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PoGoBud

Shadow Malamar counters

darkpsychicPsychic-type Male Grunt ยท slot 3Grunt
CP
5,062
Attack
327.9
x1.2 Shadow
Defense
184.0
x0.83 Shadow
HP
129

You 0 shields, Rocket 0. Grunts never shield.

Best counters, averaged over every moveset

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Malamar
#PokemonMovesPowerWinsTimeResult
1
Kingambit
steelMetal Sound
bugX-ScissordarkDark Pulse
4.862
75%5.5 s
1.3 charged
57% HP left on average
2
Metagross
bugFury Cutter
steelMeteor MashsteelFlash Cannon
4.419
75%6.3 s
1.2 charged
52% HP left on average
3
Necrozma (Dusk Mane)
ghostShadow Claw
steelSunsteel StrikesteelIron Head
4.125
75%7.0 s
1.1 charged
59% HP left on average
4
Shadow Tyranitar
dragonDragon Breath
darkBrutal SwingdarkCrunch
3.556
75%6.5 s
1.5 charged
51% HP left on average
5
Florges
fairyFairy Wind
fairyMoonblastfairyDisarming Voice
3.488
100%5.5 s
1.3 charged
65% HP left on average
6
Shadow Metagross
bugFury Cutter
steelMeteor MashsteelFlash Cannon
3.378
58%6.1 s
1.1 charged
41% HP left on average
7
Solgaleo
fireFire Spin
steelIron HeadgrassSolar Beam
3.307
83%7.8 s
1.4 charged
49% HP left on average
8
Gholdengo
ghostHex
fairyDazzling GleamghostShadow Ball
2.923
75%6.3 s
1.2 charged
50% HP left on average
9
Heatran
bugBug Bite
fireFire BlaststeelIron Head
2.862
75%6.4 s
0.5 charged
43% HP left on average
10
Jirachi
electricCharge Beam
fairyDazzling GleamsteelDoom Desire
2.832
75%7.5 s
1.3 charged
46% HP left on average
11
Dialga
dragonDragon Breath
dragonDraco MeteorsteelIron Head
2.683
75%6.8 s
1.3 charged
42% HP left on average
12
Xerneas
fairyGeomancy
bugMegahornfairyMoonblast
2.644
100%6.5 s
1.4 charged
55% HP left on average
13
Shadow Heatran
bugBug Bite
fireFire BlaststeelIron Head
2.611
67%6.0 s
0.5 charged
39% HP left on average
14
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
2.604
67%6.2 s
1.2 charged
40% HP left on average
15
Raikou
electricThunder Shock
electricWild ChargeelectricThunder
2.530
75%6.3 s
1.3 charged
44% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.