Shadow Gallade counters
psychicfightingPsychic-type Male Grunt ยท slot 3Grunt
CP
6,636
Attack
429.7
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
111
You 2 shields, Rocket 0. Grunts never shield.
Its movesetAny of 16 (averaged)Confusion / Close CombatLow Kick / Close CombatCharm / Close CombatPsycho Cut / Close CombatConfusion / PsychicLow Kick / PsychicCharm / PsychicPsycho Cut / PsychicConfusion / Leaf BladeLow Kick / Leaf BladeCharm / Leaf BladePsycho Cut / Leaf BladeConfusion / Sacred SwordLow Kick / Sacred SwordCharm / Sacred SwordPsycho Cut / Sacred Sword
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Tail flyingAeroblast++flyingFly | 6.141 | 100% | 6.6 s 1.5 charged | 80% HP left on average | |
| 2 | ghostShadow Claw ghostShadow BallfairyMoonblast | 4.539 | 100% | 7.5 s 1.5 charged | 72% HP left on average | |
| 3 | fireFire Spin steelIron HeadgrassSolar Beam | 4.233 | 100% | 8.2 s 1.8 charged | 70% HP left on average | |
| 4 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 4.177 | 100% | 6.5 s 1.3 charged | 71% HP left on average | |
| 5 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 4.004 | 100% | 6.5 s 1.3 charged | 69% HP left on average | |
| 6 | flyingWing Attack flyingFlydarkPayback | 3.943 | 100% | 6.5 s 1.3 charged | 61% HP left on average | |
| 7 | steelMetal Claw darkDark PulsesteelIron Head | 3.901 | 75% | 7.9 s 1.3 charged | 51% HP left on average | |
| 8 | electricCharge Beam fairyDazzling GleamsteelDoom Desire | 3.771 | 100% | 8.2 s 1.8 charged | 67% HP left on average | |
| 9 | darkSucker Punch flyingHurricanedarkDark Pulse | 3.770 | 100% | 7.5 s 1.3 charged | 57% HP left on average | |
| 10 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 3.698 | 100% | 6.5 s 1.3 charged | 64% HP left on average | |
| 11 | grassVine Whip grassPower WhipgrassEnergy Ball | 3.633 | 100% | 7.5 s 1.3 charged | 53% HP left on average | |
| 12 | normalQuick Attack fireV-createfireOverheat | 3.466 | 100% | 7.5 s 1.4 charged | 70% HP left on average | |
| 13 | ghostAstonish ghostShadow BalldarkDark Pulse | 3.406 | 75% | 7.7 s 1.4 charged | 48% HP left on average | |
| 14 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 3.343 | 100% | 5.5 s 1.3 charged | 68% HP left on average | |
| 15 | dragonDragon Breath flyingFlydarkDark Pulse | 3.242 | 75% | 6.1 s 1.3 charged | 44% HP left on average | |
| 16 | ghostShadow Claw fairyDazzling GleamfireOverheat | 3.192 | 100% | 7.5 s 1.4 charged | 66% HP left on average | |
| 17 | dragonDragon Tail groundEarthquakedragonOutrage | 3.074 | 100% | 8.2 s 1.8 charged | 63% HP left on average | |
| 18 | dragonDragon Breath darkBrutal SwingdarkCrunch | 3.011 | 75% | 6.2 s 1.3 charged | 40% HP left on average | |
| 19 | fireFire Spin fireFire BlaststeelIron Head | 2.924 | 100% | 8.2 s 1.8 charged | 56% HP left on average | |
| 20 | darkSucker Punch ghostShadow BalldarkFoul Play | 2.836 | 75% | 6.4 s 1.0 charged | 40% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.