Shadow Drowzee counters
psychicPsychic-type Male Grunt ยท slot 2Grunt
CP
2,239
Attack
177.8
x1.2 Shadow
Defense
154.2
x0.83 Shadow
HP
102
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite darkBrutal SwingdarkCrunch | 10.000 | 100% | 5.0 s 1.0 charged | 95% HP left on average | |
| 2 | darkBite darkBrutal SwingdarkCrunch | 10.000 | 100% | 5.0 s 1.0 charged | 93% HP left on average | |
| 3 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 9.500 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 4 | darkBite darkDark PulsedarkBrutal Swing | 9.063 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 5 | psychicConfusion steelDoom DesirefairyDazzling Gleam | 9.049 | 100% | 6.5 s 1.2 charged | 90% HP left on average | |
| 6 | ghostShadow Claw darkNight SlashiceBlizzard | 8.500 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 7 | bugFury Cutter bugX-ScissordarkNight Slash | 8.341 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 8 | ghostShadow Claw darkFoul PlayghostShadow Sneak | 8.333 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 9 | ghostShadow Claw darkNight SlashiceBlizzard | 7.962 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 10 | bugFury Cutter bugX-ScissordarkNight Slash | 7.827 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 11 | dragonDragon Tail darkCrunchgroundEarthquake | 7.589 | 100% | 7.9 s 1.2 charged | 84% HP left on average | |
| 12 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 7.573 | 100% | 7.1 s 1.2 charged | 85% HP left on average | |
| 13 | bugFury Cutter flyingAcrobaticsdarkNight Slash | 7.567 | 100% | 5.8 s 1.0 charged | 85% HP left on average | |
| 14 | dragonDragon Tail dragonDraco MeteordarkBrutal Swing | 7.395 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 15 | bugBug Bite fireFire BlaststeelIron Head | 7.382 | 100% | 7.6 s 0.2 charged | 84% HP left on average | |
| 16 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 7.328 | 100% | 7.1 s 1.2 charged | 84% HP left on average | |
| 17 | dragonDragon Tail darkCrunchgroundEarthquake | 7.290 | 100% | 6.5 s 1.2 charged | 83% HP left on average | |
| 18 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 7.116 | 100% | 7.1 s 1.2 charged | 84% HP left on average | |
| 19 | fireEmber ghostShadow BallghostNight Shade | 6.987 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 20 | electricVolt Switch electricWild ChargeelectricZap Cannon | 6.974 | 100% | 6.7 s 1.2 charged | 81% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.