislash (Shield) Psycho Cut / Shadow Ball, Flash Cannon6.86100% - 3
Giratina (Altered) Shadow Claw / Shadow Force, Shadow Sneak6.76100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.